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Character Creator 3 - Work-In-Progress 2 (Pre-Order Now!)

Posted By Miranda (RL) 8 Years Ago
Rated 5 stars based on 2 votes.
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Character Creator 3 - Work-In-Progress 2 (Pre-Order Now!)

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Ellessarr
Ellessarr
Posted 8 Years Ago
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Last Active: 6 Years Ago
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ok, i have a question toward optimization and poly count, it's say which you have a 10k poly count game ready model for mobile and VR which is cool but if i want model with more polygons, for like pc or even consoles like ps4 or x box one x where i can "have more polygons" it will be possible to have a control over the number of polugons, like if i want a naked human base model with like 20k or let's say 50k polygons (before cloths and hair and others acessors)it will be possible to control it?

How exactly is this game optimization since i saw only the talking about mobile and VR (which need less polygons), how about the others plataforms, will be the same?
Miranda (RL)
Miranda (RL)
Posted 8 Years Ago
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Let me answer something I know first, and I will check back with Team for the rest of questions.

iClone compatibility
All the characters created in CC3 can be exported with iAvatar format for iClone 7. This WIP2 video showed how remeshed characters look in iClone 7:


3D head created by CrazyTalk 8 Pipeline
In the first version of CC3, CC3 characters are not compatible with RLHeads from CrazyTalk 8, however, users can apply RLHeads on CC1 base in CC3 first, and then click a button to convert CC1 base to CC3 base. The conversion result of this workaround is good. We will make CC3 characters compatible with RLHeads in later version.
4u2ges
4u2ges
Posted 8 Years Ago
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I got a question about "Skin Weight Editing". Would it be possible to tweak weights for the avatar itself in CC3? If not, would it be possible to bring CC avatars into CC3 with weights tweaked in third party apps?
As we speak, the CC2 does not allow such tweaks and reset the weights to default as avatar being imported back to CC (I suppose weights info is stored in fbxkey and being reset upon import).




animagic
animagic
Posted 8 Years Ago
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mrmdesign (8/3/2018)
I am eyeballing two new machines: A Surface Book 2 - £3000 with an Nvidia 1060 and a Lenovo Yoga 730 - £1500 with an Nvidia 1050. Will CC3 run on the Lenovo Yoga? The Nvidia 1050 in the model I am looking at has 4gb of vram.

I don't think 4GB of VRAM is enough even for the current version of iC7. I understand the need for portability, but an under-powered laptop will just be frustrating. I took the plunge and got a laptop with a GTX 1070 (8 GB of VRAM) and sufficient cooling, and it has been a pleasure to work with. It doesn't beat my desktop, but it's workable.



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pka4916
pka4916
Posted 8 Years Ago
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ok bought it..
I know that I need to re download the CC Essentials package.
Do I also need to re download all my other purchases for CC ?

toystorylab
toystorylab
Posted 8 Years Ago
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What about all the other morphs we bought for CC2 (Tokomotion, ...)?
Will they work??


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

wires
wires
Posted 8 Years Ago
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It appears, not for the first time in RL history, that this update, new SAL version, is raising more questions than answers. Do9 the morph update requirements apply only to the SAL version, or are they also required for the Free version? What about custom user morphs, will they still work?

Question, questions, questions. :Whistling::ermm::unsure:


Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Peter (RL)
Peter (RL)
Posted 8 Years Ago
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leecraigbrown_682333 (8/3/2018)
I'm currently planning on getting Character Creator 3 when it arrives but I have a question first. If I wanted to use Crazy Talk 8 to create a 3D head using textures of my face, could I then put that head onto a character made in the new CC3? Or would I need iClone as sort of a middle man between the two programs?

Thanks.


You can apply CT8 heads in CC3 but only to CC1 base characters. Once the CT8 head is applied you can then convert the character to a CC3 base character with one click.


                                                                

Peter
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Peter (RL)
Peter (RL)
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toystorylab (8/4/2018)
What about all the other morphs we bought for CC2 (Tokomotion, ...)?
Will they work??


When CC3 is started it will check for any CC1 or CC2 morph sliders and prompt you to automatically convert them for the new scene base model. You can also do this manually if you prefer.


                                                                

Peter
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Peter (RL)
Peter (RL)
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wires (8/4/2018)
It appears, not for the first time in RL history, that this update, new SAL version, is raising more questions than answers. Do9 the morph update requirements apply only to the SAL version, or are they also required for the Free version? What about custom user morphs, will they still work?

Question, questions, questions. :Whistling::ermm::unsure:


If you have a CC3 base or other scene base loaded then it will prompt you to convert the morph sliders for use with that character. This applies to CC3 Pipeline and CC3 for iClone.


                                                                

Peter
Forum Administrator

www.reallusion.com



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