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shadybearbklyn
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shadybearbklyn
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 337,
Visits: 2.8K
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I’ve created a number of characters in CC3 with high poly counts. Due to high poly hair, such as the Swam hair, and some clothing items I’ve got some characters that have over 200,000 project triangles. As I bring a few of these characters into an IClone project the response gets slower and slower. What should I be shooting for in regards to poly count of each character? I have a 1080ti card and the video memory with six characters and a detailed scene is only hitting 3.3 GB, but the project triangle is almost 5,000,000. I’m in quick mode but it’s so slow it’s impossible to work. Am I pushing it past its limit. The characters look great and I know I can reduce the poly count of some clothing items, but what is the best way to proceed? The scene is 3,765,898 project traingles and is extremely detailed. When I delete it and some of the characters it runs smoothly at about 30 FPS. With the scene and all of the characters it drops down to about 8.
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