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wires
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 5.7K,
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Did the copy which folder to where get sorted out to everyone's satisfaction, are is the guessing game still in progress? :Whistling:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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TonyDPrime
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TonyDPrime
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
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In this thread’s first post, in section 4-4, in the video entitled “Applying Facial Expression Templates to Daz Characters in Character Creator 4”, there appears to be glitches for some expressions with the character’s left eye, as shown in video. Note on some expression the left eye no longer looks straight but instead moves hard inwards towards nose, while the other eye continues to look straight. Now, on some expressions this happens, but others it does not, where the eyes both continue to look straight.. Thus the tutorial video reveals an unnatural looking cross-eye effect when selecting certain expressions. https://www.youtube.com/watch?v=jjRPYZujI74
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Rampa did a great tutorial too :
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
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I have not followed this particular one, but previously it never took that long and was not that big ever since I followed this tutorial for 3DX: https://youtu.be/9EXDvs5uyyk?t=364DAZ messed up things once again, or something is wrong with new .duf file? Need to check....
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
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Bassline303 (7/29/2022) But this workflow is good for creatures or non human stuff.
Yeah, sure, though for some reason, it does not work properly on my side, "animation" takes too long to export and file gets huge...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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But this workflow is good for creatures or non human stuff.
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
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Hm, I set range from 0 to 1... Went way faster though stuck at the end, aborted with Task Manager. Now I see it produced a 5GB! Fbx file... Anyway, reloaded character, did not add that duf file, reset those export settings (final anything bake) and exported within 2 seconds, added via Transformer within 20 seconds and I have a talking CC character based upon my DAZ figure. And as I never really spent money on DAZ animation/expressions, will stick to this working process :D
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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And I assume I have to leave the range 0-90 to get this working... It takes at least 30 seconds per keyframe :pinch:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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animatedbeing (7/29/2022)
Hint for faster export from DAZ. Change the FPS to 1  That's what I did, see my post above, reminded this from years ago...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K,
Visits: 29.9K
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Export "animation" is still so slow, again aborted. No fun! Though my specs should be fine AMD Ryzen 9 5950X + RTX3090 + 64GB Ram
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: 
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