Hi everyone hope you all doing well. I am writing to see if anybody or maybe even Bass line can help me out. I don't know how to fix this issue. It’s about hair made with x gen applied to a cc3 character in unreal.
I am including a visual guide the numbers go with the images.
1) I imported the hair to unreal as an fbx and alembic file.
2) I used the transform tools to set up the hair on top of the character
3) I Change the size in order to fit the head
4) I Attached the hair by appending it in the world outliner.
5) I Realized that the hair would not have physics and wouldn’t move in play time like other groom i used before or the clothing my character was wearing.
6) Realized that the tutorial i was watching explained a method for unreal 4.24 and that unreal 4.27 has changed the binding method
7) Watched a Stylemarshal tutorial on 3 different attaching groom methods and understood i had to go with a component approach.
8) Follow Stylemarshall’s method for binding
9) Tried to follow the same process
10) Got a log message that prevent me from advancing.
If anybody has had this same issue or can give me a hand to understand what i am doing wrong I’d be very great full.
Thank you.
Thank you.









