Author
|
Message
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Oomf...importing animations FBX is no joke...takes a very long time :angry:
|
|
|
luke (RL)
|
luke (RL)
Posted 4 Years Ago
|
Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
|
TonyDPrime (4/26/2021)
Pity, the Fixed-Frame rate had no effect on the sliding. No matter what combination of fixed frame or reduced keys or everything else I used, it keeps sliding on playback. And with camera switch, the camera does warp from spot to spot like I imagined it would...but, it happens too fast for the viewer to see. But I think I know what has been happening with the dancing and sliding. Most videos of dancing had feet cut off, so it wasn't ever too apparent.
Obscuration.... This is the Unreal way :cool:Hi, Tony just curious why can you have seamless neck? can you tell me your workflow? thanks
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
TonyDPrime (4/26/2021) Oomf...importing animations FBX is no joke...takes a very long time :angry:Have you ticked "Use default sample rate" in the fbx import settings ? Should take only seconds then. Or are you importing a whole new Character with animations? Shader importing takes some time.
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
luke (RL) (4/26/2021)
TonyDPrime (4/26/2021)
Pity, the Fixed-Frame rate had no effect on the sliding. No matter what combination of fixed frame or reduced keys or everything else I used, it keeps sliding on playback. And with camera switch, the camera does warp from spot to spot like I imagined it would...but, it happens too fast for the viewer to see. But I think I know what has been happening with the dancing and sliding. Most videos of dancing had feet cut off, so it wasn't ever too apparent.
Obscuration.... This is the Unreal way :cool:Hi, Tony just curious why can you have seamless neck? can you tell me your workflow? thanks yeah me too , Luke !
|
|
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
Okay, finally got it with FBX....the only problem now is is that because it was not recorded as part of the Live Link animation, it does not perfectly align, from frame 0, with everything else that you LiveLinked in (cameras, facial movement, etc) So, I had to move it on the timeline and position it best I could. But it works!
The main culprit for me - iClone's Spring Physics! - they can be viewed in the Ue4 viewport while broadcasted from iC7 to UE4 through LiveLink, but Take Recorder does not record them to the animation with all of the other bones. If LiveLink would do that, you could go straight from the Take Sequence to the Render....no FBX fuss-muss.
Anyway....Merry Fuss-Muss!
|
|
|
kungphu
|
kungphu
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
|
TonyDPrime (4/26/2021) Oomf...importing animations FBX is no joke...takes a very long time :angry:For animation only import, be sure to untick the import mesh and then select the proper skeleton in the drop down menu. If not you’ll import in the full mesh instead of just the animation. Also tick the use custom sample rate and pick something like 60. Should import pretty quickly. If you mean importing the full character mesh via FBX, yeah... that process ain’t very fast. I’m still trying to come up with an ultra fast FBX import workflow to make 48Hr films. So far I’ve only got one idea that may work. Gotta test it soon!
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
|
|
|
kungphu
|
kungphu
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 997,
Visits: 7.1K
|
TonyDPrime (4/26/2021)
Anyway....Merry Fuss-Muss!
Hella Awesome work Tony!!! :)
My "NEWEST" Latest:) Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
|
|
|
charly Rama
|
charly Rama
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
|
Great Tony, no more slide, yeah
Do you know guys, how to avoid this. I loaded a pre made asset and make my scene. I set up my cameras on sequencer and the preview is fine. But when I render, it's a demo camera cut I don't know from where which is rendered. How to deactivate that and keep my own render ? thanks
|
|
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
charly Rama (4/26/2021) Great Tony, no more slide, yeah
Do you know guys, how to avoid this. I loaded a pre made asset and make my scene. I set up my cameras on sequencer and the preview is fine. But when I render, it's a demo camera cut I don't know from where which is rendered. How to deactivate that and keep my own render ? thanksOh man, I used to get this a long time ago when I first started. I know what you mean, it keeps showing this random "nothing-view" in the Preview window when you render... I think you actually have to create a camera-cuts track at the top of the sequencer or something like that. It basically serves as a master timeline for different camera view switching. You might only have some default camera in there right now. Or - it could be that Unreal LiveLink is still synced to iClone and you need to deactivate the link in iClone to allow your cameras to play properly. Just be careful when you do this!!! - always make sure you go back to Frame-0 on the iC7 timeline and then deactivate it. If you deactivate it in the middle it might default all the stuff in this "mid-timeline" state.
|
|
|
TonyDPrime
|
TonyDPrime
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
|
jonathanwood45 (4/26/2021)
TonyDPrime (4/21/2021)
Bassline303 (4/21/2021) What? I don't understand how you attached a MH Head to a CC3 Character body without any mesh breaks at the neck while moving, also the skin looks like it is made out of one Character. How did you do that?
Meta Human head merged to a CC3 Body would be a perfect Character !
P.s , are you showing spring physics or spring break ? :D:D:DYeah - that's what RL should do, just update a bust-like head and we could bypass the MetaHuman altogether. But in the meantime!...PS - the character can drive both the MH face with the BP and then the character itself, which is CC3TAKE THAT, AWFUL METAHUMAN CLOTHES!
Ooh that's my video, glad it was helpful for people! Yes! Mega Helpful! Your videos are GREAT.... Please join the discussions in this thread when you can.... We are aiming for 300 pages, and then have to get it up to 400 pages, and then 500 pages. We need all the help we can get.
|
|
|