By Miranda (RL) - 7 Years Ago
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From CC 3.02, users are allowed to export characters from Poser, and bring them into CC via Transformer function.- Compatible Characters
- Conversion Process
- Known Issues & Workaround
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By Miranda (RL) - 7 Years Ago
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Compatible Characters
Michael 4 and Victoria 4 characters are compatible.
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By Miranda (RL) - 7 Years Ago
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Conversion Process
Go to File > Export > FBX to export FBX file from Poser.
- Set the Export Range

- Select "Multi frame export"
- Keep the Frame Range as default
- No need to change any settings in the Select Objects window

- Set up the Export Options
- Load preset: choose Unity5

- Uncheck the option "Bake transparency to diffuse texture alpha"

- Click the OK button to export FBX file
- Import the FBX file by pressing the Transformer button in Character Creator
- Select the "BASIC" mode to start the conversion
*Please note the "ADVANCED" mode won't work with characters exported from Poser because of the different texture saving structure.
- You can refer to Online Manual or Tutorial to continue the settings
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By Miranda (RL) - 7 Years Ago
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Known Issues & Workaround
- You may find some objects became invisible after using Transformer, which is caused by Poser automatically setting the Opacity value to zero if there is texture in Opacity channel when exporting FBX.
To solve this issue: Select the object, go to Material Setting on the Modify Panel, and adjust the Opacity value to 100.

- Importing clothes with invalid skin data will cause Character Creator to crash.
There is no positive workaround at the moment. We will update the program to accommodate these kind of files in a future patch.
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By jonathanlight - 7 Years Ago
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perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are not such as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal
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By CG-DG - 7 Years Ago
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Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
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By Peter (RL) - 7 Years Ago
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal Thanks for your feedback. I have passed this to the CC team for review and consideration.
For any other requests and improvements to our products or services, please use our new Feedback Tracker. The tracker is monitored directly by the relevant product teams and you may get feedback from the team there. In addition it allows other users to support your request with the most requested suggestions getting priority.
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By Peter (RL) - 7 Years Ago
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CG-DG (11/2/2018) Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
Thanks for the suggestions. We will certainly be looking at supporting other popular character types but nothing is confirmed as yet.
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By jarretttowe - 7 Years Ago
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Project Evolution would be a great thing to support!
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By Peter (RL) - 7 Years Ago
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal
We are certainly looking at ways to improve compatibility in UE4. Can you explain more about the arm bones that are not necessary? Are you referring to the twist bones?
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By Peter (RL) - 7 Years Ago
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CG-DG (11/2/2018) Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
Unfortunately we don't have any immediate plans to support these figures but we will consider supporting more character profiles in the future.
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By max767757 - 7 Years Ago
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This process works great! But when I add a motion to Victoria 4 in iC7 and export a .BVH back to poser through 3DX, She seems to 'Drift' along the X and Z axis'. Any thoughts?
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By rayopaz - 7 Years Ago
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Hey every one...just joined and bought Character generater pipeline. When attempting to import/transform a V4.2 from Daz 4.9 with morphs I'm getting this crazy distortion. When starting with just V4.2 without morphs I get the model as expected, any ideas? Warmest Ray
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By PenelopeFlynn - 5 Years Ago
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Once I get into CC3 I don't know which base to use for Poser V4/M4 4/M4 each time I use the process and begin the transform the process fails. Could you post the step-by-step of the Transformer Process beginning with when we bring the character into CC3 from Poser? Thank you.
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