3D Scan Virtual Humans + Learning Course - Now Available


https://forum.reallusion.com/Topic394332.aspx
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By Peter (RL) - 6 Years Ago

The all new 3D Scan Series: Virtual Human is here to meet the demand for ultra-realistic digital photogrammetry actors for use in filmmaking, XR and video games.  It includes virtual human heads and bodies that are fully rigged for live performance and animation editing. 2K and 4K texture resolutions are also provided for all major PBR texture channels, because skin textures are the most immediate and essential component for a believably living, breathing organic virtual actor.  Each head has its unique set of eyes and teeth to achieve the best possible visuals and facial animation.
 
This Virtual Human Heads can combine with any standard CC3 body and allows for further modification with morphs, skins, hairs, and outfits. This is useful for generating fully rigged and animation ready digital actors that can be exported to other 3D tools and game engines like Unity and Unreal.
 
The Virtual Human Heads were brought to you in part by 3D scans from 2CGVFX, a full service provider of asset production, scanning, consulting, training, and software development for games and VFX industries.
 
How to apply Virtual Human Head:

Go to Content Manager/Base/Skin & Morph/Head/3D Scan Heads Vol.1, choose the head you prefer.
Go to Content Manager/Base/Eyeball/3D Scan Heads Vol.1 and apply the eyes with an identical name.
Go to Content Manager/Base/Teeth/3D Scan Heads Vol.1 and apply the teeth with an identical name.
Use head scale, neck and shoulder morph sliders to smoothly blend the shape with different body styles.

All 10 heads are available individually or save money by buying them all in a complete bundle.

Please visit the product page HERE for more information.

Note:
RTL stands for Real Time Lighting, optimized for projects lit with light assets without IBL. You can find all 3D Scan Heads content in their corresponding CC3_RTL folders after installation.
Both 2K and 4K texture content are provided. Access 4K texture options from /Base/Skin & Morph/Head/3D Scan Heads Vol.1/High Resolution folder.

Also Available:

https://forum.reallusion.com/uploads/images/fb113adb-db09-4ebb-9199-19bd.jpg



3D SCAN PIPELINE LEARNING VIDEOS

Get Ready to Make your Static Models Move

3D scan technology has been adopted by top-grossing Hollywood and AAA game productions around the world to create unparalleled realism. But have you ever wondered how a static scanned model can turn into a freely movable, fully dressed character? Reallusion now provides comprehensive learning materials designed by industry-leading experts who will teach you how to facilitate this technology and turn static 3D scan models into talking and moving characters. If you want to get started right away, a library of fully-rigged 3D scanned characters is available as well for instant use in your productions!

Tools used in the tutorial videos:
Character Creator 3, iClone, ZBrush, Marmoset, Wrap3, 3ds Max, Photoshop

What you will get:

HD Videos & Resources (.zip) - 6.91 GB
Tutorial Videos (.mp4)
3D Scan Retopology Pipeline X 13
Facial & Body Optimization X 6
Quick Guide Video for Bonus Morphs x 2 (.mp4)
Map Fixer (.psd)
Diffuse x 1
Normal x 1

Bonus: 

Optimization Morphs (.rld) - 126 MB
Facial Adjustment and Balance Morph x 228
Mesh Pose Correction Morph x 173
CC RTL Lightroom x 1 (for improved surface feedback when optimizing scan conversions)

To find out more, please click HERE.

By Skuzzlebutt - 6 Years Ago
you neglected to include any info on the hardware/software required




By Peter (RL) - 6 Years Ago
Kipster (11/21/2018)
you neglected to include any info on the hardware/software required


Obviously to be able to scan and bring in your own custom characters will require a 3D scanning rig. There are many different types out there and no particular model is required. If you don't have a 3D scanning rig (and most don't) then another option is to purchase 3D scanned characters directly and then convert them for use in Character Creator 3. The Learning Course explains this process.

The tools used by the instructors in the Learning Course include ZBrush, Marmoset, Wrap3, 3ds Max, Photoshop but again these are not all essential and you can use alternative software in most cases. Probably of those listed ZBrush would be the most important because you can make use of the GoZ feature built into Character Creator 3 Pipeline. 
By mtakerkart - 6 Years Ago
Ok it starts to become an advanced user...Ermm

I'm interesting of all of this but can we apply our head custom morphs imported from Daz for exemple ?
Or custom morphs are only for body ? As you know I have a preference for non-human character Wink 
By Peter (RL) - 6 Years Ago
mtakerkart (11/21/2018)
Ok it starts to become an advanced user...Ermm

I'm interesting of all of this but can we apply our head custom morphs imported from Daz for exemple ?
Or custom morphs are only for body ? As you know I have a preference for non-human character Wink 


Hi...

If you mean can you use Daz or other morphs with these 3D scanned characters, then yes you can. Although the pack comes with 10 pre-set heads, you can actually create unlimited heads by blending a combination of the morphs to get completely new ultra realistic characters.
By mtakerkart - 6 Years Ago
Thank you for your answer Peter.

