Author
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Message
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Hyzenthlay
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Hyzenthlay
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 32
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Hello the community! Here is my issue. I'm trying to nail down a procedure to bring Vroid actors across to iClone. The problem is with the textures I think. Everything looks super good in 3DXchange, but when I load the asset into iClone everything seems to glow and look washed out. I tried to get as close to flat shading as possible because they are anime characters, so I dialed the specularity and glossiness down to zero. Can anyone tell me what I'm missing there please? I notice there are three lights in 3DXchange which I never added. Are they getting attached to the character somehow? Sorry if this is an irritating newb question but it's fairly twisting my melon at this point. Some screenshots; 3DXChange ---------------- iClone ----------------
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Kelleytoons
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Kelleytoons
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 days ago
Posts: 9.2K,
Visits: 22.1K
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This is almost surely just the texture weights are dialed down to 80%. This happens a lot (so much that my routines for Daz to iClone accounted for it, although not needed anymore). Just go through all the base color weighting and set to 100%
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Hyzenthlay
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Hyzenthlay
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 32
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Hi Kelleytoons! Thanks for replying. The weights were all at 80 as you said, and setting them to 100 made a good bit of difference to the textures. Things are definitely looking a lot better now. There is still a pronounced glow happening from somewhere though. I thought it might have been the normals but they're all good. @ Strength 100% -----------------------
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Skuzzlebutt
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Skuzzlebutt
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 582,
Visits: 8.6K
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select all the textures open adjust color select metallic increase brightness
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Hyzenthlay
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Hyzenthlay
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 32
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@ KipsterThat's the stuff I was looking for. Thank you so much, buddy! The metalicy and the roughness of all the textures were all out of whack. You are a superstar :)
Fixed -------
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Skuzzlebutt
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Skuzzlebutt
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 582,
Visits: 8.6K
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they are linked so you dont have to select all my bad!
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 5.3K,
Visits: 16.4K
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Still, seems the gamma is off. Make sure "Use sRGB" is checked on Base Color texture for all materials
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hirospot
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hirospot
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 241,
Visits: 5.9K
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Re: Vroid Sample image Here is my test for the best result: 1. Select 'Traditional' for Shader Type with checking on 'Use sRGB' & Strength=100%. fig 1: Traditioal Shader Type, Use sRGB, Strength=100% & Key Light Off 2. Diffuse image color level of Face is modified in the 2D tool. fig 2: Left: Original image Right: Increased Color Level Thank you, Hiro
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