Profile Picture

Less Feature Updates MORE PERFORMANCE

Posted By greggoryaddison 6 Years Ago
Rated 5 stars based on 3 votes.
1
2
3
4
5
6
7

Author
Message
Shoob
Shoob
Posted 6 Years Ago
View Quick Profile
Junior Member

Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)Junior Member (107 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 3, Visits: 50
I agree with all of this. My processor and 128GB ram and two GTX 1080 ti’s can’t make SkinGen to update the materials to 4K, I can’t do it one by one either, it crashes, if you hit flatten, it crashes, I only have 8 layers, when I merge them in 4K it crashes. I just don’t know how to fix this and I have a deadline. Can anyone help me?
AutoDidact
AutoDidact
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K, Visits: 13.6K
From what I am reading and seeing with the New CC3+ figures,
it seems obvious to me that sadly Reallusion is falling victim to 
"Daz Genesis Syndrome"
By this I mean Character resource bloat from stuffing so many layers of Data 
into each individual Avatar ,in the pursuit of up close still portrait microrealism,
that such avatars become only  viable for ..well...up close ,still portraits and not much
else.
This is the current state of the the Daz Genesis figures and content over in Daz studio.
I have read numerous horror stories of situations such as ONE bikini Consuming 4GB of Video RAM
in Daz studio.
Kellytoons talks about "a couple of Iclone Avatars" choking his 12GB titan.
LOL!! I know of a detailed SUV vehicle prop for Daz studio
with a detailed undercarriage and ridiculous 4K TEXTURES on every brake pad,lug nut,Axle & Differential section
,that will Stop your 12 GB titan dead in its tracks before you even get to load a single figure 
And as Iclone native Avatars begin to finally approach the hyper detailed realism of Daz content
you see more& more performance issues.
I get it... really.... no one wants to go back to the bad old days of  IClone 5.5 with "creepy" Chuck& Gwen.
And the new CC3+ Avatars with Skingen look great
But there has to be a rational balance.
Now if people want 4K hyperrealism in a real time render engine
it is not impossible..just Have a look at the latest Microsoft Flight simulator.
But you need to upgrade your Core Application architecture to accomodate such
resource intensive content or employ render tricks such instancing etc. because telling users to just "buy a bigger graphics card"
is not really a solution when the problem is systemic just as it is with Daz studio an their Bloatware content.
 




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


3DChick
3DChick
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)Distinguished Member (2.3K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 411, Visits: 2.0K
I agree with this whole thing, particularly what James said. I want to make films--in iClone--not games or still images. And I want to do it in iClone, even though I could do it in Unreal, that's not the software I like. I like iClone. 

I bought the full early bird upgrade package, but I held off on installing it--any of it--and these problems/issues are why. I won't install them until I can either afford a bigger hard drive, get a better computer overall, or ideally, the file size and performance issues are fixed. I can't--my system won't handle the kind of problems being described here. And, sadly, my budget isn't going to allow for a better system for some time. 

I spend a great deal of time now attaching props and things to characters, sending to them to CC3 reducing their polys and merging their textures, etc.. I'm thrilled I can (much, much harder to do something like that in Daz, although I have the plugins to at least lower the map sizes). And I have managed to get 8 characters in one scene, using LOD functions (thank you for those! They are a godsend) for the background ones. But I, too, have had scenes with only two characters and one tiny prop (using only an HDRI for background, zero other anything), become so large and unwieldy the support team had to fix it for me. If that can happen with no props and no effects and only 30 seconds of dialogue, and they were CC3, not CC3 Plus. 

It makes me sad not to play with these new features--they look so cool--but I don't dare, so hopefully the Reallusion team will find some solutions. 

Pretty, pretty please?
--Nicole




____________________________________________
Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick
Book Covers: www.significantcover.com Largely Unfinished Fiction: www.nemontgomery.com
james_muia
james_muia
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)Distinguished Member (2.0K reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 253, Visits: 1.3K
I agree that IClone's performance needs to be better. A lot better! It's one of the major setbacks that this software has for making films. There's a reason why a lot of the films that are made with IClone have such a small scale. When you start adding numerous characters, and getting creative with your sets (even decimated, low poly characters are 0.4 gigs of memory each!) the program bogs down to a crawl. Add 8 characters, and you've already maxed out your graphics card. 4K Character? Forget it, 2.8-3.4gb of memory each.

Sure with enough headaches, and breaking scenes in parts; you can scoot around any scene you want to make. However, that comes at a price, making sacrifices to certain things along the way.

There's a lot of us that want to make films in IClone alone - not in Unreal/Unity/Blender, but in IClone. It has all the functionality we need (and you guys do a great job at adding more features) but get that performance better, and you're going to start seeing some really creative films being made; which ultimately helps promote the software even more.

