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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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a lot of new AI Video to Motion Capture apps are on the way to beta for testing : https://www.pixcap.comhttps://plask.ai/?fbclid=IwAR2yMYxBfLTZwhILBGizL1utHahK8_LBEetGdBH3Huz1cP1w-AfLhmj4XwQguess it is the "Metaverse" Hype.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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haha , I like your sense of humor :D I also thought about doing a new James Bond Character after Daniel Craig , thought about "Rob The Robert" , but after seeing his somersault I dropped the idea :D:D:D
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nikofilm
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nikofilm
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 332,
Visits: 4.7K
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Hello! I'm posting my new video made with UE4.26 and iClone! In the name of political correctness that has flooded the cinema in recent years, I present to you the new James Them Bond.:D:D:D:D:D
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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@Jeasy , it is quite easy , just export a CC3 only with head and neck. So hide the body parts you don't need in CC3 and export with ticked "delete hidden mesh" , rest is the same as in the Video.
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Jeasy
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Group: Forum Members
Last Active: Last Year
Posts: 178,
Visits: 2.4K
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Would love to see a tutorial on How to use this technique for CC3 characters Bassline :) Happy New Year to Everyone. Bassline303 (1/10/2022) ReDress your Meta Human with free clothes from the Epic Store : Edit : Not only for MHs it works very well with CC3 too.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Yes , it is super cool but unfortunately only for "Static Meshes" yet. So not for Characters with Skeletons and weights. (Skeleton Meshes)
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vadim+2
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vadim+2
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 60,
Visits: 1.5K
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I just found out that UE5 has new modeling tools that allow us to create & edit models right in Unreal, and it has the SubD method as well. The Modeling Tools plugin is disabled by default. I wonder how well it will work with CC3 characters? Bassline303, have you tried it already?
______________________________________________________________ Vadim Karpenko, Unreal Engine 4 developer.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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ReDress your Meta Human with free clothes from the Epic Store : Edit : Not only for MHs it works very well with CC3 too.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Cool , I like that :
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Did you try animating the Weight of the animation tracks?  And you should match the important bones :
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