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NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 27,
Visits: 253
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luke (RL) (7/9/2020) Hi, NinijaMouse Which version are you are using? I use 2.81a and seems okay.
I tried it with 2.81a and got the same bad results. Would you be kind enough to post a screenshot of both the export (from CC3) settings, and the import (to Blender) settings you used? I must be doing something wrong in the import/export process, and I want to try your exact settings. Thanks for your help. We will solve this! This is what I get.....
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NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 27,
Visits: 253
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I'm using 2.83. Let me see if I can find 2.81, and try it. Thanks for this response! I've been banging my head against a wall!
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luke (RL)
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luke (RL)
Posted 5 Years Ago
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Group: Power Developer
Last Active: 3 Months Ago
Posts: 289,
Visits: 5.6K
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Hi, NinijaMouse Which version are you are using? I use 2.81a and seems okay.
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NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 27,
Visits: 253
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Turns out that when you export a Game-Base character to Blender, the bones are misaligned (the Standard export works ok). The RL tech support wasn't really able to fix it--only partially by using Blender's Import settings to "force" some of the bones to correct, but not all. I think RL needs to look at that, since as you say, Blender is getting more and more important! I bet it would be an easy fix, since the standard character exports correctly.
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unit23
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unit23
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 115,
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NinjaMouse (6/25/2020) Hello,
When I export a CC3 character for Blender, the bones are not connected, so I can't use IK animation. Can I export with a properly connected armature somehow?
I do not work with Blender, but it gets support from Epic Games, and there are many tutorials on YouTube, and there is a free Blender AddOn https://blendermarket.com/products/blender-for-unreal-engine
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NinjaMouse
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NinjaMouse
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 27,
Visits: 253
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Hello,
When I export a CC3 character for Blender, the bones are not connected, so I can't use IK animation. Can I export with a properly connected armature somehow?
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