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Using CC3 solely for game creation and bypassing iClone 7

Posted By Wilby 3 Years Ago
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Using CC3 solely for game creation and bypassing iClone 7

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Wilby
Wilby
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yepkoo (10/7/2022)
You cannot import Mixamo animations as you said.
However, if you do some research on the internet, you can find mixamo animations in ready-made iC7 format.
Also, I don't remember the subject, but there were 3,000 motion files shared here.


I think I already have those converted motions. But I might need specific ones that are not available there. Also, I found it a pain to search and view each animation in that library for a character inside iClone unlike when it is in Mixamo site. I hope there was a quicker way to browse each of those Reallusion formatted animation files.

yepkoo (10/7/2022)The other way is to try AutoDidact's method. He is very experienced in blender.


In my current situation, I think that is the best way if I can figure out the ideal process in exporting animations for CC3 characters in Blender to UE5. 

yepkoo (10/7/2022)If you ask my opinion, as I mentioned in the previous topic, if your budget is suitable, it is to switch to CC4 + iC8.
Even if you learn 3DXchange, this information will not be of any use to you in new versions. It takes 1-2 minutes to animate a character or prob in CC4. In iC8 it takes a few seconds to import ue, mixamo or any other animation. Also, creating an animation is 60-70% easier than iC7.


I will probably get there. But not right now as I feel I need to still expand my knowledge first in Blender & UE5. I don't want to repeat my past mistake of buying all these expensive Reallusion software too soon just to find myself stuck with missing/unavailable features when I finally have the time to use them more. But I fully appreciate your opinion and I will continue to have my eyes on these software.
AutoDidact
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yepkoo (10/7/2022)
You cannot import Mixamo animations as you said.
If you ask my opinion, as I mentioned in the previous topic, if your budget is suitable, it is to switch to CC4 + iC8.


The OP already stated:
“Since I cannot upgrade to iClone 8 and Character Creator 4 yet”,
So until that happens he is apparently looking for alternatives.
He can wait for an affordable sale price or wait until he can make the  nearly $600?? payment for the upgrade to a version of iclone that he will only be using for  base layer character motion data creation and export to an external program.
Or he can use his current IC7&/CC3 pipeline version and  spend a mere  $40 USD today for ARP.

Use ARP to re-rig his imported CC3 Avatars (or any model from anywhere) in minutes.
His Blender ARP rigged avatars will have instant use of any& all Mixamo motions directly in blender via the  built-in retargeting templates of ARP
ARP will retarget any imotions exported  as FBX files from CC3 pipeline.
(I recommend using the Victor soupday addon for the best import ..not the blender standard FBX importer.)
So really, it is just a matter of how soon the OP wishes to get started and how much money he wishes to spend.





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Wilby
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AutoDidact (10/7/2022)
I personally do not use game engines.. I render animated films in Blender. However with ARP, you have a direct Bender to UE5 tool that even renames the bones to match the UE mannequin as this guy shows near the end of his video.
 
Additionally there is a free game rig tool for Blender that prepare rigs for export to UE 5 as well. 


Nice! Will check those add-ons and do some more research on how these will work together with CC3 & UE5. It looks like Auto-rig Pro is the way to go in my current case. I realize it's a must to also know first how to use other more flexible tools that have much lower cost before anything else. Later on when I'm more comfortable, I can try the more expensive ones to help quicken production time. Thanks for the suggestions! :-)
Wilby
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AutoDidact (10/7/2022)I recommend using the Victor soupday addon for the best import ..not the blender standard FBX importer.
Yes, I have tried that add-on and it works great! Next step, I have to learn basic rigging first in Blender and check why my first try didn't seem to work properly. Thanks again! :-)
michaelrbarton
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If you go to the Mixamo web page, and type in "pack" in the search box on the Animation side, it will show 
multiple motions to download to your character for that pack. For instance, the pro rifle pack has 49 motions in it.
I hope this helps.

https://forum.reallusion.com/uploads/images/ad9ed163-b823-4b4b-aad5-7044.png

Wilby
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michaelrbarton (10/8/2022)
If you go to the Mixamo web page, and type in "pack" in the search box on the Animation side, it will show 
multiple motions to download to your character for that pack. For instance, the pro rifle pack has 49 motions in it.
I hope this helps.

