Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)


https://forum.reallusion.com/Topic369452.aspx
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By Miranda (RL) - 6 Years Ago
Updated on Aug 1st:
For anyone who is curious about the price and package information, CC3 Pre-order campaign just started today!
>> AP Store Link
>> Edition Comparison for "Character Creator 3 for iClone" and "Character Creator 3 Pipeline"

Updated on Aug 3rd:
CC3 Work-in-Progress 2 was online now.


--
Hello Everyone!

Ever since the February release of the 2018 Roadmap, we have received a lot of your feedbacks, which were taken very seriously and with much appreciation.  And we look forward to additional feedbacks!

Work-In-Progress 1

In Work-In-Progress 1, we looked at how Character Creator 3 (CC3) represents Quality Production



Visit the Work In Progress 1 for full information.


Product Announcement & FAQ

The following information may be helpful to you. Feel free to reply to this forum post with additional inquiries.
  1. Launch date of Character Creator 3: 2018 Q3
  2. The official edition & plugin of Character Creator 3:
    • Character Creator 3 Pipeline Edition (List Price: $199 USD)
    • Character Creator 3 for iClone (CC3 for iClone is the add-on for iClone 7- not for sale)
    • Iray Plugin (List Price: TBA)
  3. If you are the iClone 7 users, you will get a free copy of CC3 for iClone when CC3 launches. What are the benefits you will get from CC3 for iClone?
    • Quad Face Character Base for Optimal Results: New topology is 100% quad mesh, ready for subdivisioning and mesh editing. Enhanced mesh and enhanced high-res texture detail for hands and feet.
      *The mesh of CC3 character base is subject to change at the final release
    • Advanced Mesh Editor: Ability to edit mesh in vertex, poly, element, or brush push & pull select mode.
    • Partial Conforming: Ability to define sub-mesh elements (or selected vertices) as hard mesh items, such like buckles, ammo pouches, or armor plates.
    • Post Production: Camera, atmosphere, pose and so on, can now be saved for further editing.
    • Export: Export game-friendly characters with low-poly mesh and reduction in bone count.
    • Compatible with 3DXchange 7: You can directly export OBJ or FBX format from CC3 for IC depending on which edition of 3DXchange 7 you own.
    • Easy Upgrade: If you are looking for pipeline functions, you can choose to upgrade to CC3 Pipeline Edition without having to uninstall the application.
      *Updated the differences between CC3 Pipeline Edition and CC3 for IC HERE.
  4. How does CC3 Pipeline Edition increase your productivity with its pipeline functions?
    • Content Creation:
      • GoZ: Sculpt and paint, round trip ZBrush editing via GoZ. Character auto-skinning that works regardless of differences in proportions.
      • Auto-Skin Weighting for Clothes: Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
      • Skin Weight Editing: Refine the auto-skinned cloth with a spectrum of weight editing tools.
    • Character Retopology
    • Export File Format: FBX, OBJ
    • Level of Detail (LOD):
      • Polygon Optimization: Reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.
      • Remeshing: Merge all of the geometry and UV maps to ensure minimal draw call without sacrificing visual quality.
  5. How does Iray work with CC3?
    • Iray will be an independent plugin, which can be used for iClone 7, CC3, and CC3 for iClone.
      *Updated the hardware settings and integration details HERE.
  6. How does CC3 handle the projects, characters and content assets created by CC2?
    • All projects, characters, content assets will be compatible with CC3.
    • There will be a conversion process when loading assets created with CC2.

Reallusion Team
By wires - 6 Years Ago
AWESOME. SmileCoolSmooooth
By Pixtim - 6 Years Ago
oO
ooohlalalalala (in french in the text) !!!!
By mtakerkart - 6 Years Ago
Just waiting this version to start!!! If you need beta tester I'm in !!! Cool

Message to modelers/creators : I'll be a very good client for morphs , free your creativity!!!!!
By VirtualMedia - 6 Years Ago
Whoa.. Headed back to DS for HQ models looks like it's about time to head back to CC / IC. The hands, feet, SSS, IRAY, weight-mapping, Goz... RL's back in the game!
By gcshep - 6 Years Ago


Hi Miranda

The Price quoted i.e. 199.00 .USD is that members price.
Best Regards
George

By Famekrafts - 6 Years Ago
quarter 3  seems to be far away.

Will iray support GPU rendering or it is only CPU based?
By Miranda (RL) - 6 Years Ago
Hi George, 

No, this is List Price! Member price will be lower.

gcshep (5/22/2018)


Hi Miranda

The Price quoted i.e. 199.00 .USD is that members price.
Best Regards
George



By wires - 6 Years Ago
Famekrafts (5/22/2018)
quarter 3  seems to be far away.

Will iray support GPU rendering or it is only CPU based?


We've got one month left in Q2. Whistling
By Famekrafts - 6 Years Ago
Still 4 months left technicaly and new versions always have some bugs so make it 5 months.
By Postfrosch - 6 Years Ago
The new CC 3.0 promises to be a good program.
That with the free CC 3 for IC 7 users will be smears, was clear.
The purchase price of $ 199 for the pipeline version is certainly appropriate
(But we can also hope that this will be a user prize again.
So far so good. When listing the futures of the program is still somewhat unclear. But I do not mean the price (see above) and not IRay (which will probably be a separate (probably fee-based) overarching plug-in.

To make an avatar you need not only clothes and body but also a head. Certainly many want to design this body part themselves.
So far, one had to order heads to make their own images, the program CT 8 pipeline purchase. From the Futurevzählung does not show, however, whether for this (important?) Program function continues to CT 8 pipeline needed, or whether a "Kopferstellung after images function" in the CC 3.0 is integrated.

