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Character in iClone looks great but looks bad in Unreal... Why?

Posted By bernierao 5 Years Ago
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Character in iClone looks great but looks bad in Unreal... Why?

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bernierao
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bernierao
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When I export a character from iClone (made in CC) to Unreal via link, the Character loses most of the amazing detail I see in iClone. Does anyone know how to conform the character to eventually look the same? The hair detail is gone and gets all funky. There is some detail on the face and I guess clothes are okayish but I really wish that it could look the same in Unreal as it looks in iClone. I'm using the CC setup, Cinematic quality/Production Lighting in Unreal and followed all the tuts on YouTube... Probably I'm missing something. Thanks everyone! (images below)
https://forum.reallusion.com/uploads/images/f147ff8a-e1af-46eb-825b-68a3.png

https://forum.reallusion.com/uploads/images/d32c2841-20df-4987-a959-f029.png




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1. Deactivate Raytracing Shadows in your light sources
bernierao
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That was it, thanks so much for your help! :) 



Check Out the New Zealand Horror Comedy - Killer Sofa Directed by Bernie Rao
TRAILER Killer Sofa
www.bernierao.com

Bernardo Rao (Bernie Rao)
Film Producer | Cinematographer | Director
https://vimeo.com/bernieraoMAD KIWI PRODUCTIONS: Wellington 6011, New Zealand
+64 278317788
bernierao@hotmail.com | bernardo.rao@gmail.com

cinemyscope
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Hi,
I somewhat have a similar issue.  Please look at the attached image.  I realize the lighting is different but the skin translucency and the eye translucency looks vastly different between iClone and Unreal.  When you mean turn off the Raytracing, do you mean switching Raytracing for each light to "0"?

Also I'm surprised I seem to be the only one whose character imports with an odd eyelash shadow.  I've posted about this shadow before and another member did find somewhat of a solution but I find it odd that no one else seems to have this problem.  Any help to make the face look somewhat as good as it looks in iClone would be greatly appreciated!
https://forum.reallusion.com/uploads/images/dd624685-8243-481b-8869-b079.jpg
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1. Tick your Character in the Content Folder (pink one) and then tick CC_Setup in the menu above, you haven't converted the shaders to CC_Shaders. After Live-Link import you always have to do that step. (for clean up too , but do a "Save All" before)
2. The Eyelashes problem is that you have Raytracing Shadows on ,  under your light source(s) settings go and search for Shadow and untick Raytracing Shadows. (for every light that lights up your character)
    Unreal has problems with Translucency Raytraced Shadows (it is a limitation). The Eyelashes have a Translucency Shader.
    Don't set Raytracing to 0 , let it on 1.
cinemyscope
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Thank you!  I just came back to report that the character looks a lot better after turning off Raytracing inside the Project settings all together.  I'll follow your instructions and see how it compares.  THANK YOU!!!!!
StyleMarshal
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Tip :   Raytracing looks great especially for hair and reflections , also the shadows are much softer . To avoid the Eyelashes problem with raytracing you can change the Eyelashes shader from translucency to masked  (very down in the Eyelashes material settings) and tweak a little bit the opacity.
oisilener1982
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Bassline303 (6/28/2020)
1. Tick your Character in the Content Folder (pink one) and then tick CC_Setup in the menu above, you haven't converted the shaders to CC_Shaders. After Live-Link import you always have to do that step. (for clean up too , but do a "Save All" before)
2. The Eyelashes problem is that you have Raytracing Shadows on ,  under your light source(s) settings go and search for Shadow and untick Raytracing Shadows. (for every light that lights up your character)
    Unreal has problems with Translucency Raytraced Shadows (it is a limitation). The Eyelashes have a Translucency Shader.
    Don't set Raytracing to 0 , let it on 1.


Did Reallusion Mention this in the official tutorials? 
georgekirby86
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Hi, I am also having similar issues with my character:



https://forum.reallusion.com/uploads/images/6082255f-9534-4aea-8a19-8d4b.jpg

As you can see from the images, once i import the character into UE4 (4.25) via live link, it loses the mesh smoothing on the armor and the shaders are very different. I know i can create new materials in the shader editor inside UE4 but it would be great if the live link auto created the shaders to match the look inside CC3/iclone. Once imported, i used the auto setup and selected the HQ shaders but this is the result. Is there a way to fix this?

thanks

StyleMarshal
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Did you try to set the tessellation level to 1 for your armor ?

https://forum.reallusion.com/uploads/images/fdca1091-7cfb-482e-bada-dbf1.jpg

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