I mean this DAZ morphs :

https://forum.reallusion.com/uploads/images/253dcbc6-5365-4093-9d0d-5781.jpg

Combining the accurate 3D scan blenshapes with the 4K textures and this morphs will be awesome !!

Let get my credit card Wink

By Kelleytoons - 6 Years Ago
You can certainly use the textures, but remember that you are kind of talking about two conflicting things when you say you want those character morphs and then you want to combine them with the 3D scanned ones.  While it's not an "either-or" the more of the 3D morph you apply, the less you will then have of those characters (the creatures).

You can't have, say, just the "textures" of the 3D scanned ones -- there isn't a "skin texture morph" available.  Now, the 4K skins will look good on those characters, to be sure, but don't make the mistake of thinking you'll be applying the morphs you get with this pack (not if you want to keep those characters looking like aliens -- they will just look more and more like humans the more of the human morph you apply).
By mtakerkart - 6 Years Ago
Thank Kelley but don't worry I'm very good to tweak thing but very bad to fix things Wink

The idea is not to animate morphs and texture body but to build non human with the max definitions.
Here are CC1 characters with tokomotion morphs and Realistic Human Head 100 textures applied. This is my target Smile
I would like to make the same with the 3D Human scan.

https://forum.reallusion.com/uploads/images/a53b3111-8643-4127-9e48-67af.jpg
By Skuzzlebutt - 6 Years Ago
mtakerkart (11/21/2018)
Thank Kelley but don't worry I'm very good to tweak thing but very bad to fix things Wink

The idea is not to animate morphs and texture body but to build non human with the max definitions.
Here are CC1 characters with tokomotion morphs and Realistic Human Head 100 textures applied. This is my target Smile
I would like to make the same with the 3D Human scan.

https://forum.reallusion.com/uploads/images/a53b3111-8643-4127-9e48-67af.jpg

you are aware of texel density?

By mtakerkart - 6 Years Ago
I'm sorry but because English is not easy for me but with this bundle :

https://forum.reallusion.com/uploads/images/29532ffe-9b79-43cc-a712-f0fc.jpg

I wil get : The virtual humans head vol 1 (avalaible now) + Virtual human bodies Louis (avalaible only in Dec) + Learning videos (avalaible now) ?

Thank you for your leniency
By Peter (RL) - 6 Years Ago
mtakerkart (11/21/2018)
I'm sorry but because English is not easy for me but with this bundle :

https://forum.reallusion.com/uploads/images/29532ffe-9b79-43cc-a712-f0fc.jpg

I wil get : The virtual humans head vol 1 (avalaible now) + Virtual human bodies Louis (avalaible only in Dec) + Learning videos (avalaible now) ?

Thank you for your leniency



Yes you will get the Virtual Human Heads Vol.1 pack and the Learning Resources now. The Virtual Human body (Louis) will be available to download in December.
By mtakerkart - 6 Years Ago
Thank you Peter. Bought it .
By modernstoryteller - 6 Years Ago
Assets look awesome. I noticed they come with a set of "Face animation profiles" in a ZIP file. What should we do with these, ie. do we need to install them, and if so, where?
By Jfrog - 6 Years Ago
I have the same question.  Where do we install those face animation profiles? Couldn't find any info anywhere.
Thanks!
By gordryd - 6 Years Ago
IIRC, it doesn't matter where you store the files -- you just have to remember where you put them, and to manually add them to the characters (by dragging and dropping on the character after the head is 'attached').  The purpose is to improve the facial animation of the 3D Scan heads.   
By Jfrog - 6 Years Ago
The purpose is to improve the facial animation of the 3D Scan heads.


I am glad to know because my first tests with the 3D scan head were really scary.    Smile
By dogged2003 - 6 Years Ago
Realism is good. What about the automated conversion to a similar "doll"? Skin is smooth, eyes are big, nose is small, sponges are plump? But what would a real person be recognized?
By Peter (RL) - 6 Years Ago
The 3D Scan Virtual Body - Louis is now available. Smile

Note: If you received this as part of your 3D Scan Bundle, then you will find the download link in your Member Account on the Order History page.

And to find out more about this pack, please click HERE.

https://forum.reallusion.com/uploads/images/15ef7f0f-fbcf-4cca-93e8-b164.jpg
By isr - 6 Years Ago
Just saw the training material that says the 3D scan with Photogrammetry is unlikely for general users - well the exact wording is:
"Chances are that you will be purchasing your scanned data of humans. Currently the set-up for creating your own scans is somewhat expensive and takes up quite a bit of space."
  
With Photoscan or 3DF Zypher the tools are there for building the dense cloud and the mesh and the textures at a reasonable cost.

