The all new 3D Scan Series: Virtual Human is here to meet the demand for ultra-realistic digital photogrammetry actors for use in filmmaking, XR and video games. It includes virtual human heads and bodies that are fully rigged for live performance and animation editing. 2K and 4K texture resolutions are also provided for all major PBR texture channels, because skin textures are the most immediate and essential component for a believably living, breathing organic virtual actor. Each head has its unique set of eyes and teeth to achieve the best possible visuals and facial animation.
This Virtual Human Heads can combine with any standard CC3 body and allows for further modification with morphs, skins, hairs, and outfits. This is useful for generating fully rigged and animation ready digital actors that can be exported to other 3D tools and game engines like Unity and Unreal.
The Virtual Human Heads were brought to you in part by 3D scans from 2CGVFX, a full service provider of asset production, scanning, consulting, training, and software development for games and VFX industries.
How to apply Virtual Human Head:
Go to Content Manager/Base/Skin & Morph/Head/3D Scan Heads Vol.1, choose the head you prefer.
Go to Content Manager/Base/Eyeball/3D Scan Heads Vol.1 and apply the eyes with an identical name.
Go to Content Manager/Base/Teeth/3D Scan Heads Vol.1 and apply the teeth with an identical name.
Use head scale, neck and shoulder morph sliders to smoothly blend the shape with different body styles.
All 10 heads are available individually or save money by buying them all in a complete bundle.Please visit the product page HERE for more information.
RTL stands for Real Time Lighting, optimized for projects lit with light assets without IBL. You can find all 3D Scan Heads content in their corresponding CC3_RTL folders after installation.
Both 2K and 4K texture content are provided. Access 4K texture options from /Base/Skin & Morph/Head/3D Scan Heads Vol.1/High Resolution folder.Also Available:
3D SCAN PIPELINE LEARNING VIDEOS
Get Ready to Make your Static Models Move
3D scan technology has been adopted by top-grossing Hollywood and AAA game productions around the world to create unparalleled realism. But have you ever wondered how a static scanned model can turn into a freely movable, fully dressed character? Reallusion now provides comprehensive learning materials designed by industry-leading experts who will teach you how to facilitate this technology and turn static 3D scan models into talking and moving characters. If you want to get started right away, a library of fully-rigged 3D scanned characters is available as well for instant use in your productions!
Tools used in the tutorial videos:
Character Creator 3, iClone, ZBrush, Marmoset, Wrap3, 3ds Max, Photoshop
What you will get:
HD Videos & Resources (.zip) - 6.91 GB
Tutorial Videos (.mp4)
3D Scan Retopology Pipeline X 13
Facial & Body Optimization X 6
Quick Guide Video for Bonus Morphs x 2 (.mp4)
Map Fixer (.psd)
Diffuse x 1
Normal x 1
Optimization Morphs (.rld) - 126 MB
Facial Adjustment and Balance Morph x 228
Mesh Pose Correction Morph x 173
CC RTL Lightroom x 1 (for improved surface feedback when optimizing scan conversions)
To find out more, please click HERE
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