I've batch exported about 60 character models to Unity, but am running into the following
bug.Once I load up my character in Unity, a lot of the materials are missing and replaced
by "no name" materials :
Here's a snapshot of the hair materials in unity as an example of the problem :
On the CC3 side everything looks ok.. Here's the corresponding images in CC3 :
My hunch is that the problem lies with the fact of having consolidated
multiple materials. It's as if the materials that were consolidated are
still present and assigned on a per face basis.
I can resolve the problem on the unity side by assigning the material
multiple times to the different material slots, but that's a pretty lame
workaround as I have to repeat the process countless times.
Any help or hints would be appreciated,
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