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OFFICIAL Character Creator 3.41, 3.42, 3.43 and 3.44 Issues Thread

Posted By Peter (RL) 4 Years Ago
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OFFICIAL Character Creator 3.41, 3.42, 3.43 and 3.44 Issues Thread

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silverbackpic
silverbackpic
Posted 4 Years Ago
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Funny I just purchased and I don't have a obj option. Just fdx
animagic
animagic
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This suggestion should have far more votes than the measly 4 it has now. If you run into this problem, please vote, so RL will start taking it seriously.



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4u2ges
4u2ges
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The menu definitions are quite confusing https://www.reallusion.com/FeedBackTracker/Issue/Import-rotines-need-to-be-redefined-naming

This is a reason a lot of people are having a problem with it.

@silverbackpic
You should select Create > Accessory. Then you'd be able import OBJ and later convert it to cloth by transferring weights.




silverbackpic
silverbackpic
Posted 4 Years Ago
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Need help!!! Your tutorial video states to open create then cloth to enter obj clothing file but only let's my select fbx files. I need help!  I purchased the iclone7 and cc3+ pipeline. 
silverbackpic
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I don't understand why I can't import a obj file in the create cloth option. What's going on?? Only let's me select fbx but then I need a key. This is so frustrating!!!!! No video explaining why it's not working but video showing the process. NEED HELP! 
Ascensi
Ascensi
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Recently a windows update has been causing me problems.. some programs that require my gpu freezes the computer and I'm forced to restart. Reallusion tests their program compatibility fairly well.. sometimes it's other things and settings in the environment causing the problems. 

If your project is a bit heavy you might want to increase your virtual memory to something like 32 GB.

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Peter (RL)
Peter (RL)
Posted 4 Years Ago
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razorshark.productions (6/1/2021)
If i click anything at all the software crashes for me, its practically unusable.
- Clean Windows install, Nvidia driver downgrade
- System : i7-9700 / 16G / RTX2060 Ultra

Mutliple times reinstalled, runned as admin.
 First application ever that has caused me this much headaches for not working out of the box.

Apply preset - Crash
Load Base Model - Crash
Removed SmartGallery, still crashing


Sorry to hear you are having these problems.

One thing you should check is if you are using a custom Nvidia graphics profile. If you are you should disable this for Character Creator 3 and use the default (Application Controlled) profile instead. You can check this by opening the Nvidia Control Panel (right click the Desktop) and select "Manage 3D Settings". Then either set the Global Setting to default or create a custom profile for Character Creator 3 in the Program Settings tab using the default profile.


                                                                

Peter
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www.reallusion.com


razorshark.productions
razorshark.productions
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If i click anything at all the software crashes for me, its practically unusable.
- Clean Windows install, Nvidia driver downgrade
- System : i7-9700 / 16G / RTX2060 Ultra

Mutliple times reinstalled, runned as admin.
 First application ever that has caused me this much headaches for not working out of the box.

Apply preset - Crash
Load Base Model - Crash
Removed SmartGallery, still crashing
Ascensi
Ascensi
Posted 4 Years Ago
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Full displacement, no UV tears even during animation and morphing. This is what SkinGen needs and I know how to make it possible.. I'd work with Reallusion to get this implemented. This character is a CC3+ model without the need for smoothing/smooth mesh by subdivision.
If you want to see SkinGen get an upgrade to support displacement please vote here https://www.reallusion.com/FeedBackTracker/Issue/Missing-Corresponding-Displacement-maps-of-scars-tendons-wrinkles-pores-burns-etc-Unsatisfied-Purchase
https://forum.reallusion.com/uploads/images/dc756187-2669-4e77-8c41-abb2.jpg

Also using soft body physics on characters will reduce or eliminate the need to use tessellation, please vote to have Reallusion reenable it here https://www.reallusion.com/FeedBackTracker/Issue/Request-to-allow-Softbody-Physics-on-character-s-skin-influenced-areas-are-to-determined-by-weight-map-painting   Here is an example in iClone 7 of softbody physics for Characters. I tediously and relentlessly tested both physics settings and tested hand painted physics textures for areas to be influenced using a CC3+ Character I modified. If the physics was reenabled for characters and the weight painter was used to paint physics textures (black and white) then likely all that is need is to have the full bear system duplicated and relabeled "Character Physics Face Morph Detection" or make it automatic for characters and by default it works without having to import a beard. I think the physics painter should be added in iClone to eliminate the need to send to iClone to see results for each paint change to test your model if it's going to behave the way you want.


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ifarkas
ifarkas
Posted 4 Years Ago
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I figured it out. I add hair first, then apply MaterialPlus to that hair.

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