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Export Characters from Poser to Character Creator

Posted By Miranda (RL) 2 Months Ago
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Miranda (RL)
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From CC 3.02, users are allowed to export characters from Poser, and bring them into CC via Transformer function.
  • Compatible Characters
  • Conversion Process 
  • Known Issues & Workaround

Miranda (RL)
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Compatible Characters

Michael 4 and Victoria 4 characters are compatible.
Miranda (RL)
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Conversion Process 

Go to File > Export > FBX to export FBX file from Poser.
  1. Set the Export Range
    https://forum.reallusion.com/uploads/images/ec8b583b-cd68-4ef9-a4fa-cc67.png
    • Select "Multi frame export" 
    • Keep the Frame Range as default

  2. No need to change any settings in the Select Objects window
    https://forum.reallusion.com/uploads/images/97bedd81-8187-4231-b5d7-ded4.png

  3. Set up the Export Options
    • Load preset: choose Unity5
      https://forum.reallusion.com/uploads/images/f6c04f44-f80e-4bf2-b0df-0318.png

    • Uncheck the option "Bake transparency to diffuse texture alpha"
      https://forum.reallusion.com/uploads/images/7fe833c7-1927-46b9-927e-ed5e.png

  4. Click the OK button to export FBX file
  5. Import the FBX file by pressing the Transformer button in Character Creator
  6. Select the "BASIC" mode to start the conversion
    *Please note the "ADVANCED" mode won't work with characters exported from Poser because of the different texture saving structure.

  7. You can refer to Online Manual or Tutorial to continue the settings

Edited
Last Month by Peter (RL)
Miranda (RL)
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Known Issues & Workaround

  1. You may find some objects became invisible after using Transformer, which is caused by Poser automatically setting the Opacity value to zero if there is texture in Opacity channel when exporting FBX.
    To solve this issue:
    Select the object, go to Material Setting on the Modify Panel, and adjust the Opacity value to 100.
    https://forum.reallusion.com/uploads/images/45fe3b30-d3af-4920-83d4-b3f4.png

  2. Importing clothes with invalid skin data will cause Character Creator to crash.
    There is no positive workaround at the moment. We will update the program to accommodate these kind of files in a future patch.

Edited
Last Month by Peter (RL)
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perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are not
such as IK Foot root
Ik Hand root
also the main bone that would be Root
there are some arm bones that are not necessary for unreal
CG-DG
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Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?

Peter (RL)
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jonathanlight (11/1/2018)
perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are not
such as IK Foot root
Ik Hand root
also the main bone that would be Root
there are some arm bones that are not necessary for unreal


Thanks for your feedback. I have passed this to the CC team for review and consideration.

For any other requests and improvements to our products or services, please use our new Feedback Tracker. The tracker is monitored directly by the relevant product teams and you may get feedback from the team there. In addition it allows other users to support your request with the most requested suggestions getting priority.

To use the Feedback Tracker, please click the link below. Thanks.
 
http://www.reallusion.com/FeedBackTracker/


                                                                

Peter
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www.reallusion.com


Peter (RL)
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CG-DG (11/2/2018)
Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?



Thanks for the suggestions. We will certainly be looking at supporting other popular character types but nothing is confirmed as yet.


                                                                

Peter
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www.reallusion.com


jarretttowe
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Project Evolution would be a great thing to support!
Peter (RL)
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jonathanlight (11/1/2018)
perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are not
such as IK Foot root
Ik Hand root
also the main bone that would be Root
there are some arm bones that are not necessary for unreal


We are certainly looking at ways to improve compatibility in UE4. Can you explain more about the arm bones that are not necessary? Are you referring to the twist bones?


                                                                

Peter
Forum Administrator

www.reallusion.com





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