Many IC 7 users have bought this program to make their avatars from the CC a little more personal and can (hopefully) continue to use it with CC 3.
But what are new users doing - especially the targeted customer group who buy the CC 3.0 Pipeline as a stand-alone program without using IC 7?
If this group is forced to CT8pipeline (or if necessary its successor program) for the Kopferstellung after photos to acquire must. You no longer need 3dx7 pipeline to export avatars to Obj or FBX.

An information on this would certainly not bad from RL
Greetings from Germany
Postfrosch

Sorry for my bad english - it's only a Google-Translation
By rogyru - 6 Years Ago
Look forward to this thanks to the team for the update. Worth it alone for the Auto-Skin Weighting for Clothes feature and tools
By animagic - 6 Years Ago
@Postfrosch: good question about head creation; I would like to know that too. You would think it should be part of CC3 with the quad mesh and all. 
By Kelleytoons - 6 Years Ago
I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster (meaning, not practical for production animation work).  If this is this is the case no one here should get TOO excited about such things as, say, sub-surface scattering.

That said, CC3 looks very promising.  I have three or four concerns but they would be more appropriate to point out in a beta process which almost surely has passed (if we are indeed talking about, say, October for the release of this then they are already in serious beta).
By R Ham - 6 Years Ago
I look forward to CC3, and I'm relieved to see I've already paid for it. From reading, I can't figure out if I'll be able to use it to import DAZ clothing or not, and if yes, what character will be able to wear them, and what version of what program it will be required. I guess I'll have to wait and see like everybody else.
By Tapticc - 6 Years Ago
Really looking forward to this, hoping as a current pipeline user this could help me get some early access to test the auto weight painting as this is an area causing me most delays currently!
By Kelleytoons - 6 Years Ago
Oh and I think it's clear from what's shown you can use Daz clothing, and it will fit all (or at least most) characters, just like the more convoluted approach does now.

There are still some concerns I have -- we don't see anything about physics weighting (when it could be easily handled the same way as vertex weighting) and high heels aren't address.  I also worry about A-Pose versus T-Pose, a big concern when importing large pants and all dresses/skirts.  These are things that can be sorted out during beta, which they are almost surely already deep into.

Regardless of how easy this will all be it won't hurt to be familiar with doing it the way we can do it now.  For one thing, I still see a need for Blender in my own pipeline in this process, if nothing more than to consolidate materials (Daz does a horrible job in this regard, so my own Python routine will still be valuable).  I also have some concerns about weighting/smoothing, but we can leave that aside for now.
By R Ham - 6 Years Ago
Kelleytoons (5/22/2018)
Oh and I think it's clear from what's shown you can use Daz clothing, and it will fit all (or at least most) characters, just like the more convoluted approach does now.

There are still some concerns I have -- we don't see anything about physics weighting (when it could be easily handled the same way as vertex weighting) and high heels aren't address.  I also worry about A-Pose versus T-Pose, a big concern when importing large pants and all dresses/skirts.  These are things that can be sorted out during beta, which they are almost surely already deep into.

Regardless of how easy this will all be it won't hurt to be familiar with doing it the way we can do it now.  For one thing, I still see a need for Blender in my own pipeline in this process, if nothing more than to consolidate materials (Daz does a horrible job in this regard, so my own Python routine will still be valuable).  I also have some concerns about weighting/smoothing, but we can leave that aside for now.

I watched your vid about importing DAZ clothes into iClone, thank you. Hats off for doing it with Blender instead of rentware, too.  I could get through this, and in time I plan to experiment with it. Still, the procedure looks like a rigmarole to me. I would welcome a straightforward import process that allowed me to put a DAZ dress on a CC woman. When I see that I'll be properly impressed. And that's what I can't tell for sure from this topic. As for materials, my sights at this time are set a bit lower than yours. Right now, any way at all works for me so far as import is concerned.

By Kelleytoons - 6 Years Ago
I think almost anything looks difficult/tedious until you've done it, and done it a few times.  Then it's easy.  Hell, just trying to ride a bike you'd think it was impossible -- but a lot of folks do it and think nothing of it.

Bringing Daz clothes into CC is *really* easy.  I mean it -- takes me less than five minutes from start (in Daz) to finish (in iClone) for that aforementioned dress, including weight mapping.  Now, the process they are showing here does look better.  Not necessarily faster, but it offers some more precise tuning of the clothing that will be really helpful.  It doesn't address physics weight mapping, though, so you'll still need to understand and do it the way we do it now.  Actually, of all the things they show, the most helpful to me (the one you CAN'T do now) is to make some parts of the clothing rigid.  This is almost (not quite, but almost) impossible to do now.  But the rest?  I wouldn't wait.

If nothing more you will understand what has improved.  It doesn't mean you have to keep doing it, you can't wait five months and do it then.  I do intend to slow down on my clothing (quite honestly, though, I have so many items right now I'll never use them all.  I have brought in over 200 items in the last month or so).  But, again, it's going to be something well worth understanding completely (oh, and I see nothing in that pipeline they show to make items like Famecrafts hat any different -- IOW, you'll still need to do all you do now, because hats are NOT clothing, they are accessories).
By R Ham - 6 Years Ago
Kelleytoons (5/22/2018)
I think almost anything looks difficult/tedious until you've done it, and done it a few times.  Then it's easy.  Hell, just trying to ride a bike you'd think it was impossible -- but a lot of folks do it and think nothing of it.

This is a very appropriate analogy. I think of iClone as a bike. A tool I can use to accomplish a purpose. A means to an end. I don't mind carrying a tool bag, and I'm not afraid to use it, but I don't want to build a bike. I want to ride it. Smile



By TheOldBuffer - 6 Years Ago
I read on a Reallusion info page  Iray was going to be for stills, so looking like Reallusion are after getting a bigger share of the Dazzie market. Makes good business sense to me.
I would like to think Reallusion will be looking for a suitable realtime renderer for use in iClone, surely they won't repeat the Indigo debacle. 

