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Tips & Tricks for Unreal Engine 4

Posted By StyleMarshal 6 Years Ago
Rated 5 stars based on 2 votes.
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Tips & Tricks for Unreal Engine 4

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StyleMarshal
StyleMarshal
Posted 5 Years Ago
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The crash report is "normal"  , got it also , it is an issue that will be fixed in the next "Live-Link" update of RL , but no worries , everything works fine.

Here are Live-Link tutorials from RL , they are all explained in details.

Look for the right one you need :

https://forum.reallusion.com/438473/Read-First-Unreal-Live-Link-SelfHelp-Videos



TonyDPrime
TonyDPrime
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Actually, Bassline/Rosuk/3DTester - do you know if LiveLink can be brought in with a Blueprint-skeleton, or can you only do that after.
Like can you still LiveLink while your character has already been assigned a BP-skeleton?!
If so I had no idea!  Or do you just then toggle the skeleton on and off per what you want to do...This would be awesome if it could work all simultaneously.

----
Eigentlich Bassline/Rosuk/3DTester - wissen Sie, ob LiveLink mit einem Blueprint-Skelett eingeführt werden kann, oder können Sie das erst danach tun?
Wie kannst du noch LiveLink, während deinem Charakter bereits ein BP-Skelett zugewiesen wurde?!
Wenn ja, hatte ich keine Ahnung! Oder schalten Sie das Skelett gerade ein und aus, je nachdem, was Sie tun möchten ... Das wäre fantastisch, wenn alles gleichzeitig funktionieren könnte.
rosuckmedia
rosuckmedia
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@TonyDPrime,
A very interesting question that I cannot answer for you,
Bassline3ß3, knows certainly a solution, he is the UE specialist

Best regards rosuckmedia

3dtester
3dtester
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You can create several BPs using the same skeleton.
As long as you don't change the Live Link BPs them self, there shouldn't be a problem.
But: i don't use Live Link yet, so i can't tell for sure ;)

@Bassline
Thank you for the video about merging animations.
This is very helpful :)








StyleMarshal
StyleMarshal
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@Tony

The transfer with Live-Link creates Blueprints for each Character.
Yes you can switch on and off the linked skeleton by giving the Character another name , because it links only the Character with the exact same name.

11.5%  :-)
StyleMarshal
StyleMarshal
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Working on some "CC3 - Digital Beauties" and that in Realtime ,  yessss !  :-)

76% of original size (was 658x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/bf181d1d-ca90-4112-a28f-cc0e.jpg

76% of original size (was 658x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/02625924-98a1-400d-933d-344c.jpg
rosuckmedia
rosuckmedia
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@Bassline 303
Looks good,
Best regards rosuckmedia:)
rosuckmedia
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Hallo,
Is there a way to crossfade the transitions of two shots (from one shot 1 to shot 2)
Gibt es eine möglichkeit die Übergänge zweier Shots zu übeblenden( von einem Shot 1 zu Shot 2)
Best regards rosuckmedia
76% of original size (was 658x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/86fba7dc-a16e-4731-95fd-0404.png
StyleMarshal
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As far as I know , NO :-( you have to do it in post.

Unfortunately It's not possible right now. You can only have one active camera at a time, fading between two cameras simultaneously would mean rendering both cameras at full resolution which is very expensive and (unfortunately) not something the engine supports. Scene Captures won't fulfil this void either, as there are still rendering differences between cameras and scene captures.
rosuckmedia
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@ Bassline303
Thank you for your answer, I'll do it in the video editor.
Greetings rosuckmedia:)

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