I created a video to show what is happening. I don't know if this is a bug or if there is something I am not doing correctly to stop the behavior. Here is the video:
https://www.youtube.com/watch?v=9kxwPk2cpW4Scenario: I place a character on the canvas. Then, I move the timeline a bit followed by moving the character to the right.
Then, I try to apply predefined animations (also does it for custom animations). The character jumps back to the zero key before doing the animation. Is there a way to stop this behavior?
Thanks,
Jim