Regarding CC3.........Holy sh*t Batman, Awesome.

One thing I've thought of that would be great is a GoSPainter, Go3dcoat, etc so we can paint as we sculpt/design and would be very cool to be able to retexture on the fly......
By will2power71 - 6 Years Ago
Kelleytoons (5/22/2018)
I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster.


While I can't say that it will definitely work, I can say that I've done a few animations in Iray and it's really going to be hardware dependent. If Reallusion's implementation isn't a stripped down version of Iray --allowing for multiple GPU use; then it might show some promise indeed. Rendering animations with two GTX 980 ti's in Iray isn't that bad. I might daresay it's pretty painless as long as you don't use the default settings. Iray's one of those renderers that is really dependent upon how you set it up before you start rendering. It's nowhere near as fast as iClone but it's okay if you have the right hardware and do what you can to speed up the render times --at least in DAZ Studio. I imagine the implementation in iClone will probably be even faster with most models having lower texture resolutions than native DAZ. As with most things, I will wait and see what develops before I start any groaning.

I do like the quad meshes, though.

By Famekrafts - 6 Years Ago
I believe cc3 should come with some good calibration for children morphs. Doesn't matter what we do we cannot really create a kid with cc without buying the morph packs or create our own morphs in blender/zbrush.

This is what I managed, but she doesn't look like a kid, compared to the morphs available in store as shown below. We surely need some default morphs for the kids and teens.

https://forum.reallusion.com/uploads/images/dd8c23d4-05b0-474a-a9cc-3751.jpg

https://www.reallusion.com/contentstore/image//cc/acc120cienu000020160315005/t_acc120cienu00002016031500520180327103145569.jpg
By Famekrafts - 6 Years Ago
will2power71 (5/22/2018)
Kelleytoons (5/22/2018)
I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster.


While I can't say that it will definitely work, I can say that I've done a few animations in Iray and it's really going to be hardware dependent. If Reallusion's implementation isn't a stripped down version of Iray --allowing for multiple GPU use; then it might show some promise indeed. Rendering animations with two GTX 980 ti's in Iray isn't that bad. I might daresay it's pretty painless as long as you don't use the default settings. Iray's one of those renderers that is really dependent upon how you set it up before you start rendering. It's nowhere near as fast as iClone but it's okay if you have the right hardware and do what you can to speed up the render times --at least in DAZ Studio. I imagine the implementation in iClone will probably be even faster with most models having lower texture resolutions than native DAZ. As with most things, I will wait and see what develops before I start any groaning.

I do like the quad meshes, though.



Current real-time settings in iclone don't allow two GPUs to speed up the rendering. If iray supports clubbing of 2 GPU that then it will be very beneficial and worth adding.

By Xodroc - 6 Years Ago
Looks interesting.

I'm curious about support for 3D Scans and Retopology/Hybrid Character Assets.

For me what usually prevents these tools from remaining useful is that everything must be conformed to the software's base model geometry to use it's features.  

By Mr_Squarepeg - 6 Years Ago
Looking forward to this Smile
By Alolu - 6 Years Ago
Very excited to use this!!!!! TongueBigGrinBigGrinBigGrin
By Mr_Squarepeg - 6 Years Ago
So here goes a question for reallusion staff - Will the upcoming stand alone version of Character Creator 3 work with Crazy Talk 8?
Looking at buying that in addition to Character Creator 3 when it comes out. Smile

Thank you for your time,
Head Clot
By Postfrosch - 6 Years Ago
Hello RL,
I still have a question about CC 3.0 for IClone 7 (does not concern CC 3 pipeline version)

Is it possible to import clothes via FBX with the version CC3.0 Iclone7 as before?
I create or convert via BodyTemplate (Iclone 6) my clothes from DAZ into a version suitable for the CC. I export dan this BodyTemplate (incl clothes) as FBX. This fbx figure I can then in CC 2.3 via this button
https://forum.reallusion.com/uploads/images/b9caf03f-d6a2-49fb-ba7d-8884.jpg
use in the CC, adjust the clothes, change color, etc. So (or something like that) probably many users have so far with the program procedure.

In the description of the CC 3.0 for IClone 7 is nothing on whether this is still possible, or is the CC 3.0 for Iclone just to create a "naked avatar"
(without clothes) thought. But then it would be a step backwards.

An answer or clarification would be very welcome by RL
Greets from Germany
Postfrosch
By gcshep - 6 Years Ago
Miranda thank you very much for the update regarding the price.
Best Regards 
George
By CtrlZ - 6 Years Ago
I am also curious about sli compatibility with iray? but I can tell you I haven't been this excited about a new release since faceware was announced! 
By Kelleytoons - 6 Years Ago
Postfrosch (5/23/2018)
Hello RL,

In the description of the CC 3.0 for IClone 7 is nothing on whether this is still possible, or is the CC 3.0 for Iclone just to create a "naked avatar"
(without clothes) thought. But then it would be a step backwards.


I'm curious as to why you think this would be a step backwards.  I'm not disagreeing, per se, as I have my own thoughts on this, but I'd love to hear yours specifically.  Even if you create your clothes on an avatar (as you would have to, anyway) why do you think exporting them as OBJ would be less useful than exporting them as FBX?