Hi! Yes, I noticed that before. But thanks!
My problem now is how to successfully export a CC3 Character w/ animation from Blender to UE5. I just tried using Mr. Victor.Soupday's CC/iC Tools version 1.4.9 more. Rigging was easily done therein by just clicking a button (more info here). Furthermore, importing external animations (i.e. from Mixamo) using the tool also worked successfully within Blender. But I noticed there is no Export to Unreal feature. It has Export to Unity though and I also tried that and imported the FBX file in UE5 using the Auto Setup for Unreal Engine version 1.25 process. An "Export Smoothing..." error appeared in the final Error Log in UE5 and no animations were imported. But most of the Texture Materials appeared ok except some in the area of the eyes of the CC3 Character

I also tried the built-in Export FBX of Blender and results is worse after importing the CC3 Character in UE5. Next step would probably be to check out Auto-Rig Pro's Export to Unreal feature. But will have to do some more research on it first before finally buying it. Might also try to see how to separately import external animations and use it in a CC3 Character Mesh already inside UE5.
yepkoo
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Yes, you can import animations into the UE with the mixamo character and you can retarget those animations to the CC3 character by retargeting the CC3 character to the mixamo character.
I haven't retargeted the Mixamo characters before, but it can be done with some effort.

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Wilby
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Wilby (10/8/2022)An "Export Smoothing..." error appeared in the final Error Log in UE5 and no animations were imported.

CORRECTION:
I tried it again but pressed the "Bake Unity Animation" button first before clicking "Export To Unity" button. I then dragged the generated Mixamo FBX motion file into my UE5 Project directory and configured the UE5 Import window that appeared to target the specific Skeleton I want to add the motion to. This worked in UE5!

I also tested some FBX motion files I got from Unity in the past and they were imported successfully in Blender using the CC/iC Tool. But the Bones are quite small so I tried resizing them using the Graph Editor... The CC/iC Tool broke and displayed some errors related to Python when I press the Preview Retarget button. I also tried importing some free animations from MOCAP Online and the Bones exploded upon import. I remembered there are still limitations when using the CC/iC Tool with regards to importing animations. Only the  animations taken from the following sources are compatible:
  • From Reallusion
  • Character Creator
  • ActorCore
  • GameBase
  • iClone
  • From Mixamo (Experimental)
    • XY Bots
    • General Humans
I then recalled what AutoDidact said:
"However retargeting external motion to the rigify control rig  is not as easy and there  is no built in rigify retargeting tool so you have to use one the third party retargeters like the free Rokkoko or Expy kit addon. ARP has built in  retargeting templates for all of the major character systems. And I personally like the the viewport rig controllers alot better than the ones with rigify.".

So I searched some more and found UEFY 2.0 which is about US$30. It works only with Rigify. But it looks like Auto-Rig Pro has more features and therefore more value at US$40.  If I will be using one of these, I wonder if they're compatible with the CC/IC Tools.
Wilby
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yepkoo (10/8/2022)
Yes, you can import animations into the UE with the mixamo character and you can retarget those animations to the CC3 character by retargeting the CC3 character to the mixamo character. I haven't retargeted the Mixamo characters before, but it can be done with some effort.


If using only Mixamo motions in UE5, it looks like this made it a lot easier: https://www.youtube.com/watch?v=JrPpwjX5eLU
It will probably work with custom characters uploaded in Mixamo site too! 

yepkoo
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This is not what I meant.
If you can retarget the Mixamo skeleton to the CC character by creating a Rig file in UE5, you can retarget the mixamo animations to the CC character.
I am not sure if it will work well as this is not something I have tried before.

Or you can retarget thy mixamo and CC3 skeletons to the UE4 mannequin.
Thus, you can use the animations of both systems.
However, you can only use these animations as they are.
You still need Blender to produce a different animation.
So your only solution seems to be to properly import the character from Blender into UE5.

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