Here is a tutorial on doing the photos with a single camera by hand and mapping with photoscan produced by ZBrush….. so it is achievable.
https://vimeo.com/188877674

There is also guides on doing this using free software
https://youtu.be/9Ul9aYhm7O4
Other interesting guides:
https://youtu.be/GEsRcFQ1_H8
https://vimeo.com/123701711 and  https://vimeo.com/scatterco/photoscan2

An illustrated workflow of Photogrammetry to iclone
https://youtu.be/5b3Ndv6psbY

It would be great if Reallusion could do a tutorial aimed at the amateur doing this - single camera capture of a head, photogrammetry and then brining the head into character creator 3, accepted its not going to be as polished as a professional $15K+ rig but as can be seen from the videos its easily achievable to get pretty good results.  They could also extend the training material to include the first parts of the workflow instead of assuming the scans will be purchased.

(Perhaps this is the next evolution of Crazytalk 8...…? or would that be better with an intel realsense /Kinect/iPhone depth sensing camera)
By TonyDPrime - 5 Years Ago
I really love these characters.  I mod the textures, but even out of box they are awesome.

One suggestion, RL, is possibly adding some TLC to the eye-socket area in any future update. 
Even when including the character's special custom eyes, teeth, and facial animation profile, there seems to be what I would call a gap between the eyeball and the face.
Now, you can morph the eye forward, but at the risk of poke through. 
Here is Heidi Motion plus talking with Denisa..the eyes move almost behind the face seemingly:







But additionally to this, the eye socket flesh also seems especially large in depth, from forward to back.
I made these in Octane render and it shows that the characters could be very convincing, but for that eye-socketty size and spacing.
When its's obscured, it look really good, but when shown, it looks off.
https://forum.reallusion.com/uploads/images/d5ac1696-7d38-4fd9-b69b-9d63.png
https://forum.reallusion.com/uploads/images/0c1064a8-b65d-4b60-9695-f2b4.png

I see real humans actually do have that spacing, but somehow here it was a touch too big, as in like if it was smaller, you wouldn't notice it.
I wouldn't note this but for the fact that it is the Virtual Human set, and there was a lot of detail RL put into this. 

But anyway, really cool!  I will definitely be picking up any add on volumes / packs for this in future.
By TonyDPrime - 5 Years Ago
Here is a comparison to show the eye socket thing, on Left is CC3 Virtual Human Denisa, on right is a CC3 Transformed G3F.
The G3F has way less Eye Socket geography, so the eye just is more flat to the face.  Now, I think in real life actually there is more space than the G3F's eye socket has, so in some ways, the Virtual Human is approaching this realism.
But, I think the G3F winds up looking more natural, because you just don't see eye socket geography, so you don't notice it. 
Thus I feel if the CC3 VH has less eye socket geography, it will just be more appealing and look better. 

https://forum.reallusion.com/uploads/images/d4115410-8599-429e-8837-1c81.png
By sjonesdc - 5 Years Ago
Peter (RL) (12/12/2018)
The 3D Scan Virtual Body - Louis is now available. Smile

Note: If you received this as part of your 3D Scan Bundle, then you will find the download link in your Member Account on the Order History page.

And to find out more about this pack, please click HERE.

https://forum.reallusion.com/uploads/images/15ef7f0f-fbcf-4cca-93e8-b164.jpg

Peter,
So in Vol 1. it is only one "body" which is male. Are you able to tell me if the next Volume to be released will only contain a female body OR will the next volume contain another male body along with one or more female bodies?  I'm still a little fuzzy on this series Crazy

By Peter (RL) - 5 Years Ago
sjonesdc (1/19/2019)

Peter,
So in Vol 1. it is only one "body" which is male. Are you able to tell me if the next Volume to be released will only contain a female body OR will the next volume contain another male body along with one or more female bodies?  I'm still a little fuzzy on this series Crazy




Hi...

The first volume was primarily a 3D scanned head pack but we also included a single 3D scanned body to show what can be achieved. It was not intended to have a body for every head in the pack. 

At the moment we don't have any news to share on a second volume or the contents that will be included, but there are many exciting things in the pipeline. As soon as I get confirmation I will let everyone know. Smile
By sjonesdc - 5 Years Ago
Peter (RL) (1/21/2019)
[quote]sjonesdc (1/19/2019)

Hi...

The first volume was primarily a 3D scanned head pack but we also included a single 3D scanned body to show what can be achieved. It was not intended to have a body for every head in the pack. 

At the moment we don't have any news to share on a second volume or the contents that will be included, but there are many exciting things in the pipeline. As soon as I get confirmation I will let everyone know. Smile


Peter,
Thanks for the reply. So these heads will fit any of the CC3 bodies?



By dogged2003 - 5 Years Ago
I have some questions:
1. How to get subtitles for video from 3D SCAN PIPELINE LEARNING VIDEOS ? 
2. For buyers of the course there are discounts when buying zBrash and Wrap3?