By TonyDPrime - 6 Years Ago
Okay, this stuff I love...LOVE...and I will celebrate having it.
BUT it drives me crazy when I see things like THIS. 
Because the image sequence *specifically* addresses shadows, and then there is a clear missing shadow in the Iray take...
The hand shadow across the chest...
Is this a bug I am seeing, or some element of lighting that Iray is handling properly that iClone PBR was not?  What is that!? 
What is the answer to the question- What happened to the hand shadow across the chest?
Shouldn't the shadow McJiggy allow you to replicate the shadow?

https://forum.reallusion.com/uploads/images/f9f8e955-f4e1-4800-b703-5ec2.jpg

Because this missing shadow made me wonder if iClone's lights are not handled the same inside Iray?  
And if that is the case, then the extent of the imaging/ post processing appears pretty minimal.
MINIMAL!

This is what it shows:
1) Exposure
2) Highlights
3) Shadows
4) Saturation 
5) WhitePoint

Okay, if they are ON TOP OF what iClone's lighting can do, great.  But NOT enough if it is just Iray's handling, in addition to an IBL.
I HAVE TO POINT THIS OUT.
iClone has AO settings, HDR settings - with Bloom effects. And then its own Tone Mapper!....Not to mention then, its own GI panel.

And I see there are separate Sun Settings...er, "Sun Seetings" (which I love, leave it this way), and then Sky and Horizon Settings.  So I acknowledge I do not know the full gamut of what is there.
But Imaging-Tonemapper seems coming up short.  Brightness, Contrast, Hue!....HUE!!!!  Not just whitepoint, HUE!
FIX NOW, NOT LATER.

Speaking of Hue...There better be LUT action in there, too.  Octane has, in its imaging area, a node channel to load in LUTs, like iClone.
And, I know I can LUT in whatever I want with Photoshop.  No...I want in Iclone, in Iray plugin! 
OMG -- No excuses for another renderer to have what iClone's PBR has, and then iClone's own renderer does not have it. 

OMG x2....and a Post Processing area...this HAS TO HAVE POST PROCESSING bloom and all that glinty glare action.    

By the Sun-Seetings God, I beg you....include a robust Imaging and Post Imaging suite.
For Iray's sake, please.  Okay, I will break it to you...Iray can't do it alone...it needs iC7's magic sprinkled on top, or underneath, and then Iray on top.  
Okay, listen...it doesn't matter who is on top of who, or who's parts are where, just sandwich the 2 together so that it is a delicious meaty sandwich, with extra onion rings AND a side salad, WITH grilled chicken and avacados.
Pretty please, with a diet Pepsi. 
And where is the restroom?

Thank you.

@CtrlZ - typically, and up to this point historically, SLI does nothing for GPU rendering.  Just having 2 in system is all that is needed, like in Daz Iray.
By Kelleytoons - 6 Years Ago
TonyDPrime (5/23/2018)

@CtrlZ - typically, and up to this point historically, SLI does nothing for GPU rendering.  Just having 2 in system is all that is needed, like in Daz Iray.


So you are suggesting that if the iClone iRay follows this that you would just have to stick another GPU in your system and the renderer would take advantage of it.  Somehow.  (Because I have a 1080 I was going to sell otherwise, since I have the Titan -- but since my new PC allows for another GPU perhaps I should keep it).

But it also begs the question -- does that just double your speed?  Because if the iRay implementation comes in as I suspect it will, just cutting the time in half isn't going to be enough (now perhaps 4x or more might be significant, but if it's taking a minute or so to render a frame, 30 seconds still is unacceptable for anything other than stills).  Or is there some kind of magic "wow, you now have 20GB of GPU to render so things will go super fast!" curve point you meet?

By Postfrosch - 6 Years Ago
I'm curious as to why you think this would be a step backwards.


Hi KT
Why would that be a regression for me if I could only create naked avatars (asole without clothes) in the new CC?
I probably put it wrong.
Actually wants to know whether you can import in CC 3 for IClone 7 as before via FBX from Blender (on function Cloth, etc.).

(my way of creating in Blender has been this way:
Load FBX Body Template (provided by RL) in Blender
Clothes obj (from DAZ) and so on loading in Blender
Clothes obj to fit - select Amatur - "ctrl + p with emty groups click
Select Weigth Paints - Select Transfer Weigths - Surc: By Name Click
Select clothes
Select Export FBX (Deselect "Add Leave Bones" under "Amature"
Select Emte, Armad # mesh for export - export
Click in the CC "Cloth, etc." - open the FBX file (import clothet character) previously exported from Blender
, under DecyrptKeyFile "load the FBXKey from Bodytemplates
and then I have the avatar from Blender in the CC and can then adjust the clothes further))
I've been doing this since CC 1 (I do not have the pipeline version)
If I can not do this now in the CC 3 for IClone, then that would be a step backwards for me, because then I could bring in this program NO more clothes to the CC. That would only be possible via "CC 3.0 pipline Editon" via obj.
Therefore, my question whether in "CC for IClone - free version as before) this
"Import Clothet Character" is still possible
Greets from Germany
Postfrosch
By Kelleytoons - 6 Years Ago
Okay, but you could do EVERYTHING you do now except your last step would be to export from Blender the OBJ instead of the FBX (and then in CC3 bring in the OBJ and not even have to load in the FBXKey file).

IOW, I don't see how that would impact you at all.  As I said, I have my own concerns about this process, but from what you've said I don't see any concerns you should have.
By R Ham - 6 Years Ago
I just watched this vid about CC3.  They show clothing being imported with the greatest of ease. Oddly, they give Sketchfab as an example, rather than DAZ Studio. No mention is made of DS clothing.

Considering that RL marketing is not the least bit shy about name dropping, I wonder why they might do that.
By Kelleytoons - 6 Years Ago
Clearly Daz is a bit of a competitor to iClone -- why in heaven's name would you suspect they would promote them in any way?

