Blazoneer
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Blazoneer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 29,
Visits: 110
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Acculips looks pretty precise within iClone, but when I render an .fbx to Unreal, the visemes and lips curls vanish, leaving me with a moving jaw that simply flaps up and down. Is there an export command I'm missing, or is this something I need to fix by keying in visemes? I was hoping that acculips did that for me on the export.
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cinemyscope
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cinemyscope
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 239,
Visits: 608
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Have you tried Unreal’s own facial live link tool? They just did an update about 2 weeks ago which finally lets you auto adjust to a neutral face pose just by clicking a button. It’s not as accurate as what I’ve seen people can do with Faceware but it’s pretty good and very easy to get working. Hope this helps.
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 4.8K,
Visits: 12.8K
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Sounds like you didn't tick "import morph targets"in the UE4/5 FBX import settings. IClone exports morphs by default.
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