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Message
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PenelopeFlynn
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PenelopeFlynn
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4,
Visits: 44
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Once I get into CC3 I don't know which base to use for Poser V4/M4 4/M4 each time I use the process and begin the transform the process fails. Could you post the step-by-step of the Transformer Process beginning with when we bring the character into CC3 from Poser? Thank you.
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rayopaz
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rayopaz
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 21
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Hey every one...just joined and bought Character generater pipeline. When attempting to import/transform a V4.2 from Daz 4.9 with morphs I'm getting this crazy distortion. When starting with just V4.2 without morphs I get the model as expected, any ideas? Warmest Ray
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max767757
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max767757
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 8,
Visits: 111
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This process works great! But when I add a motion to Victoria 4 in iC7 and export a .BVH back to poser through 3DX, She seems to 'Drift' along the X and Z axis'. Any thoughts?
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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CG-DG (11/2/2018) Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
Unfortunately we don't have any immediate plans to support these figures but we will consider supporting more character profiles in the future.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal We are certainly looking at ways to improve compatibility in UE4. Can you explain more about the arm bones that are not necessary? Are you referring to the twist bones?
Peter Forum Administrator www.reallusion.com
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jarretttowe
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jarretttowe
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 560,
Visits: 3.0K
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Project Evolution would be a great thing to support!
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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CG-DG (11/2/2018) Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
Thanks for the suggestions. We will certainly be looking at supporting other popular character types but nothing is confirmed as yet.
Peter Forum Administrator www.reallusion.com
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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jonathanlight (11/1/2018) perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal Thanks for your feedback. I have passed this to the CC team for review and consideration.
For any other requests and improvements to our products or services, please use our new Feedback Tracker. The tracker is monitored directly by the relevant product teams and you may get feedback from the team there. In addition it allows other users to support your request with the most requested suggestions getting priority.
Peter Forum Administrator www.reallusion.com
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CG-DG
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1,
Visits: 11
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Will there be support for other Poser Figures like Alyson, Ben, or SydneyG2 etc.?
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jonathanlight
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jonathanlight
Posted 7 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 1,
Visits: 34
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perfect update but I have a question, is it possible to work on the compatibility of the bones with the architecture of unreal engine 4? for example there are bones that are notsuch as IK Foot root Ik Hand root also the main bone that would be Root there are some arm bones that are not necessary for unreal
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