"Off the record" they've said many times they will try and make the Daz clothing import process easy-peasy and it shows in the video.  I think you're reading WAY too much in the fact they chose to use a freeware program that is clearly NOT a competitor to demo their own products.
By R Ham - 6 Years Ago
Kelleytoons (5/23/2018)
Clearly Daz is a bit of a competitor to iClone -- why in heaven's name would you suspect they would promote them in any way?

"Off the record" they've said many times they will try and make the Daz clothing import process easy-peasy and it shows in the video.  I think you're reading WAY too much in the fact they chose to use a freeware program that is clearly NOT a competitor to demo their own products.

I'm not "reading" anything, KT. RL actually does have a marketing department, and they are no slouches.

Competitor? I don't think so. The two programs chose separate paths long ago. I doubt that will change.
By Kelleytoons - 6 Years Ago
But they ARE competitors, even if you don't think so (you only have to look at these forums to see a lot of folks who use Daz for rendering in iRay, which is EXACTLY what RL will be selling).

But perhaps you've never worked in marketing, as I have, or you'd understand it better.
By R Ham - 6 Years Ago
Kelleytoons (5/23/2018)
But they ARE competitors, even if you don't think so (you only have to look at these forums to see a lot of folks who use Daz for rendering in iRay, which is EXACTLY what RL will be selling).

But perhaps you've never worked in marketing, as I have, or you'd understand it better.

I believe RL marketing thinks of DS as a competitor. I suspect the pending IC addition of iRay is an indication of that - even though iRay at present is incapable of realtime animation rendering, and even though still image has never been RL's core strength, or even a minor one. iRay is just another name to drop. It will take more than iRay to move in on DS's still image turf. Marketing is just doing it's job. In animation, DS is a major non-competitor. They have turned themselves into a clearing house for the 3D model cottage industry, and done an excellent job at it too. They seem content to rest on their laurels. If they hadn't picked up iRay (not so long ago) they wouldn't even do a good job with still images. Some competitor they are.

If RL actually does produce a usable and reliable tool to import and use DS clothing, they will kick major dirt on DS, since it is almost all that DS has. And you've said they will. I haven't seen RL say it though. 
By TonyDPrime - 6 Years Ago
Kelleytoons (5/23/2018)
TonyDPrime (5/23/2018)

@CtrlZ - typically, and up to this point historically, SLI does nothing for GPU rendering.  Just having 2 in system is all that is needed, like in Daz Iray.


So you are suggesting that if the iClone iRay follows this that you would just have to stick another GPU in your system and the renderer would take advantage of it.  Somehow.  (Because I have a 1080 I was going to sell otherwise, since I have the Titan -- but since my new PC allows for another GPU perhaps I should keep it).

But it also begs the question -- does that just double your speed?  Because if the iRay implementation comes in as I suspect it will, just cutting the time in half isn't going to be enough (now perhaps 4x or more might be significant, but if it's taking a minute or so to render a frame, 30 seconds still is unacceptable for anything other than stills).  Or is there some kind of magic "wow, you now have 20GB of GPU to render so things will go super fast!" curve point you meet?



4x would require....4x GPU!
Okay, so I would suggest at minimum trying a dual-GPU setup and rendering with that before you sell it. 
And, you don't even have to wait for iClone Iray, you can see it in action in Daz Iray, now.   
Assuming you install it properly in PCIE slot, and it is able to be powered by your PSU, and it is recognized in Control Panel Device Manager/Nvidia Control Panel, etc, the render settings area of Daz will give you the option to select it as an active GPU to be used for rendering.  You can deselect it too, if you want.  What many in the Octane world do, for example, is use the main display GPU as a non-rendering GPU, and use the other for rendering, while working.
Then, when it comes time to actually let the machine just render, you can also then activate the main one (by clicking it in the menu, as a rendering GPU)
However, I wouldn't use that Iray to benchmark in absolute terms your rendering speed, because it does not have AI denoising....yet

Anyway, this is so cool and amazing talking multi-GPU....with you!!
You are in for a treat....soon you will want 4x GPU.  And it is possible, depending on how many PCIE lanes, not physical connector slots, but 'lanes' (as in peripheral capacity) your mortherboard has.
You can even USB connect GPUs to run externally from your machine with PCIE to USB3 adapters, and then you have a cool-running mini render farm, all on 1 PC.  

This is older, but I used to run 6 Titan Z, and each Titan was Dual-Core, so you had 6x2=12, and then I had Titan X just as the main mobo GPU.  In all, I could use 13 at once in Windows 7.

This is Daz on Left, and the Octane Daz Plugin on right:

https://forum.reallusion.com/uploads/images/415fb5c0-ce40-4657-9e81-cfa7.jpg

Here was a very early test runs I was doing with Indigo, when it first was testing its multi-GPU:

https://forum.reallusion.com/uploads/images/d6184047-7e37-4f67-94da-c3fb.jpg

So, it is possible.  On my main PC I use 7 Titan X Pascals now, 6 external, + 1 main display card, and in Octane are almost just as fast as 12 Titan Z cores + 1 Titan X.  Somehow, they are way faster in Iray and Indigo than the 13, I think because there is more GPU resource needed to build a scene, so it doesn't pay to keep adding, like it would in Octane.   
For me, a lower # of higher powered cards is more functional for the majority of rendering environments because it is not too demanding on the PC and power
Oh...You can bitcoin mine too, KT.  You will hash more with 2 GPU than one!  

