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kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 257,
Visits: 1.1K
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Miranda (RL) (6/24/2019)
kmitchell.12catblackstudios (6/23/2019) Is there a way to override which standard material is used for clothing since that is just a standard material that we cant modify? Like is i put a RL_Cloth in the path is it possible?Hi Kevin, We don't quite understand what you want. May you specify it? Any image or video as references will be appreciated. Well for the import currently you auto apply a skin material instance to the skin that is based off a material master. You do the same for hair. I have custom modifications that I have added to these material masters that work with my games character customization setup to allow material parameters to be changed by the UI. But for the clothing objects there is a simple material created for each clothing material. So when I import I have to go though and manually apply a material instance to each of the clothing and then setup the texture links for the clothing. I was wondering if there was a way to have a clothing master that auto applys to clothing instead of making a standard material for each clothing peice.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Miranda (RL) (8/2/2019)
Hi magikshow, You are good at observation :P It comes from our Armor pack, which will be released in Q3. Hello! It's available now >> https://forum.reallusion.com/420060/Fantasy-Playset-Paladin-Now-Available
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi magikshow, You are good at observation :P It comes from our Armor pack, which will be released in Q3.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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TonyDPrime (8/2/2019) Miranda, as an update I had turned off Displacement in the Master Skin mat When I reactivated, Tess and Displacement now are both working in the material instances. Tess works great, the masks are doing there job great!!! YEY!!!! Hello Tony, I sent you an email two days ago to double confirm if it's related to Auto Setup 1.0, because 1.0 is not compatible with CC yet. Good to know that it works now. :P
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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TonyDPrime (7/30/2019) Hi Miranda!
2 Questions-
1) can you ask team if they can expand out shader Blend to have 2 or 3 maps available, as opposed to just the 1? 2) I can't, using latest Live Link shaders, seem to get any mesh-smoothing effect from the Displacement Tessellation.
Is it supposed to be working or is it not working? Just wasn't sure because adjusting settings don't seem to do anything, even when activating texture map.
Thank you! Can't wait for the new CC3 suite of creation tools/shaders coming.
Miranda, as an update I had turned off Displacement in the Master Skin mat When I reactivated, Tess and Displacement now are both working in the material instances. Tess works great, the masks are doing there job great!!! YEY!!!!
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magikshow
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magikshow
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 12,
Visits: 1.0K
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what's the name of this knight's outfit? can't find on the market!https://www.youtube.com/watch?v=s7uEjtmyM7A
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TonyDPrime
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TonyDPrime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Hi Miranda!
2 Questions-
1) can you ask team if they can expand out shader Blend to have 2 or 3 maps available, as opposed to just the 1? 2) I can't, using latest Live Link shaders, seem to get any mesh-smoothing effect from the Displacement Tessellation.
Is it supposed to be working or is it not working? Just wasn't sure because adjusting settings don't seem to do anything, even when activating texture map.
Thank you! Can't wait for the new CC3 suite of creation tools/shaders coming.
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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magikshow (7/29/2019) From MotionPlusiClone doesn't support exporting the sound from MotionPlus directly, instead, iClone supports exporting sound from "the whole project" into a single audio file.
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magikshow
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magikshow
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 12,
Visits: 1.0K
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From MotionPlus
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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magikshow (7/27/2019) how to transfer audio from iclone to unreal engine 4?Hello magikshow, May you specify what audio you are referring to? Lipsync?
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