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ken_1171
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ken_1171
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 222,
Visits: 499
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I was following a tutorial to animate morphs in iClone. The tutorial was using iClone 7 and CC2, which I am using CC3 instead. I did as follows:
1. Load character in iClone 2. Press the "Edit in Character Creator" button 3. Apply morphs and export as iAvatar 4. Back to iClone, open Morph Creator, which sends the character there 5. Click the "+" button and load previously exported iAvatar
At this point I get an error message claiming that the bone scale doesn't match the character, and the morphs might not work as expected. Indeed the morphs didn't work as expected.

I wonder why this happens? Any ideas?
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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When you create a morph in CC you are given a choice at the bottom to have the bones resize with the morph:  So if you are the one creating these morphs you need to checkmark this box. If they are existing morphs they didn't do this, but you can create a new one and then use that instead.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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ken_1171
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ken_1171
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 222,
Visits: 499
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Thanks for the feedback!
The character morph is my original, and the skeleton was adjusted when I created the dial in CC3. I have double-checked in CC3, and the skeleton is following the morph properly, or otherwise the character wouldn't pose correctly. However, the body morphs I am trying to animate are existing ones, and they don't change the skeleton joint positions or size. Yet, I still get the error message in Morph Creator,so I am stuck.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Yeah, now that I tried it I remembered -- I think this is a bug in iClone. It doesn't seem to support CC3 morphs properly. I don't think you can get ANY of them to work (you always get this message and they never deform properly). I should probably submit it to the FT.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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ken_1171
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ken_1171
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 222,
Visits: 499
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Oh I see. So it works with CC2 morphs, but not with CC3. Darn, so I can't animate spring bones in the timeline, and I can't use Morph Creator/Animator to compensate for that. Or perhaps there is a way to manually keyframe spring bones from the CC3 figure, but I don't know how to do it?
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I never use spring bones so I can't help you there (but someone here surely will -- perhaps Rampa will jump in).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Okay, I just tried and it seems string bones work just fine with CC3 avatars. You "animate" the effects by turning them on and off (that's how all spring bones are "animated", as the settings do the rest). So I'm not sure what your problem is.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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ken_1171
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ken_1171
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 222,
Visits: 499
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Oh, I know they work fine as automatically animated by spring dynamics, but I have to *MANUALLY* animate them in the *TIMELINE* with *MANUAL* keyframes to get the effect I need. I got a commission job where at one part of the animation, the character does some pectoral flexing. We cannot do muscle flexing with springs. Therefore I need to either get control of the pectoral spring bones, or animate them with morphs, which at the moment is out of the question since CC3 characters apparently can't work with iClone morphs.
So it looks like I can't get it done one way or the other, even when it's something as simple as a pectoral muscle flexing. That's the thing about commission jobs - people ask us for things we would never have thought of ourselves.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
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Gotcha, but you can always drop back to previous versions, right? Sometimes with paid work it's never a good idea to work with the most current version (the "bleeding edge") as it takes a while for the bugs to get straightened out (when I was working I know we NEVER upgraded any software we used in production. We were always one version behind and it always paid off for us).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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ken_1171
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ken_1171
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 222,
Visits: 499
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You are absolutely right, but I need Transformer to be able to use the character the client wants in iClone. That puts me in a tight corner. Going back to CC2 will not help me in this case.
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