1. It would be valuable if you add an option to export with Expression Sequence (third option on regular FBX export).
There are cases where backed up expression profile is not applicable (when exporting Humanoids for instance, making certain changes and returning back).
Upon returning, backed up profile would fail to apply and the only way is to re-import expressions from the same FBX file (exported from Blender) containing the sequence.
2. Also not sure how to convert Standard character to Humanoid with
pipeline (after making changes to Standard character in Blender).
This one also directly relates to 1.
Right now I use a built-in FBX export/Import routine. But although it was improved lately, it's still a hassle with materials.
Update: There is one more thing
:DThis was bugging me for a long time as well. I know RL still does not allow to apply DHS to Humanoid meshes.
I understand it relates to set of external maps which have to match the UV and all (although I wish to have more freedom in this matter).
But now we
can Accurig Standard characters and convert them to Humanoids and DHS would be preserved inside CC (this kind of contradicts with RL standards).
So I can now attach CC heads along with other parts of converted with Accurig characters to practically anything while deleting unwanted parts of the body.
Then Accurig it over, save, send to iClone... etc. All inside CC while preserving DHS for remaining parts.
However, once I export with
pipeline and import back to CC, DHS is lost and all is converted to "boring" PBR.
I wonder if you can do anything about it, or RL has a full control of policies here...
This evidently also relates to 1 and 2.