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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

Posted By Miranda (RL) 8 Years Ago
Rated 4.4 stars based on 8 votes.
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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

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TonyDPrime
TonyDPrime
Posted 8 Years Ago
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RL - for CC3 Standalone can you have a FaceFilter type makeup system?
Would really love this.
mr_vidius
mr_vidius
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TonyDPrime (6/1/2018)
RL - for CC3 Standalone can you have a FaceFilter type makeup system?
Would really love this.



that would be interesting. but having the ability to create a face in CC3 would be the important feature. to me, facefilter would be useless unless you can
be able to create a face in CC to begin with. the current configuration of CC is useless for the professional work that I do. because I can't put a client's face
on a character. thus I can't provide that personal touch to a wedding. on a more personal level, being able to put my face on a CC character would be awesome.
instead of having to use 2 characters liked together with the CC character's head being invisible thru opacity. and placing the head in the position from a G5 or G3 character.
that destroys workflow. and does not have very good results. :sick:
I'm told.. by the Gods and RL that I should buy the pipeline for CT8. yeah.. that sounds like a good idea.. buy a pipeline for a program I don't use. real smart.. :Whistling:

oh well.. maybe i'll wind up like Kelleytoons.. dead before it happens.. :w00t:
move over Kelleytoons.. I got the spot next to you. and just so you know.. I am a loud snorer. LOL

vidius
animagic
animagic
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I'm probably in a minority position here, but I have never considered realtime rendering of final quality a realistic goal. Even the current iClone renderer is not realtime in that sense. The disappointment with Indigo was the need to export a complete scene for each frame (without data sharing), which made it an impractical proposition for animation. As Miranda tells us, Iray doen't work that way, so I find that encouraging.

In professional animation production (from what I understand), you wouldn't use final rendering while you are developing your scenes; it wouldn't make much sense. 

I do hope of course that iClone's native rendering keeps getting better, as it has over the years.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

TonyDPrime
TonyDPrime
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KT, I bet you would come up with some of the best still renders we have ever seen, and I know you would do amazing things with Iray.
It will certainly be an adventure for all of us, more than anything I hope our scope of creativity is broadened. :hehe:
dogged2003
dogged2003
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Great job. I consider it necessary to add dust, procedural mud, to the skin of the whole body.
Animation of tears on the cheeks. Drops of gravy draining from the mouth. The dirt is washable under the shower.
Realism is good. And what about the animation? Smooth skin without pores and acne, clothing like
Queen of The Waves | Barbie ™ In A Mermaid Tale!


My YouTube channel.
TonyDPrime
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I have a question for RL  - 
With any upcoming Daz-character to CC-character solution, what it will be like with the texture maps?  Will it still be using Daz maps, or will it be CC maps on top of a Daz base-shape?
Am excited about the SSS also, is there going to be a new SSS channel in iClone's PBR, or is it a function of the iRay render recognizing a texture as a SSS-enabled texture, in which case Iray only.

THX!


justaviking
justaviking
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TonyDPrime (6/3/2018)
I have a question for RL  - 
Am excited about the SSS also, is there going to be a new SSS channel in iClone's PBR, or is it a function of the iRay render recognizing a texture as a SSS-enabled texture, in which case Iray only.


That is something I pointed out when Iray, and therefore the possibility of SSS, was first discussed.  To make it as useful as possible, we need extra "material" controls to achieve additional effects such as SSS.




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gerdich
gerdich
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A useful workflow needs nearly realtime rendering with good quality. That's exactly what iray is for. It doesn't provide 100 frames per second and it is no replacement for a raytracing renderer. But it is an absolute necessary part of a modern modelling workflow.

For the modeling and editing of actions iClone and CC offer realtime simulations with lesser quality. So you have everything together you need.

What I would like to have goes behind the professional modelling and movie workflow, but is anything for little programmers like me, for hobby presentations.
I would like to have a runtime to integrate low quality interactive movements of Reallusion characters in my Android and IOS Apps. Such a runtime could be produced for CC, iclone and Crazytalk animator.

Unity and Unreal are to heavy and don't respect all features of the reallusion softwares.
Brisk FX
Brisk FX
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Beyond just child morphs.  I would love to see the new CC include multiple base character styles to start your mesh and character process . Most, if not all, of the results of CC character creation solidly sits in the uncanny valley.  What about a few other popular industry styles to start your character, like pixar-toon-style characters, anime, etc.  My personal need would be a character generator for pixar-toon style characters.  I know you can morph CC characters into a strange approximation of a toon character, but they look a bit creepy with very little mass market appeal.  Don't get me wrong, if I need a quick character to populate an architectural rendering or  indie level project, not AAA, CC is great.  However, not heading toward the uncanny valley, not trying to go for photo real, and embracing a stylized character during the creative direction process is a great way to save a ton of time and money on your projects too.  
kungphu
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Absolutely!  I do love Pixar style toon characters. What will be nice is that with the advent of GoZ surely someone will sell some morphs for that very purpose.  I may be up to the task??? Working with Daz/GoZ is a dream. To see it come to CC is absolutely awesome!!!!

My "NEWEST" Latest:)  Movie Made With Amaaaazing iClone


—> High Noon”ish” in Narrow Valley<—




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