IMDB: James Muia
Aviticus Dragon on YouTube


Computer Specs:
Intel® Core™ i7-7820X Processor (8x 4.30GHz/11MB L3 Cache)
Corsair Hydro Series H115i 280mm
Liquid CPU CoolerASUS ROG STRIX X299-E Gaming Motherboard
32 GB DDR4-3200 GSKILL Ripjaws V Memory
NVIDIA GeForce GTX 1080 Ti - 11GB - EVGA FTW3

argus1000
argus1000
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 606, Visits: 11.6K
justaviking (8/10/2020)
Cleaning up technical debt is not as sexy as promoting new features, but eventually it is such a drain on the system for both the users and the developers that you really need to address it before your customers abandon you for greener pastures.

I agree with Justaviking. The more new plugins I buy, the slower my system gets. After Headshot and SkinGen updates, operations in iClone take considerably longer. Even loading a scene often takes minutes. I have no problems personally with four or five characters (after all I have a nVidia Titan RTX with 24 GB of VRAM), but every operation in iClone takes more time than it should. For example, in Character creator, if I want to upgrade my character to CC3+, I have to wait minutes.

I’m happy to own iClone and Character creator. It has priceless features. It’s just getting a bit slow.



My latest movie THE GOLDEN MAN, and a few othershttps://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
Data Juggler
Data Juggler
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)Distinguished Member (13.9K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.8K, Visits: 5.6K
I just want to post an update that I found out why my scene was so slow when I complained the other day.

I created this prop called Wall with Lights because I liked the look of it.

After going crazy with 15 seconds in between every time I touched IClone, I saved my project and as a test I started deleting the floor lights:

https://forum.reallusion.com/uploads/images/30e49577-a486-4594-bc16-c364.png

I first tried deleting the spot light or point light associated with the floor lights and the wall lights at the top. That still took forever, and I noticed each set of floor lights was 3,300 triangles and each Wall light was 2,700, so it was 6,000 per wall segment with 17 segments created the 100,000 triangles.
The triangles aren't the problem, it is something weird with these lights, so I started deleting floor lights and wall lights.

Each time I deleted a few sets of floor lights, IClone started speeding up. 

By the time the wall and floor lights were gone, the 15 seconds is down to .1 seconds. I can now move around IClone without any lag with just the 17 interior walls, 3 exterior walls, a floor, roof and two planes that are glass walls.


https://forum.reallusion.com/uploads/images/8c94f899-a698-49d5-989e-186c.png

The scene looks boring now, so I have to create my own lights or something, but I wanted to report my criticism for IClone being unusable was due to those two particular props, the light tools cause IClone to slow down too much. I have used other big scenes and not had a problem like this. 

At least now I am 12 x more productive, so my advice to the original poster is you might take a look at your scene and try deleting stuff till you find the culprit(s).




Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
https://forum.reallusion.com/uploads/images/6e6663e2-0ecf-447a-ab3d-d49d.png

justaviking
justaviking
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)Distinguished Member (21.0K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 8.2K, Visits: 26.5K
I have long claimed there is a lot of room for "optimization" in iClone, especially for the native renderer (and for the realtime editing environment too).

I do not have access to the source code, so I admit my claim is speculation, but is also supported observation, reading between the lines, and by years of experience on the development side of numerous software applications.  Over time you gradually collect more and more inefficient routines that run but have room for improvement, so memory usage and minor slowdowns add up and become serious issues.  You also get "spaghetti code" that is convoluted and difficult to maintain.  The simple term is "technical debt."

Cleaning up technical debt is not as sexy as promoting new features, but eventually it is such a drain on the system for both the users and the developers that you really need to address it before your customers abandon you for greener pastures.

Some of the examples given in this thread are excellent:
- One or two avatars work great, but four or five or more kill your system.  In 2014 a 2-character scene might have been reasonable, but customers expect more now.
- Previous CC3 characters are okay, but the new CC3+ characters have a massive impact on memory usage.  Some increase is understandable, but what was described in this thread sounds excessive, especially for a "real time" application like iClone.




iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

planetstardragon
planetstardragon
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11.5K, Visits: 46.0K
Thank you Peter!! Your attention to this is sincerely appreciated,  RL products are really great and innovative,  and while I can't speak for everyone,  I know I'd be happy to pay for an upgrade that focuses  on stability and efficiency,  we are aware that the time to fix these things is not free..but all the same quality and stability are important and the foundation of all your new innovations. I can appreciate trying to keep up the momentum with new items...but the new stuff gets devalued when the software itself runs sluggish and unstable.  We shouldn't be scared to use them because everything takes forever and then crashes.

iclone and cc3 are great products,  and worth complaining about - ironically enough! :w00t:

Cheers!


☯🐉
"To define Tao is to defile it" - Lao Tzu

Kelleytoons
Kelleytoons
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K, Visits: 22.1K
That would be great, Peter.

In 3D Max there is a replace modifier that allows replacement of the object at render time.  Even a VERY low res avatar that could replace with a much higher one would make working in iClone a ton better (so just have it linked in the modify tab to this higher model).






Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
Peter (RL)
This post has been flagged as an answer
Peter (RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K, Visits: 36.6K
Thank you all for the feedback and for sharing your sometimes frustrating experiences.

This feedback has been passed to the 3D team for review and consideration. 

                                                                

Peter
Forum Administrator

www.reallusion.com



1
2
3
4
5
6
7



Reading This Topic