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Acculips to Unreal

Posted By Blazoneer 4 Years Ago
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Blazoneer
Blazoneer
Posted 4 Years Ago
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Acculips looks pretty precise within iClone, but when I render an .fbx to Unreal, the visemes and lips curls vanish, leaving me with a moving jaw that simply flaps up and down.  Is there an export command I'm missing, or is this something I need to fix by keying in visemes?  I was hoping that acculips did that for me on the export.




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