Profile Picture

No Name Material Bug

Posted By e1_scheer 7 Years Ago
You don't have permission to rate!
Author
Message
e1_scheer
e1_scheer
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)Distinguished Member (1.4K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 120, Visits: 1.1K
Hi RL,

I've batch exported about 60 character models to Unity, but am running into the following
bug.Once I load up my character in Unity, a lot of the materials are missing and replaced
by "no name" materials :



Here's a snapshot of the hair materials in unity as an example of the problem :



On the CC3 side everything looks ok..  Here's the corresponding images in CC3 :





My hunch is that the problem lies with the fact of having consolidated
multiple materials.  It's as if the materials that were consolidated are
still present and assigned on a per face basis.

I can resolve the problem on the unity side by assigning the material
multiple times to the different material slots, but that's a pretty lame
workaround as I have to repeat the process countless times.

Any help or hints would be appreciated,

Thanks,

Iwan




Reading This Topic