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Problem Converting Non-Genesis Daz Characters to iClone

Posted By kungphu 5 Years Ago
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kungphu
kungphu
Posted 5 Years Ago
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Is anyone else having issues trying to convert non-genesis characters with facial animation/morphs to iClone? To be clear, I'm talking about non-genesis characters like the older 3D Universe toons and characters like Klank that have facial morphs. I've converted I don't know how many figures in the past.

The process was simple go into the timeline, add the facial morphs on the timeline and then export. Make sure you have morphs ticked along with the figures and animation on the FBX export options and have the "Final Anything Bake" morph export. Then in 3D Xchange once you map all the bones you have the expression morphs there at your disposal to make your own visme's. I've tried just about anything and I cannot get the morphs into 3dXchange. They simple don't show up.

All the bones are fine, I can map the jawbone and eyes NP. But no morphs. I even tried this with Klank following Warlords ancient tutorial from 1984 (sarcasm) but that didn't work either. I converted Klank years ago so I'm not sure if I'm just newly doing something wrong or if something has changed. Any ideas from you fine folks out there?  Here's a screenshot of my export I tried both 2011 and 2012 binary and neither works. I'm at a loss. Any help would be greatly appreciated. Thanks!https://forum.reallusion.com/uploads/images/a1c56000-9bb6-4673-adcb-6dcd.jpg

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Forum Post Problem Converting Non-Genesis Daz Characters to iClone By kungphu ( 5 Years Ago )
Forum Post So you're saying "Klank" has the visemes? I can look at it (maybe not... By Kelleytoons ( 5 Years Ago )
Forum Post Okay, I couldn't stand it -- before I have alcohol I decided to look... By Kelleytoons ( 5 Years Ago )
Forum Post [YouTube]https://www.youtube.com/watch?v=HAm8I5qods8[/YouTube] By AutoDidact ( 5 Years Ago )
Forum Post Spoiler alert!!.. you manually create the visemes and the result in... By AutoDidact ( 5 Years Ago )
Forum Post Thanks for looking into this guys. As far as Klank goes he does have... By kungphu ( 5 Years Ago )
Forum Post The only thing you have to look at is in Daz export -- if during the... By Kelleytoons ( 5 Years Ago )
Forum Post I might be delusional, but after 4.14, *some* of the morphs start... By 4u2ges ( 5 Years Ago )
Forum Post 1. I am not delusional. Some morphs would not show in the export... By 4u2ges ( 5 Years Ago )
Forum Post But I don't see ANYTHING in the Krank export window, Mr. G. Nothing.... By Kelleytoons ( 5 Years Ago )
Forum Post It is not expanded. Arrow faces right, instead of down. For that toon... By 4u2ges ( 5 Years Ago )
Forum Post I know -- but what I am saying is that KRANK (which is what he was... By Kelleytoons ( 5 Years Ago )
Forum Post Well, I obviously do not have the model and was judging by a... By 4u2ges ( 5 Years Ago )
Forum Post OK, as I said, I have no problem with this Crab model exporting *Face*... By 4u2ges ( 5 Years Ago )
Forum Post [quote][b]4u2ges (4/30/2021)[/b][hr]OK, as I said, I have no problem... By kungphu ( 5 Years Ago )
Forum Post If you can tell me what character doesn't work (as opposed to Klank,... By Kelleytoons ( 5 Years Ago )
Forum Post Hey Mike, Klank does have morphs (just a few). They aren't that easy... By kungphu ( 5 Years Ago )
Forum Post Hmm, I'm using 4.14. So how did you even GET an older version of Daz.... By Kelleytoons ( 5 Years Ago )
Forum Post Was so sure, if I went into my product library at Daz, I could... By 3DChick ( 5 Years Ago )
Forum Post Well, I did find an older version of Daz (4.9 so it should be good... By Kelleytoons ( 5 Years Ago )
Forum Post I have for sure unclicked all "install automaticallys" on my Mac... By 3DChick ( 5 Years Ago )
Forum Post I have a backup computer in case I’m in the middle of a project and in... By kungphu ( 5 Years Ago )
Forum Post [quote][b]Kelleytoons (4/30/2021)[/b][hr]Well, I did find an older... By AutoDidact ( 5 Years Ago )
Forum Post I have 4.6 on my oldest PC, but recently installed 4.15 on another... By animagic ( 5 Years Ago )



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