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Acculips to Unreal

Posted By Blazoneer 3 Years Ago
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Blazoneer
Blazoneer
Posted 3 Years Ago
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Last Active: 2 Years Ago
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Acculips looks pretty precise within iClone, but when I render an .fbx to Unreal, the visemes and lips curls vanish, leaving me with a moving jaw that simply flaps up and down.  Is there an export command I'm missing, or is this something I need to fix by keying in visemes?  I was hoping that acculips did that for me on the export.
cinemyscope
cinemyscope
Posted 3 Years Ago
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Have you tried Unreal’s own facial live link tool?  They just did an update about 2 weeks ago which finally lets you auto adjust to a neutral face pose just by clicking a button. It’s not as accurate as what I’ve seen people can do with Faceware but it’s pretty good and very easy to get working.  Hope this helps.
Bassline303
Bassline303
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Sounds like you didn't tick "import morph targets"in the UE4/5 FBX import settings.
IClone exports morphs by default.



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