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salesmanager
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salesmanager
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 13,
Visits: 130
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I created a video to show what is happening. I don't know if this is a bug or if there is something I am not doing correctly to stop the behavior. Here is the video: https://www.youtube.com/watch?v=9kxwPk2cpW4Scenario: I place a character on the canvas. Then, I move the timeline a bit followed by moving the character to the right. Then, I try to apply predefined animations (also does it for custom animations). The character jumps back to the zero key before doing the animation. Is there a way to stop this behavior? Thanks, Jim
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ramses47
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ramses47
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 29,
Visits: 121
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Vérifier près des touches avance arrière un vrai, si vous ne faites pas une boucle
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siryn30
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siryn30
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 40
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I HAVE THE SAME ISSUE WITH MOVING ANIMATIONS LIKE WALK, RUN ,CLIMB STAIRS AND SO FORTH . WHEN I TRY TO LOOP THE 2ND LOOP ANIMATION IT JUMPS BACK TO THE ROOT SPOT. OR IF I USE THE COMPLETE ANIMATION CYCLE 1,2, AND 3 AND TRY TO ADDANOTHER ANIMATION IT JUMPS BACK TO THE ROOT WHERE #1 STARTED.
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ramses47
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ramses47
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 29,
Visits: 121
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Veuillez préciser les nom des motions? faire une copie d'écran peu être... ``Sinon contacter le service assistance" bonnes étude et courage
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salesmanager
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salesmanager
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 13,
Visits: 130
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I can actually help you with your issue. Instead of looping, double click on the animation again for the second iteration (or third, or fourth iteration, etc). Of course, make sure the character is selected before double clicking.
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KanoEder
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KanoEder
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 20,
Visits: 248
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salesmanager (8/19/2020)
I created a video to show what is happening. I don't know if this is a bug or if there is something I am not doing correctly to stop the behavior. Here is the video: https://www.youtube.com/watch?v=9kxwPk2cpW4Scenario: I place a character on the canvas. Then, I move the timeline a bit followed by moving the character to the right. Then, I try to apply predefined animations (also does it for custom animations). The character jumps back to the zero key before doing the animation. Is there a way to stop this behavior? Thanks, Jim Hi Jim, You can try to uncheck the "Align with previous motion" settings.
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siryn30
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siryn30
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 40
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Thank you. I have figured it out.
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salesmanager
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salesmanager
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 13,
Visits: 130
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That did the trick! Thank you so much!
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