Anyway, this all begs the question....why not use just 1 GPU on PBR and call it a day?  
Know what, it is a great question, this is what you do in UE4, but then after using Octane and Iray, you can't help but see deficiencies. 
But in the end, it just depends what your rendering output required. 
Path-trace or No-trace.  I say try dual-GPU 1st, and compare it with 2 vs 1 and see if it adds value to you or not.
By Kelleytoons - 6 Years Ago
Right now I'm in that unique position (having the 1080 -- my Alienware PC came with the 1070 which I moved into my old PC, and moved my Titan into the new one).  I've actually just not gotten the time to eBay it (when I first bought the Titan that was my intention, but now months have passed).  I suppose waiting three or (more likely) four months to see what is what with iClone iRay is okay, even if the value of the 1080 will drop dramatically in July (when the new nVidia cards are released).

But (and I realize you and I can only speculate here) if iRay for iClone does come out as I suspect and is nowhere near animation ready then just doubling my speed won't help and I will have wasted both time and money (my new PC can support two GPUs, both in power and slots so nothing more would be needed at least, but I will have wasted time getting it set up that way).  And, let's face it, we don't even know if that iRay plugin WILL support two GPUs, even if it's likely.

Now, I realize I may be WAY off base with my estimates (although I still think it's telling that RL isn't even *trying* to show animation with iRay) and I also realize everyone has a different set of acceptable animation standards, but coming from the "Real Time" environment of iClone I don't think we can say that animation is a possibility until we get typical frame rates, of ALL scenes, of under 10 seconds (that still is pretty brutal -- about three hours for 30 seconds depending on fps).  Reducing THAT in half would be at least acceptable -- you could conceive of doing an animation of 10 minutes in 15 hours of render time.  But anything more?  Just won't be reasonable.

Plus the concerns you raise are very valid -- if iRay doesn't come *close* to transparency when it compares to the render inside of iClone, but rather requires a ton of tweaking of lighting and materials, then it just isn't worth it (and what about Popcorn FX?  Sigh, the more I talk about it, the more I talk myself out of it).

I think at this point I'll wait until I see the next video, supposedly at the end of June.  Maybe that will show me enough to make an intelligent decision (which, at this point, is most likely sell the damn card and move on with my life :>Wink.
By R Ham - 6 Years Ago
TonyDPrime (5/23/2018)

Anyway, this all begs the question....why not use just 1 GPU on PBR and call it a day?  
Know what, it is a great question, this is what you do in UE4, but then after using Octane and Iray, you can't help but see deficiencies. 
But in the end, it just depends what your rendering output required. 
Path-trace or No-trace.  I say try dual-GPU 1st, and compare it with 2 vs 1 and see if it adds value to you or not.

The young man brought his car to the old engine builder. He said, "I want you to build me an engine that will go really fast!" The old man answered, "Speed costs money, son. How fast do you want to go?" PCs are probably the best hobby I've ever had. I do love the hardware. Sometimes I can forget what my original goal was. When that happens, my wallet reminds me. Smile

By illusionLAB - 6 Years Ago
My first "high end" computer cost nearly 6k, and this morning it's sitting on the bottom of my driveway waiting for the garbage collection.
By SpaceCore - 6 Years Ago
Kid morphs are a pain in CC, but this is a GREAT tutorial that I used to create a standard child base character that I can manipulate however I want now. Pretty happy with the result

https://www.youtube.com/watch?v=TJRrHHyIvCc

https://forum.reallusion.com/uploads/images/59bbb834-6cd0-488c-a39c-7459.jpg
By TonyDPrime - 6 Years Ago
Kelleytoons (5/23/2018)

Plus the concerns you raise are very valid -- if iRay doesn't come *close* to transparency when it compares to the render inside of iClone, but rather requires a ton of tweaking of lighting and materials, then it just isn't worth it (and what about Popcorn FX?  Sigh, the more I talk about it, the more I talk myself out of it).


The visual thing will be up for debate, that is for sure.  Sometimes PBR does an efficient job to the point where it just won't be needed to have ray-tracing. 
I think the vid shows this, the modeled guy looks like PBR rendering will be just fine, whereas the amazing beautiful vixen, she deserves ray-tracing.  Like, I want to be that light...reflecting on her body, making the sub-surface scatter....
It will be glorious.  But, it will be glorious for 15 seconds, and then I will want to tweak it further.  I think iC7 has a great array of visual tools, very UI friendly.  But even there it is missing a whole slew of PBR channels that Daz has (sheen, dual lobe spec, metallic flakes, etc).  UE4 has a whole bunch of shader modes, specifically for targetted textures.  In iC7, using Super tools is the workaround.  So okay, but fine, you can get a look you want end explore it further with the rest of the tools.   But with rendering, Octane's imager has Brightness, AND Exposure.  Contrast, AND Highlights...Hue, White Point, Bloom, Glare, LUTs, grain, masks, etc....

You are right -The PopcornFX part will either be a very, very pleasant surprise, or a big disappointment.

In the video the colors and lighting seem to match, and I'm like "this looks beautiful...".
Then I see that missing hand shadow, and I'm like "What is that?"....Then I pay more attention to the Tonemapper part, and I'm like, "No...Noooo....NOOOOO....NEED MORE!!!  NEEEEEED MOOOOORE!!!!!! 
Where's me Bloom...WHERE'S ME FRIGGIN' BLOOOOOM???!!!!!" 
Perhaps as this is the CC3 implemented version of Iray, and it has more limited menu options than will the iC7 one.  If so, I can see that being a design choice, fine. 
I just do not want to see what looks to be an extremely brilliant tool get down-throttled in the name of user ease. 
We are your artists.  Don't give us that 8 color Crayola box....Give us that big mega 64, 96, 152 (whatever) color one.     
By TonyDPrime - 6 Years Ago
Dupe post
By Christy0 - 6 Years Ago
CC3 Looks amazing - time I start saving up the shackles again Smile
By VirtualMedia - 6 Years Ago
Pixar Animation Studios Open Subdivision Technology?

