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[ iClone 7.3 NEW RELEASE ] Update Overview, Path Creating & Editing

Posted By Tony (RL) Last Year
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[ iClone 7.3 NEW RELEASE ] Update Overview, Path Creating & Editing

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Tony (RL)
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Unify & Break Tangents

Unify and Break Tangents are now available in the right-click context menu for the path in Edit Point mode.

https://forum.reallusion.com/uploads/images/c29ab086-b402-48dd-8955-488b.gif


                                                          
Tony
Product Marketing Manager 

www.reallusion.com
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Last Year by Chuck (RL)
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Show & Hide Bezier Handles

Show and Hide Bezier Handles are now available in the right-click context menu for the path in Edit Point mode.

https://forum.reallusion.com/uploads/images/ae8df167-74f7-4832-8d7d-7aa5.gif


                                                          
Tony
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www.reallusion.com
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Path Position & Offset Editing - UI Overview

For objects following a path, the Position and Offset parameter can be adjusted to deviate from the curve's trajectory.

1. Path Position
2. Path Offset

https://forum.reallusion.com/uploads/images/df76e1e6-e121-40c5-b944-2b0c.png

For the tutorial video, go here.


                                                          
Tony
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www.reallusion.com
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Path Position

Path Position can be tweaked to adjust how positioning and timing relate for the path constraint.
 https://forum.reallusion.com/uploads/images/75006008-03da-4b73-bf52-c77c.gif

Dots will begin to appear as the object advances down the path according to the Path Position keys.  Besides being able to observe the positioning of the object, one can also get a sense of speed at which it travels down the path.  Since every dot represents a single frame; one can surmise that densely packed dots equate to slower speeds while distant dots represent faster speeds. See the examples below:

1. Uniform velocity:
https://forum.reallusion.com/uploads/images/67d7c7a0-eb3b-41c1-a67a-9be9.gif

2. From low to high velocity:
https://forum.reallusion.com/uploads/images/f79ab16b-34d0-4759-b222-e45d.gif

3. From high to low velocity:
https://forum.reallusion.com/uploads/images/9a3bc828-f4aa-43ed-8acd-47b7.gif



                                                          
Tony
Product Marketing Manager 

www.reallusion.com
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Last Year by Chuck (RL)
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Path Offset

Path Offsets supports translation, rotation and scale.  However only rotation and scale can be keyframed.

Move (Translation)
https://forum.reallusion.com/uploads/images/3fec3957-80df-4727-844f-b073.gif

Rotate
https://forum.reallusion.com/uploads/images/3b7502f6-d5ed-4a34-af8b-b756.gif

Scale
https://forum.reallusion.com/uploads/images/eec9675e-f84b-40a6-85dd-61c6.gif


                                                          
Tony
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Last Year by Chuck (RL)
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iClone Path Tutorial Videos

1. Getting Started with Motion Paths

  • Path Creation & Editing
  • Moving a Prop Along a Path
  • Bezier Curve Editing
  • Transform Editing in the Timeline

2. Applying Objects to a Path

  • Attaching Cameras to a Path
  • Having a Character Run Along a Path
  • Attaching Particle Effects to a Path
  • Attaching Lights to a Path

3. Bezier Curve Editing for Paths

  • Creating & Editing Multiple Paths
  • Path Curve Options
  • Animate & Refine Path Movement


                                                          
Tony
Product Marketing Manager 

www.reallusion.com
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Last Year by Tony (RL)
justaviking
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Excellent post, Tony(RL).  Very clear and informative.

These are awesome "Path" enhancements.  Well done, Reallusion.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Thank you guys! There was indeed a major path enhancement which I do appreciate.

However, I am going back to my FT Issue 3710 (which has Released in IC7.3 status).

I stated 2 problems back then:

1. Follow path. It seems to be partially fixed. The object does not sync into the underling surface anymore. Big +. But it still tilts by the wrong axis as before, when it hits the curve.
2. Follow terrain. This one is not fixed at all. The problem persists. 

Please see freshly made video in IC 7.3, where both problems are clearly displayed:








georgeparker789
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This is cool, and I am looking for the same in my favorite game.



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