jfleetwood
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jfleetwood
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 46
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I'm hoping that there is a relitivly easy solution to complete my workflow.
First I create a model with CC3 Base I then send it to Zbrush with GoZ for detailed sculpting. I save the origional mesh poly count and a HP version. I then bring the LP into Substance Painter and project the HP detail. At this point I know that the UV space is wrong. What I'd like to know is if there is a way to either adjust the base CC3 modles UV or is there something I need to do in Zbrush or Substance. Your help would be very appredciated, I've been trying everything I can think of.
If I have to bring it back through exchange that would be fine as long as it retains all of the facial bones.
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StudioZ3D
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StudioZ3D
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 10,
Visits: 172
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Can you show us how your UV space is messed up? Only issues I've had with Zbrush is that it scales things weird.
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 10.8K,
Visits: 40.2K
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In Zbrush are the UV overlaped https://www.youtube.com/watch?v=jqN_ZlMY2OY
------------------------------------------------------------------- liebe Grüße vidi
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