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Terry Miller
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Terry Miller
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 96,
Visits: 2.2K
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Let me weigh in here as well. I have been a faithful iClone user for about 5 years now. The program boasts more features than ever.... and is more unstable than ever. A typical day of trying to animate with iClone results in repeated crashes and unexplained slow-downs. Today, I am working on a scene that has 180,000 tris and is 144 MBs (so far, only one character in it). Everything was lovely, until iClone suddenly decided to stop working. When I hit play now, it plays five frames and crashes. I am currently in the process of deleting each asset one-by-one to see why iClone has decided to bail on me. Since I have been writing this post, it has crashed three times.
Reallusion: Please, for Heaven's sake, before you release any more features, fix the program so that it will run the ones you have now! I have wasted the last three hours today trying to get this program to work the way a normal person would expect a program they had shelled out literally thousands of dollars on to work!
OK, rant over. We now return you to your regularly scheduled complaints.
Thanks, Terry
Intel Xeon CPU E3-1505M-v6 @3.0 GHz 64 GB RAM nVidia Quadro P5000, 16 GB vRAM
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Postfrosch
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Postfrosch
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 6.9K,
Visits: 18.4K
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CC 3.3 does NOT delete the Skingen Temp files from the Temp folder after exiting the program. Large amounts of files are left behind and have to be removed by hand (or CC Cleaner). Operating system Win 10 (up to date) Greets from Germany Postfrosch
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planetstardragon
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planetstardragon
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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I'm trying to fix a weightmap for an item i made, it's literally taking me 5+ minutes "PER CLICK" - when I adjust the weight map, not exaggerating, I just timed it I've been monitoring my video card - CC3 is taking up less than 3gigs ( of my 8 gigs ) - and my gpu is barely under 3% processing clocking in at 1632 mhz, - but my internet is taking a beating because apparently the software is using my internet data channels to burst data to my video card resulting in a bottleneck in my system. I was expecting my vram to be maxed out from how poorly the software was performing, Not trying to bash iclone or cc3, but I want this software to run better so I can spend more time being an artist and not some frustrated techie trying to figure out yet another work around. Now Imagine trying to fix this at 5 minutes per click, and while we are here, the weight maps transfer needs to be fixed too and please stop trashing my internet connection, I'm not the first to bring that up either. My Video card is not the problem, cc3 is barely using it!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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abcliu
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abcliu
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 24,
Visits: 172
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I had bought Iray render plugin last month and returned and got a refund after a few days usages, it is really slow to my computer that makes it useless to me.
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Lamias
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Lamias
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 646,
Visits: 2.9K
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By the way, if I remember correctly (can't search it now), RL says in their online manual that a GTX 970 is recommended. My only guess is that they have forgotten to update this, but people who buy the product for the first time are in for a big surprise.
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My YouTube Channel Phoenix ;)
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greggoryaddison
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greggoryaddison
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15,
Visits: 235
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A program should be optimized to scale to current and next gen cards. The software already expensive as hell now in order to get a good experience I need a graphic card that’s the same price as a whole new computer. Not acceptable! Happy for you though but my 1080 won’t get upgraded for at least a year maybe less but worst case a year.
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ultimativity
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ultimativity
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 356,
Visits: 737
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I am running a Ryzen 9 3900x on an x570 mobo. Previously had a GTX 1080 with only 8 gb Ram. Purchased a Radeon VII with 16 gb ram and saw immediate improvement. Simply waiting for September 1 now - nvidia with 20 - 24 gb vram.
Nathan
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 15.8K,
Visits: 31.4K
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Except for the face sometimes, you don't need 4k textures for everything. I use 2k for the face and 1k for the rest and do the animation mostly in quick mode. Kelley's idea of a proxy system would be great as this is the way this is often done in professional productions. It takes 10,000 or more computers to render a PIxar movie so obviously they need to do something during development. The answer is proxies. And, I make movies, in iClone...:P
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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I think one feature RL could implement that would be fairly easy is a proxy system inside of CC3. When you press "Send Avatar to iClone" it doesn't send the full res version, but a very low-res standin that is only swapped at render time. You'd most likely have to generate this first via the various lower res and material options we have, but then you could save both the high res and low res versions on disk so that when you do press "Send" it sends only the lower with a link to the higher res. At render time it looks to see if there is a proxy link to a higher res and, if so, subs it in at that first render pass (where it also gathers up all the other info about the scene). At the very least this would make working with dozens of high res avatars in iClone a very easy and real possibility.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Lamias
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Lamias
Posted 6 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 646,
Visits: 2.9K
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Guys I fully agree with everything said here. It happens to me as well. But sadly I don't know if RL will fix these performance issues. I mean, both the implementation of iRay (which is used for stills) and the Unreal Live Link show that RL might have chosen another path: To appeal more to the game making audience. They keep adding features that are amazing, but sadly cannot be used inside iClone besides stills due to the performance issues. So they probably steer anyone who wants to create films towards Unreal, which has the horsepower and the tools to support these features. After all they have a deal with Unreal, don't they? They are partners. That's the only explanation I can find. I mean, why else would they add features that make a SINGLE character consume 4 GB of VRAM? A simple conversation of 3 characters kills an Nvidia Titan. :unsure:
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My YouTube Channel Phoenix ;)
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