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Pixtim
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Pixtim
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
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oO ooohlalalalala (in french in the text) !!!!
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Group: Forum Members
Last Active: Last Month
Posts: 5.7K,
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AWESOME. :):cool::smooooth:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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Miranda (RL)
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Miranda (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Updated on Aug 1st: For anyone who is curious about the price and package information, CC3 Pre-order campaign just started today! >> AP Store Link >> Edition Comparison for "Character Creator 3 for iClone" and "Character Creator 3 Pipeline"
Updated on Aug 3rd: CC3 Work-in-Progress 2 was online now.-- Hello Everyone! Ever since the February release of the 2018 Roadmap, we have received a lot of your feedbacks, which were taken very seriously and with much appreciation. And we look forward to additional feedbacks! Work-In-Progress 1In Work-In-Progress 1, we looked at how Character Creator 3 (CC3) represents Quality Production. Visit the Work In Progress 1 for full information. Product Announcement & FAQ
The following information may be helpful to you. Feel free to reply to this forum post with additional inquiries. - Launch date of Character Creator 3: 2018 Q3
- The official edition & plugin of Character Creator 3:
- Character Creator 3 Pipeline Edition (List Price: $199 USD)
- Character Creator 3 for iClone (CC3 for iClone is the add-on for iClone 7- not for sale)
- Iray Plugin (List Price: TBA)
- If you are the iClone 7 users, you will get a free copy of CC3 for iClone when CC3 launches. What are the benefits you will get from CC3 for iClone?
- Quad Face Character Base for Optimal Results: New topology is 100% quad mesh, ready for subdivisioning and mesh editing. Enhanced mesh and enhanced high-res texture detail for hands and feet.
*The mesh of CC3 character base is subject to change at the final release - Advanced Mesh Editor: Ability to edit mesh in vertex, poly, element, or brush push & pull select mode.
- Partial Conforming: Ability to define sub-mesh elements (or selected vertices) as hard mesh items, such like buckles, ammo pouches, or armor plates.
- Post Production: Camera, atmosphere, pose and so on, can now be saved for further editing.
- Export: Export game-friendly characters with low-poly mesh and reduction in bone count.
- Compatible with 3DXchange 7: You can directly export OBJ or FBX format from CC3 for IC depending on which edition of 3DXchange 7 you own.
- Easy Upgrade: If you are looking for pipeline functions, you can choose to upgrade to CC3 Pipeline Edition without having to uninstall the application.
*Updated the differences between CC3 Pipeline Edition and CC3 for IC HERE.
- How does CC3 Pipeline Edition increase your productivity with its pipeline functions?
- Content Creation:
- GoZ: Sculpt and paint, round trip ZBrush editing via GoZ. Character auto-skinning that works regardless of differences in proportions.
- Auto-Skin Weighting for Clothes: Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
- Skin Weight Editing: Refine the auto-skinned cloth with a spectrum of weight editing tools.
- Character Retopology
- Export File Format: FBX, OBJ
- Level of Detail (LOD):
- Polygon Optimization: Reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.
- Remeshing: Merge all of the geometry and UV maps to ensure minimal draw call without sacrificing visual quality.
- How does Iray work with CC3?
- Iray will be an independent plugin, which can be used for iClone 7, CC3, and CC3 for iClone.
*Updated the hardware settings and integration details HERE.
- How does CC3 handle the projects, characters and content assets created by CC2?
- All projects, characters, content assets will be compatible with CC3.
- There will be a conversion process when loading assets created with CC2.
Reallusion Team
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