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By Hyzenthlay - 7 Years Ago
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Hello the community!
Here is my issue. I'm trying to nail down a procedure to bring Vroid actors across to iClone. The problem is with the textures I think. Everything looks super good in 3DXchange, but when I load the asset into iClone everything seems to glow and look washed out. I tried to get as close to flat shading as possible because they are anime characters, so I dialed the specularity and glossiness down to zero.
Can anyone tell me what I'm missing there please? I notice there are three lights in 3DXchange which I never added. Are they getting attached to the character somehow? Sorry if this is an irritating newb question but it's fairly twisting my melon at this point.
Some screenshots;
3DXChange ----------------

iClone ----------------

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By Kelleytoons - 7 Years Ago
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This is almost surely just the texture weights are dialed down to 80%. This happens a lot (so much that my routines for Daz to iClone accounted for it, although not needed anymore).
Just go through all the base color weighting and set to 100%
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By Hyzenthlay - 7 Years Ago
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Hi Kelleytoons!
Thanks for replying. The weights were all at 80 as you said, and setting them to 100 made a good bit of difference to the textures. Things are definitely looking a lot better now. There is still a pronounced glow happening from somewhere though. I thought it might have been the normals but they're all good.
@ Strength 100% -----------------------
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By Skuzzlebutt - 7 Years Ago
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select all the textures open adjust color select metallic increase brightness
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By Hyzenthlay - 7 Years Ago
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@Kipster
That's the stuff I was looking for. Thank you so much, buddy! The metalicy and the roughness of all the textures were all out of whack. You are a superstar :)
Fixed -------
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By Skuzzlebutt - 7 Years Ago
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they are linked so you dont have to select all my bad!
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By 4u2ges - 7 Years Ago
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Still, seems the gamma is off. Make sure "Use sRGB" is checked on Base Color texture for all materials
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By hirospot - 7 Years Ago
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Re: Vroid Sample image
Here is my test for the best result: 1. Select 'Traditional' for Shader Type with checking on 'Use sRGB' & Strength=100%. fig 1: Traditioal Shader Type, Use sRGB, Strength=100% & Key Light Off

2. Diffuse image color level of Face is modified in the 2D tool. fig 2: Left: Original image Right: Increased Color Level

Thank you, Hiro
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