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Character Creator 3.3 - SkinGen First Look

Posted By Miranda (RL) 3 Months Ago
Rated 4.3 stars based on 6 votes.
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Colonel_Klink
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Hi Miranda, Love the new features of SkinGen. As the developer of the AgeGen for CC2 and CC3 substances I have held back on further development of those tools to see what Reallusion's plugin would do. I would like to know are substances still going to be used with the new appearance (SkinGen) editor? And if not will there be a development pipeline for 3rd party developers to further enhance SkinGen? Thanks, Bob


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cinemyscope (6/5/2020)
As a suggestion - that facial stubble feature is great but could you PLEASE add this for the head and maybe the armpits too?  The characters either have a "lush" hair cap or they look like they just had chemo.  Stubble on the head and in the armpits would go a long way.

I believe it will also be on the head (at least as stubble), just like with Head Shot.  Armpits is an interesting idea.


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mr_vidius
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Miranda (RL) (6/5/2020)
Hi everyone,

Thanks for your feedback. We read every comment from forum, Youtube and social media.

CC v3.3 is confirmed to be launched in July.
Here is an introduction which shall clarify the confusion about what you will get from CC v3.3 free update.
https://www.reallusion.com/character-creator/digital-human-skin-morph.html

On this page, it also presents an overview of the related products which will be launched along with CC v3.3.
Hope it's much clearer now.  Any comment is welcomed, as always. Thanks!


Reallusion Team



July huh? okay.. so it sounds like it will be in the 3rd quarter for release. instead of the 2nd quarter. well, i guess putting 
production on hold for another month or longer would not hurt. and putting any purchases in the content, and market place
on hold for another month or longer would not hurt either.. 

 

Alolu
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Waited sooooooooooooooooooooooooooooooo long for this.  I'm really excited about these awesome improvements!! 
ZenMuse
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SkinGen trailer looks very positive. So much more control over facial details, skin customisation and wrinkles.  Glad to hear it will be free with CC3. Exciting.
One of the greatest challenges to realistic characters in CC3 and iClone is realistic (free) hair. Look forward to updates on that too. 
(I have been scouting 3D websites for hats and using bald characters is an alternative).

Congrats on all the progress.
midix
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Waiting for this eagerly.
Also waiting for facial hair later this year. We need realistic beards, not just stubble. And also facial wrinkles.
CC3 Base+ -  I hope it will work well in upcoming Unreal Engine 5 without generating game-mesh LODs Smile  Just dreaming, time will tell.

For full happiness, it would be awesome to have a 
simple facial mocap solution with a webcam, as Cartoon Animator does.
BTW, I'm currently working on a similar Python plugin for iClone and I've got facial feature extraction from webcam done, but I don't have enough time to proceed as fast as I expected.


mrtobycook
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SkinGen looks fantastic! Can’t wait to buy all of it when it launches. Smile

Some quick Qs:
- will Iclone ever move to strand by strand hair grooms, as unreal engine has? Iclone hair looks so fake currently in unreal Sad Is there any development happening at all with this?
- will Headshot work with the new cc3.3 SkinGen features? And if so, how much will it work? Ie. Will the new stubble system be auto-generated by Headshot? What about the new dynamic skin, will headshot take skin from photos and generate it automatically?
- The cc3.4 beard and mustaches format - is that going to work with unreal’s latest hair system (strand by strand groom)?

Thanks so much!

Toby
oisilener1982
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Waiting for SkinGen and hoping for Reallusion to finally have a decent HAIR and FUR System like Unreal
Edited
2 Months Ago by oisilener1982
Miranda (RL)
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Colonel_Klink (6/6/2020)
Hi Miranda, Love the new features of SkinGen. As the developer of the AgeGen for CC2 and CC3 substances I have held back on further development of those tools to see what Reallusion's plugin would do. I would like to know are substances still going to be used with the new appearance (SkinGen) editor? And if not will there be a development pipeline for 3rd party developers to further enhance SkinGen? Thanks, Bob

Hi Bob!
Yes, Content Developer guide & workflow will be announced later.  
Miranda (RL)
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Hi mrtobycook, please see our comments below.
mrtobycook (6/11/2020)
SkinGen looks fantastic! Can’t wait to buy all of it when it launches. Smile

Some quick Qs:
- will Iclone ever move to strand by strand hair grooms, as unreal engine has? Iclone hair looks so fake currently in unreal Sad Is there any development happening at all with this?

No, we have no plan in supporting hair strands in CC and iClone. However, with the coming Auto Setup, iClone 7.8 can export collision shape data along with character to UE4, which will save more time in setting groom hair in Unreal Engine. Tutorials are in plan.

- will Headshot work with the new cc3.3 SkinGen features? And if so, how much will it work? Ie. Will the new stubble system be auto-generated by Headshot? What about the new dynamic skin, will headshot take skin from photos and generate it automatically?

The head & texture generation mechanism of Headshot remains no change.  Users can further use SkinGen to add more facial & body details on Headshot-generated character.

- The cc3.4 beard and mustaches format - is that going to work with unreal’s latest hair system (strand by strand groom)?

No, beard and mustache content are still hair cards.




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