Autodesk dated review of How & What:



Demo subdivision options? Area specific on characters?  The ears, eyes, nose, mouth and hands ran through the Pixar 'PAST'
thing which looked impressive. 

These features often get munched up in CC2 if pushed..

I get Quick Renders - it's why I IClone... However.. If CC3 designed characters that render PIXAR quality video in IC with some patience and hardware that would rock.  If it could do it in half the time of DS - Sign me up..

Any info or premonitions appreciated..
By JimmyB7 - 6 Years Ago
illusionLAB (5/23/2018)
My first "high end" computer cost nearly 6k, and this morning it's sitting on the bottom of my driveway waiting for the garbage collection.


Been there, done that, more than once LOL.

By greglh - 6 Years Ago
When will they upgrade HAIR options for African Americans?  They put in a lot of time for hair for Caucasian people, but extremely limited for other people. 
This has been the case for years.  Not only with Iclone, but other software such as Poser.   They offer all of these hair technologies, but they are all aimed for Caucasian models.   

I'd like to see them offer as part of their hairstyle series some serious variations for African Americans such as various length afros, cornrows, twist, braids, natural hair styles, ability to style those styles in wraps and other things.   

The same goes for Asian and Latino communities as well as others. 




By Kelleytoons - 6 Years Ago
The problem is the way that hair is shaped -- it's not just for African Americans, but even Caucasians with curly hair.

It's the limitation with the poly strip hair system -- opacity maps (which is what gives the "hair" the quality of actual strands) can't work for close curls.  But poly hair is about the only thing that works well in a Real Time system like iClone.

Other approaches, like fibermesh, can and do such hair, at the cost of render time (again, not an option for iClone, but perhaps for other render engines).  Another possibility is a fur render system.

I do wish iClone had its own hair system for these reasons and a lot more, but I'm also not optimistic we'll ever see (or I'll see it in my lifetime).  In the meantime you *can* try and use fibermesh conversions from Daz (they will port, but they will also be ridiculously slow in terms of render or even system resources -- I brought in a pretty nice close cut Afro that completely killed my system.  I may continue to try, though, and if I come up with anything that works I'll post it here for others to at least look at).
By TonyDPrime - 6 Years Ago
Here - these are the Tonemapping options for Iray in Daz:

https://forum.reallusion.com/uploads/images/22940764-d24a-4250-af7c-b31f.jpg

If CC3/iClone Iray imports out the coloring-lighting scheme in iClone (Hues, contrasts, brightness, saturations, toon-effects), and then *adds* the functionality shown in the demo on top, that is great. 
It would be like putting the finishing touches on the art-cake.
But if it ONLY includes those menu items to augment a flat ray-traced interpretation of lighting, mesh, and materials, then showcasing them the way they were (Exposure and Shadows) is way too limited.
Or if it's limited because it's CC3, but then iClone 7 will have more, well okay....fine. 

That's like having an audio production tool with only a 3 band EQ (Bass, Mid, and Treble), when you've worked with, and listened to, a 10 or 15-band Parametric EQs, with different Hz-Frequency settings. 

By jkwenstad - 6 Years Ago
This looks absolutely amazing, I am sold!  What would be completely mind blowing is if I could auto import the model and clothes into Substance Painter.  I know Substance has a workflow to dynamically adjust textures with UE4, if we could somehow get that integration in CC3 nobody would have a better product.  I love the fact that we can load in cloths and add weights to them, this is a huge improvement that is not easy to do right in other programs.  I've seen tuts on blender, auto-weights kinda look like crap.

I have purchased a lot of your products and ready to buy this now if I could use the current Beta version.  Working on a game that would definitely benefit from the upgrade.

Great Work!!!  Can't wait to get my hands on a copy!!!
By dogged2003 - 6 Years Ago
Excellent!
Make the net normalization:
Edited, changed the model - then click on the normalization of the net for the resulting model.
That clothes would not be deformed. Distortions are clearly visible on clothing: swimming trunks, bras, shales.
https://forum.reallusion.com/uploads/images/b144b230-98e6-4d22-9527-4d91.jpg
By danlcort7 - 6 Years Ago
really , not word !

you become crazy ! 
it is the best idea to stay in touch  with you.

every time you released good  things and the best for us.

we feel free to make what ever in model 3d 

best regard 
thanks so much
By TumbleweedGamer - 6 Years Ago
"If you are the iClone 7 users, you will get a free copy of CC3 for iClone when CC3 launches."  Thats my favorite sentence in the post :-)
By Ellessarr - 6 Years Ago
Hello, i'm new here but i'm really very interested on that character creator 3.0, but i had a question:
since character creator 3.0 will be a "stand Alone for peoples without Iclone, it's means which i will be able to "export" characters created on it to fbx or obj without need the 3dexchange to export or it will still need the 3xechange to export?

Another question if i buy the Iclone and get the "free 3.0" i will be able to export the characters to my engine without 3dexchange?? or need it to export them??? only the character not animation,

How will be the 3dexchange after that new 3.0, he will be to export animations only from the iclone??? i means to export to game enginers like unreal, 

Anyway looking foward to it.
By R Ham - 6 Years Ago
TumbleweedGamer (5/26/2018)
"If you are the iClone 7 users, you will get a free copy of CC3 for iClone when CC3 launches."  Thats my favorite sentence in the post :-)

I hear you loud and clear.
By vidi - 6 Years Ago
For Remember

Miranda (RL) (2/22/2018)
Yes! There will be a bone editing tool, and auto rig function, which implies developers & artists are able to free sculpt the character without worrying about the compatibility issues because of body scale change.

vidi (2/18/2018)
[quote]OBJ import + Auto Skin + Skin Weight Editing


That sounds so great for me ,maybe RL could implement a Bone editing tool, too ?
For e.g. adjusting Eyes and maybe an "adjust rigging to shape" function. 

