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Character Creator 3 - Work-In-Progress 2 (Pre-Order Now!)

Posted By Miranda (RL) 8 Years Ago
Rated 5 stars based on 2 votes.
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Character Creator 3 - Work-In-Progress 2 (Pre-Order Now!)

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Kelleytoons
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Posted 8 Years Ago
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So -- iPhone X as Face Live input?

Me wanta!  I assume this is a separate plugin for Live, but are we going to get the details about this in the next WIP?  Or is this somewhere on the timeline already and I missed it?

And perhaps it's just me, but all this "Game" stuff -- does this mean we can use the LOD inside of iClone or is this strictly something that can only be exported and used in a game engine?  That's kind of insanely important to know, because some of us could care less about games but WOULD like to have smaller LOD inside of iClone for crowds.  Nothing in this WIP suggests it's doable inside of iClone.



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Postfrosch
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Hi KT.
thanks for this question to LOD.
It's very interesting .
LOD ist for me a "Point of Buy" CC 3 Pipeline
Greets Postfrosch


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justaviking
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Kelleytoons (8/3/2018)
And perhaps it's just me, but all this "Game" stuff -- does this mean we can use the LOD inside of iClone or is this strictly something that can only be exported and used in a game engine?  That's kind of insanely important to know, because some of us could care less about games but WOULD like to have smaller LOD inside of iClone for crowds.  Nothing in this WIP suggests it's doable inside of iClone.


I was wondering the same thing.

I believe iClone supports LOD for Speed Tree, so one would assume the underlying capability is in place.  But we know the risk of making too many assumptions, which is why I asked about the Essentials Pack upgrading from CC2 to CC3 (the answer is no need to purchase a new version of the pack).



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Kelleytoons
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Dennis,

I'm not even so sure we can use ANY of the LOD models.  IOW, forget the idea that iClone will somehow manage things the way it does for Speedtrees (that would be great, of course): I just mean, can I make a much lower resolution character from CC3, import into iClone and use it there?

I would *assume* that's the case (although we might have to wait until 7.3).  And it's quite possible that, with 7.3 (or 7.3.x) it will also support the ST LOD model, but, again, nothing in these videos says that or even implies that (it would have been SO easy to just include the addition "games or iClone" in any of that stuff.  The fact it is NOT included makes me both nervous and worried.  Yes, I'm a worrier, but since the major reason I want to buy CC3 Pipeline is for these abilities, it's kind of important to know).

So hopefully Peter or Miranda or *someone* from RL will comment on this before we lose the special pricing, because it's hardly fair for us to make decisions on so little (and so confusing) information.



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Postfrosch
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I have found this from Mirinda
And if i use the pipeline version and export it to iclone that "features which are exclusive for the "pipeline version" will work with the iclone like the autoskin and the lod, they will be carried to the iclone and to another program like a game engine like unreal, or that features only goes direct to others programs and ca't be carried to the iclone??

Yes, it works in iClone of course!  CC character is always the Standard Character to iClone, and 100% compatible with its facial and body animation system. The only thing to be aware is, once the CC character has been polygon remeshed, it will be seen as Non-Standard Character, and not be able to import back to CC3. We will bring more details about polygon remeshing feature in WIP 2.


Greets Postfrosch



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Kelleytoons
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Yeah, I remember her writing that but I'd still like some clarification, particularly about how the LOD works when imported into iClone, because when she wrote that she said it would be "revealed" in the WIP2 but I see nothing there that reveals that portion (perhaps it's coming in the actual video, but I kind of doubt it -- it looks like it's all there but just will be put into one single video at some point).



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TonyDPrime
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I don't see any reason why iClone won't be able to use CC3 at full detail.
BUT - 
It will progressively choke the engine, likely.  Try Daz avatar with High Poly hairs.....
BUGOOOSH!
For some reason UE4 and Unity don't have the issue with that.  It's like their engines don't give a hoot.
But achieving Irayish results, with an ICLONE CHARACTER in Unity and UE4 (and not some UE4 cooked up avatar specifically for UE4)...forget it
So, I'm anxious to see what will be the sweet-spot of detail-quality vs performance with merging everything (poly's/textures).
Kelleytoons
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Well, you just raised another issue -- how do we control LOD (perhaps it's in those little GIFs -- I didn't look closely at all of them)?

I guess I'll have to buy the pig in a poke (order at the reduced cost) without answers to all of these things -- it's probably worth it, anyway -- but it IS pretty funny how many holes in the announcements they make there are.



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leecraigbrown_682333
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I'm currently planning on getting Character Creator 3 when it arrives but I have a question first. If I wanted to use Crazy Talk 8 to create a 3D head using textures of my face, could I then put that head onto a character made in the new CC3? Or would I need iClone as sort of a middle man between the two programs?

Thanks.
Jbowdoin
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Miranda (RL) (8/3/2018)
Hello Everyone!


If you are looking into this powerful character creation tool that will unify the entire animation industry, then do not miss the Character Creator 3 Pre-order Campaign to get the best deals for a limited-time!

*iClone 7 users will get a free copy of the "Character Creator 3 for iClone" edition. See the Edition Comparison Table for more details. 


 
what is the limited-time frame ?

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