Why even call it a "pipeline"?
That means the fastest, most direct route. That's the idea that you use to sell your software. That's why people get upset when that function is broken/doesn't work, however you want to phrase that.
My intent is not to sit here and argue about semantics, my intent is to beg Reallusion once again to PLEASE make their pipeline useable for me again, and catch up CT8 with CC3.
I cannot change the body of any characters that I make in CT8. I can use the heads from CT8 in CC3 in a manner of speaking, but I cannot take those changes back into CT8, at all, period.
CC3 only exports as CC3 iAvatars, no matter what base you use, so there's no backwards compatibility there, at all.
Those things are ALL supposed to be made possible by the "pipeline" system.
The end result is lost functionality for me, and tons of frustration, even after spending hundreds of dollars. Nothing works with anything else except for dragging and dropping RLheads, and even that results in heads that MUST be skins only after they are converted to CC3 characters, because they are all "missing slider information", and cannot be used to contain morph data any longer. Is that a rule, or did I do that wrong? I have since tried again, and gotten the same result. You can convert a morphed CC1 character to CC3, but if you save that head to be used by other characters, the morph data is lost. I just keep finding things that don't work like they are supposed to...
Don't get me wrong, I still love using both programs that I own currently, but the really exciting part was the cross-functionality, and that only exists by a thread these days, however you want to look at that.
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