Author
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Message
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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From CC 3.02, users are allowed to export characters from Poser, and bring them into CC via Transformer function. - Compatible Characters
- Conversion Process
- Known Issues & Workaround
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Compatible Characters
Michael 4 and Victoria 4 characters are compatible.
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Conversion Process Go to File > Export > FBX to export FBX file from Poser.- Set the Export Range
76% of original size (was 664x19) - Click to enlarge
- Select "Multi frame export"
- Keep the Frame Range as default
- No need to change any settings in the Select Objects window
76% of original size (was 664x19) - Click to enlarge
- Set up the Export Options
- Click the OK button to export FBX file
- Import the FBX file by pressing the Transformer button in Character Creator
- Select the "BASIC" mode to start the conversion
*Please note the "ADVANCED" mode won't work with characters exported from Poser because of the different texture saving structure.
- You can refer to Online Manual or Tutorial to continue the settings
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Miranda (RL)
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Miranda (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Known Issues & Workaround- You may find some objects became invisible after using Transformer, which is caused by Poser automatically setting the Opacity value to zero if there is texture in Opacity channel when exporting FBX.
To solve this issue: Select the object, go to Material Setting on the Modify Panel, and adjust the Opacity value to 100. 76% of original size (was 664x19) - Click to enlarge
- Importing clothes with invalid skin data will cause Character Creator to crash.
There is no positive workaround at the moment. We will update the program to accommodate these kind of files in a future patch.
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jonathanlight
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jonathanlight
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1,
Visits: 34
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perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal
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CG-DG
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1,
Visits: 11
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Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal Thanks for your feedback. I have passed this to the CC team for review and consideration.
For any other requests and improvements to our products or services, please use our new Feedback Tracker. The tracker is monitored directly by the relevant product teams and you may get feedback from the team there. In addition it allows other users to support your request with the most requested suggestions getting priority.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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CG-DG (11/2/2018) Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
Thanks for the suggestions. We will certainly be looking at supporting other popular character types but nothing is confirmed as yet.
Peter Forum Administrator www.reallusion.com
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jarretttowe
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jarretttowe
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 560,
Visits: 3.0K
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Project Evolution would be a great thing to support!
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal We are certainly looking at ways to improve compatibility in UE4. Can you explain more about the arm bones that are not necessary? Are you referring to the twist bones?
Peter Forum Administrator www.reallusion.com
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