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Message
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luke (RL)
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luke (RL)
Posted 4 Years Ago
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Group: Power Developer
Last Active: 2 days ago
Posts: 245,
Visits: 5.4K
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4u2ges (7/13/2020) Sorry Luke, it does not work.
On the video you are using Dec 23.2019 developers edition, which was eventually released as a patch on Dec 24: CC v3.21 We are using the current CC v3.22 released on Feb 22.2020 and bones are twisted on export. In this release there is even a new message popup appears with Export about inability to return exported Game Base character back to CC
In the video I did cut out the long animation loading into Blender first time. The second time I disabled animation and enabled Automatic Bones Orientation (which I mentioned as a temporary workaround above).
Hi, 4u2ges no, it is the same version as yours, I'm just testing something. I reverted to official 3.22 version and test again, the result is the same - the bone rot is correct
but in your video, I found a strange msg, can you help me to check your adv setting of fbx export panel? thanks
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 5.0K,
Visits: 15.9K
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Hi Luke, thanks for looking into it. That is very strange. I have exact the same settings and version. But every time I export Game Base character, the same as NinjaMouse I get bones twisted. Plus I get this message (only If I export Game Base or LOD characters). I also noticed some other differences in INFO at the top-left of the view-port. I have Project Triangles in red color. You have it yellow. Your version displays RAM amount. Mine does not. We use the same version so it should not be different. Right?
Edited
4 Years Ago by
4u2ges
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 4.7K
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Hallo Luke and 4u2ges, Tried everything, it doesn't work It only works for me when I export from Iclone. Best regards rosuckmedia
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NinjaMouse
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NinjaMouse
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 27,
Visits: 233
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I tried Luke's exact process, and get the same bad results. I also get the same "can't re-import" message that 4u2ges gets, but Luke did not. I notice both 4u2ges and I have Headshot in our Tabs, but Luke doesn't. Could having Headshot installed be causing some problem?
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 5.0K,
Visits: 15.9K
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Thanks rosuckmedia for additional testing and confirming. We'll wait for Lukes' final word now
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NinjaMouse
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NinjaMouse
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 27,
Visits: 233
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rosuckmedia (7/14/2020)
Hallo Luke and 4u2ges, Tried everything, it doesn't work It only works for me when I export from Iclone. Best regards rosuckmedia Did you happen to have Headshot installed? I'm trying to figure out what you, me, and 4u2ges have in common that Luke does not. We all seem to be following the same export process, so it must be something else.
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 5.0K,
Visits: 15.9K
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No, I do not think it's a headshot plug-in. I have uninstalled Headshot, CC, pipeline. Reinstalled CC and pipeline (no Headshot). Export result is the same. Different info appearance, mysterious message at game base export (which not everyone is getting). There is something RL does not want to tell us
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone,
It's been verified to be a defect. Many thanks for all of your inputs. I am checking with the Dev Team when it will be fixed. I'm afraid that it won't be in the coming version 3.3 because it's close to launch. Thanks again!
Miranda
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 4.7K
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Hallo Miranda, Thank you for the information. Best regards rosuckmedia
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4u2ges
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4u2ges
Posted 4 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 5.0K,
Visits: 15.9K
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