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Game base to Unreal Engine 4

Posted By trafalgamer 5 Years Ago
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4u2ges
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FT 7188: https://www.reallusion.com/FeedBackTracker/Issue/Game-character-converted-to-1024-ends-up-with-normal-map-2048




4u2ges
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Well, jokes aside, this is another CC 3.3 export bug which needs to be written up.
You CANNOT blow a map and expect it to look good.

Have it follow the Max Texture Size instead of blowing the size.

On the left, 1024x1024 normal map  (does not look well, but at least there are no artifacts)
On the right, 2048x2048 normal map, which was blown from 1024x1024 on export. It should have been left alone on the export (1024x1024) and the result would have been acceptable.

https://forum.reallusion.com/uploads/images/49f0d53a-af39-4e2d-813b-b626.jpg








StyleMarshal
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haha , new game here , find the UE4 issue ;-)
But this time it wasn't UE4 it was CC3 :P


TonyDPrime
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4u2ges (8/25/2020)
Ahhh.. look at him.. Showed up :Whistling:
Where were you yesterday? I had to solve your guys problems...
But wait until I install UE.. Not..
Now you better help Charly. Looks like he's having mesh smoothing issue.:hehe:



I was busy myself settling my own very large bunch of issues with UE4, thank you very much....
But not to worry, just a matter of time....you'll soon join us in UE4. 
You'll like it down in UE4, we'll show you how to float.
Down here they all float...
4u2ges
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Ahhh.. look at him.. Showed up :Whistling:
Where were you yesterday? I had to solve your guys problems...
But wait until I install UE.. Not..
Now you better help Charly. Looks like he's having mesh smoothing issue.:hehe:





TonyDPrime
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4u2ges (8/23/2020)
No problem.
But yellow background now indicates that Z is inverted lol....
At this point I am not sure how it's supposed to be in UE. I was just making a logical assumption.

Wait until UE power user Bassline303 shows up. He'd be able to help you.


Look at this! 
Master of Unreal in the making....!
***APPLAUSE***
4u2ges
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Glad it helped. Good luck.




trafalgamer
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trafalgamer
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Problem solved thanks to 4u2ges who figured it out.
My issue is in the preferences of CC, I had this set to 1024x1024 by default, after changing it to max value (or at least something reasonable than 1024) the issue is finally solved.
Again many thanks to 4u2ges I appreciate it.

https://forum.reallusion.com/uploads/images/82c571e3-344c-4fd0-b9e9-35dd.png
charly Rama
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Hi, I don't know if it's the same issue.For me it happens  without conversion to game character. Look at this video, the shoulder and the arm, there is a kind of squares. At Iclone, everything is okay




     


trafalgamer
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haha interesting. I learned new things about normal maps from your replies so I appreciate that.
Hopefully someone can report if they have the same issue, it's easy to replicate:
1- Convert the Base CC3 or CC3+ to a game base character.
2- Export using Unreal preset
3- Import to UE4 (I'm using 4.25)

I have this video showing my steps, I even tried exporting with no eyes, mouth etc only body but same result.


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