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Making physics enabled earrings

Posted By nmuta1 3 Years Ago
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nmuta1
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Hello all. 
I know this should be pretty simple. I created some earrings as props in Blender and imported them into iClone. Attached them to ears in iClone ( technically they are positioned on the ear but "attached' to the head. 

Either way, they move with the head fine during animation. But I need them to sway.  I went to the modify panel and to Physics > Activate Physics ... but I'm not sure what the right combination of features are to get it working. I need to obviously constrain the topmost point of each earring to the corresponding "ear lobes" of the actor. .  Mind you, these are earrings that I created . I did not purchase them. 

Any advice would be appreciated ! Thanks. 
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3 Years Ago by nmuta1
4u2ges
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Download those free earrings and see how they were made: https://marketplace.reallusion.com/physix-enabled-earrings_180296
Basically nothing special. 2 parts connected with the constraint.
The most challenging would probably be tweaking head collision shape as it's colliding with earrings and make them fly away.




nmuta1
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Thanks, 4u2ges. I will try that. 
nmuta1
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I tried them, they do bind to the earlobe but they fly around fanatically ( in a frenzy ) and I can't seem to figure out how to get them to actually behave correctly. I wonder if they were made for an older version of iClone perhaps ?  It's good that they're free because they're not a 'ready to go' asset, it still requires some knowledge of how to tweak them to get them working. 
4u2ges
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That is what I said. They collide with head collision shape and fly away. You have scale head collision shape down and set it's collision to minimum.

https://forum.reallusion.com/uploads/images/f5f2794a-890f-430d-82d5-76bf.jpg




nmuta1
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oh ok, thanks for the clarification.  Appreciate the help !

4u2ges (7/21/2021)
That is what I said. They collide with head collision shape and fly away. You have scale head collision shape down and set it's collision to minimum.

https://forum.reallusion.com/uploads/images/f5f2794a-890f-430d-82d5-76bf.jpg


nmuta1
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@4u2ges
That worked !  Thank you so much. 
helielfilmz
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4u2ges (7/21/2021)
Download those free earrings and see how they were made: https://marketplace.reallusion.com/physix-enabled-earrings_180296
Basically nothing special. 2 parts connected with the constraint.
The most challenging would probably be tweaking head collision shape as it's colliding with earrings and make them fly away.


Hey i am a little late to the party, but i was wanting to know how would i go about added my own earrings and making them sway like yours do?

What you know today will be obsolete tomorrow
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3 Years Ago by helielfilmz
4u2ges
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Hey i am a little late to the party, but i was wanting to know how would i go about added my own earrings and making them sway like yours do?

You would need two parts earrings (earring itself and a hook) and connect those 2 parts with point-to-point constraint.
Download those earrings from above and see how those parts are attached to each other, connected with constraint and settings for the constraint unit.
You can also check a free Lantern with Pole prop (which supplied with iClone in Prop > Light Tools section of Content) to see how it should be done.






Edited
3 Years Ago by 4u2ges
helielfilmz
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4u2ges (11/12/2021)
Hey i am a little late to the party, but i was wanting to know how would i go about added my own earrings and making them sway like yours do?

You would need two parts earrings (earring itself and a hook) and connect those 2 parts with point-to-point constraint.
Download those earrings from above and see how those parts are attached to each other, connected with constraint and settings for the constraint unit.
You can also check a free Lantern with Pole prop (which supplied with iClone in Prop > Light Tools section of Content) to see how it should be done.




Thanx for the reply. I will be checking this out. This is very helpful i greatly appreciated

What you know today will be obsolete tomorrow



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