On CC3 Characters coming in from Daz: I used Kelleytoons' directions bringing the characters in through Tranformer, and using the INI file to make sure I got the normal maps, where most of the details I wanted lived (wrinkles etc). I was used to the high def mesh and morphs in Daz, so it took some playing with to get them right, but I eventually did. They all ended up around 100k-600k polys, naked and bald. Then I saved the morphs and the skin
in CC3, reloaded the stock CC3 character, applied the morphs and the skin, tweaked again, and got something very close to what I originally had in Daz. I found I could use the Reduce Object function to get the Daz hair (often starting at 300k polys or more!) down to something like 30k and still looking good. Eventually I got fairly high-def
looking characters in--dressed with hair--at around 100k each--they all use 4k textures for skin and hair, but lower for clothes. My rig still (8g 1070) bogs down with more than three of them in a scene, but they render nicely.
For sets: I recently caved in and bought a super high poly model on CGTrader, which I had to use Blender to decimate to even get it
into iClone. It took some watching of tutorials because I'd never used Blender--I couldn't even navigate--but I got it to work. Set looks pretty good--not quite as good as I wanted (I took it down to about 300k total, and I plan to play with it more to see how high I can go and still render, but mostly worked. If you're not as new at Blender as I was, you could get pretty decent results.
Here's the high poly model promo pic (rendered in Blender, I think) and my set after decimating, etc. I used different consoles and a different chair, and added the ship hologram, etc. The main guy is about 100k, but the bridge crew aren't even 100k all together.


Whenever possible, I haul higher poly props into CC3 attached to a character and reduce them that way. Particularly if they're just incidental, I can take them waaaay down without any noticeable change (at least I can't see any difference). So that's one way to rather harmlessly get the overall count down.
So, yeah, it's worth trying to decimate your huge set in Blender, and see what you can come up with.
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Life-long learner and having waaaay too much fun with iClone! Youtube Channel: 3DChick
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