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Character Creator 3.3 - SkinGen First Look

Posted By Miranda (RL) 3 Months Ago
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Ascensi
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@Reallusion Hi I'm still waiting for an answer on this from a couple weeks back on a different thread. Is the new CC3 Base+ compatible with displacement?
1.Using displacement with the new topology  does it break at the adjoining parts like neck, ears, navel, middle of chest and back?
It looks like there will be less of a problem but need to know if the issue has been resolved, thanks.

2.does the new skingen have the option to automatically generate a heightmap that show up in the normal map channel? 

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mrtobycook
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Miranda (RL) (6/14/2020)
No, we have no plan in supporting hair strands in CC and iClone.



Thanks for responding Miranda! Smile It’s a pity that iclone/CC won’t support hair strands, but will there please please be plans to help all of us improve the look of Iclone hair inside unreal somehow? It just looks terrible. :-( Perhaps there are tips and tricks I don’t know about? In closeup, the hair is always “low poly” looking. I’ve tried all sorts of things with no improvement - it really holds iClone back as far as a AAA “look” to characters in Unreal.
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mrtobycook (6/14/2020)
Miranda (RL) (6/14/2020)
No, we have no plan in supporting hair strands in CC and iClone.



Thanks for responding Miranda! Smile It’s a pity that iclone/CC won’t support hair strands, but will there please please be plans to help all of us improve the look of Iclone hair inside unreal somehow? It just looks terrible. :-( Perhaps there are tips and tricks I don’t know about? In closeup, the hair is always “low poly” looking. I’ve tried all sorts of things with no improvement - it really holds iClone back as far as a AAA “look” to characters in Unreal.


Can you post a picture of your "terrible" hair?
Maybe I can give you some help.
mrtobycook
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This was rendered in UE4.24 - perhaps the better anti aliasing options in UE4.25 will improve the jagged appearance of the hair. (This is rendered at twice UHD and scaled down, to try to improve the quality - but nope. Super jaggy. And have had same exact issue with any hair I’ve transferred from Iclone.)
Bassline303
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ok , the hair cap looks very dark too.
I have some questions about Raytracing shadows, lights and hair , maybe it is not the right forum here.
Please follow me to this forum here :
https://forum.reallusion.com/419325/Tips-Tricks-for-Unreal-Engine-4?PageIndex=36

And post a picture of how the hair looks in IClone or CC3.


delebash
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I am working on that.  There are some good solutions such as OpenPose and OpenFace but they cannot be used commercially.  Also there are other simple python scripts but the main problem is the datasets they are all for non commercial use.  How ever MediaPipe with datasets created by google can be used commercially.  I am learning about this kind of stuff and will see what I can do.  See this for examples.  This a very challenging project and if any wants to help please let me know.  See MediaPipe for full info on googles solution.  They do not have a Python api yet but the do have a javscript api.

Reallusion I love your products but your mocap solutions are to expensive for me as a single developer.  I do not plan to charge anything for this product and plugin to iClone it will all be open source.  My hope is that this solution will bring more individuals into the Reallusion ecosystem.  I do not believe this will impact your commercial mocap solutions as they are for companies who can afford it and who want commercial support.

Thanks,
Dan
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2 Months Ago by delebash
Colonel_Klink
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Miranda (RL) (6/14/2020)
Colonel_Klink (6/6/2020)
Hi Miranda, Love the new features of SkinGen. As the developer of the AgeGen for CC2 and CC3 substances I have held back on further development of those tools to see what Reallusion's plugin would do. I would like to know are substances still going to be used with the new appearance (SkinGen) editor? And if not will there be a development pipeline for 3rd party developers to further enhance SkinGen? Thanks, Bob

Hi Bob!
Yes, Content Developer guide & workflow will be announced later.  


Thank you Miranda, I can now sleep in peace BigGrin



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insectula
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My two cents...whomever is providing direction for your company to move in is doing an exceptional job. The tight integration with UE4 and the new skin shaders is exactly the right move to put you guys ahead of the pack. I thought your company was interesting, but the moves since the first gen of new skin shaders has left me very impressed. The individual or committee that is proving this path forward is invaluable and needs a huge pat on the back. So in my case, you guys have moved from an interesting company, to a must-have resource moving forward, all in the space of a few months. Please buy this person or people a beer and tell them how vital they are.

Mike Peterson

Mike Peterson
argus1000
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insectula (6/20/2020)
My two cents...whomever is providing direction for your company to move in is doing an exceptional job. The tight integration with UE4 and the new skin shaders is exactly the right move to put you guys ahead of the pack. I thought your company was interesting, but the moves since the first gen of new skin shaders has left me very impressed. The individual or committee that is proving this path forward is invaluable and needs a huge pat on the back. So in my case, you guys have moved from an interesting company, to a must-have resource moving forward, all in the space of a few months. Please buy this person or people a beer and tell them how vital they are.
Mike Peterson


I agree with everything Mike (insectula) said.



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scottleroc
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What’s the differences between SkinGen and the CC1 Appearance Editor?

When the Appearance Editor was first introduced in Character Creator 1 (2014), it included a single Substance tool encompassing both Skin and Makeup features. However the integrated approach limited asset mixing flexibility and caused performance issues. To remove this structural barrier, Reallusion built a Photoshop-like layer stack architecture for high-res texture synthesis.

https://forum.reallusion.com/uploads/images/80933261-8b4f-465e-8d31-44bb.png
I bought this essential pack on the pretence that it would work on CC3 characters, do I now have to pay to upgrade to another pack to be able to do what I wanted to do with the last pack I bought?
Or is that now free to everyone? 
I was certain I read the the essential skins would be updated to work on CC3 characters... is this that?
Obviously premium seems to be the correct option for me.
I mean CC essential pack would only actually work on the CC1 Character, yes you could covert it to a CC3 character but then the progress stops there. At this point you are unable to change any of the skin details.
So I never used it. 

This seems cool but it seems a bit like the Essential pack is going to be redundant?

Does this apply to me?
Edited
2 Months Ago by scottleroc



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