From what I am reading and seeing with the New CC3+ figures,
it seems obvious to me that sadly Reallusion is falling victim to
"Daz Genesis Syndrome"
By this I mean Character resource bloat from stuffing so many layers of Data
into each individual Avatar ,in the pursuit of up close still portrait microrealism,
that such avatars become only viable for ..well...up close ,still portraits and not much
else.
This is the current state of the the Daz Genesis figures and content over in Daz studio.
I have read numerous horror stories of situations such as ONE bikini Consuming 4GB of Video RAM
in Daz studio.
Kellytoons talks about "a couple of Iclone Avatars" choking his 12GB titan.
LOL!! I know of a detailed SUV vehicle prop for Daz studio
with a detailed undercarriage and ridiculous 4K TEXTURES on every brake pad,lug nut,Axle & Differential section
,that will Stop your 12 GB titan dead in its tracks before you even get to load a single figure
And as Iclone native Avatars begin to finally approach the hyper detailed realism of Daz content
you see more& more performance issues.
I get it... really.... no one wants to go back to the bad old days of IClone 5.5 with "creepy" Chuck& Gwen.
And the new CC3+ Avatars with Skingen look great
But there has to be a rational balance.
Now if people want 4K hyperrealism in a real time render engine
it is not impossible..just Have a look at the latest Microsoft Flight simulator.
But you need to upgrade your Core Application architecture to accomodate such
resource intensive content or employ render tricks such instancing etc. because telling users to just "buy a bigger graphics card"
is not really a solution when the problem is systemic just as it is with Daz studio an their Bloatware content.