I hope it will come soon Cool


but I can not read something of bone editing in the Roadmap Ermm

How does CC3 Pipeline EditionCC3 Pipeline Edition increase your productivity with its pipeline functions?
  • :
  • Content CreationContent Creation:
    • : Sculpt and paint, round trip ZBrush editing via GoZ. Character auto-skinning that works regardless of differences in proportions.
    • GoZGoZ: Sculpt and paint, round trip ZBrush editing via GoZ. Character auto-skinning that works regardless of differences in proportions.
    • : Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
    • Auto-Skin Weighting for ClothesAuto-Skin Weighting for Clothes: Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
    • : Refine the auto-skinned cloth with a spectrum of weight editing tools.
    • Skin Weight EditingSkin Weight Editing: Refine the auto-skinned cloth with a spectrum of weight editing tools.
    • Character RetopologyCharacter Retopology
    • : FBX, OBJ
    • Export File FormatExport File Format: FBX, OBJ
    • :
    • Level of Detail (LOD)Level of Detail (LOD):
      • Polygon Optimization: Reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.
      • Polygon Optimization: Reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.
      • Remeshing: Merge all of the geometry and UV maps to ensure minimal draw call without sacrificing visual quality.
      • Remeshing: Merge all of the geometry and UV maps to ensure minimal draw call without sacrificing visual quality.



        By blackhawk - 6 Years Ago
        3d scan to CC: How will this work?
        By danlcort7 - 6 Years Ago
        thanks for answer  me
        only I need to buy ZBrush

        best regard 
        Daniel.
        By jkinser410 - 6 Years Ago
        any option for giving characters different colored eyes coming?  
        By Lord Ashes - 6 Years Ago
        Ellessarr (5/26/2018)Another question if i buy the Iclone and get the "free 3.0" i will be able to export the characters to my engine without 3dexchange?? or need it to export them??? only the character not animation

        When exporting out of CC2 the export is limited by, as far as I know, your version of 3DXChange (although you don't need to open 3DXChange to process the output). For example, I have iClone 7 Pro and 3DChange 7 Pro so when I try to use CC2 to export in FBX format, the action is denied because Pro version only can export in OBJ format. I guess there is the possibility that it is based on the iClone version as opposed to the 3DXChange version but I doubt it...3DXChange has always been the Import/Export tool and thus I am fairly sure it is the 3DXChange version that CC2 uses. I anticipated that the same will be true for CC3 and thus you will need 3DXChange to export from CC.
        (If anyone knows otherwise...please correct me) 
        By Rampa - 6 Years Ago
        Lord Ashes (5/27/2018)
        Ellessarr (5/26/2018)Another question if i buy the Iclone and get the "free 3.0" i will be able to export the characters to my engine without 3dexchange?? or need it to export them??? only the character not animation

        When exporting out of CC2 the export is limited by, as far as I know, your version of 3DXChange (although you don't need to open 3DXChange to process the output). For example, I have iClone 7 Pro and 3DChange 7 Pro so when I try to use CC2 to export in FBX format, the action is denied because Pro version only can export in OBJ format. I guess there is the possibility that it is based on the iClone version as opposed to the 3DXChange version but I doubt it...3DXChange has always been the Import/Export tool and thus I am fairly sure it is the 3DXChange version that CC2 uses. I anticipated that the same will be true for CC3 and thus you will need 3DXChange to export from CC.
        (If anyone knows otherwise...please correct me) 

        That is the correct assumption.
        It will be the same with "CC3 for iClone". You will need 3DXchange 7 Pipeline.
        It will be different for "CC3 Pipeline Edition". It can export FBX directly (and do a bunch of other cool stuff) without any other software. It is a standalone that costs money. Note that "Pipeline" is used in the name, as it has always denoted export in animated formats.
        By Ellessarr - 6 Years Ago
        Rampa (5/27/2018)
        Lord Ashes (5/27/2018)
        Ellessarr (5/26/2018)Another question if i buy the Iclone and get the "free 3.0" i will be able to export the characters to my engine without 3dexchange?? or need it to export them??? only the character not animation

        When exporting out of CC2 the export is limited by, as far as I know, your version of 3DXChange (although you don't need to open 3DXChange to process the output). For example, I have iClone 7 Pro and 3DChange 7 Pro so when I try to use CC2 to export in FBX format, the action is denied because Pro version only can export in OBJ format. I guess there is the possibility that it is based on the iClone version as opposed to the 3DXChange version but I doubt it...3DXChange has always been the Import/Export tool and thus I am fairly sure it is the 3DXChange version that CC2 uses. I anticipated that the same will be true for CC3 and thus you will need 3DXChange to export from CC.
        (If anyone knows otherwise...please correct me) 

        That is the correct assumption.
        It will be the same with "CC3 for iClone". You will need 3DXchange 7 Pipeline.
        It will be different for "CC3 Pipeline Edition". It can export FBX directly (and do a bunch of other cool stuff) without any other software. It is a standalone that costs money. Note that "Pipeline" is used in the name, as it has always denoted export in animated formats.

        hmm them if i get it right i will be able to export the fbx model from cc3 to the unreal engine without need the 3dxchange, i just need create the model and throw them throw it into unreal but if i need export it to iclone i will need the 3dxchange?? or i can export it to iclone but from the "iclone to the engine i wiill need the 3dxchange, like i create a model then throw it to unreal them if i need to make the animations in the iclone i gonna need use the 3dxchange to export to iclone them animate it in iclone them to export the animation to iclone i will need the 3dxchange too??

        That is how it gonna work?
        By hj - 6 Years Ago
        There will be a bone editing tool, and auto rig function, which implies developers & artists are able to free sculpt the character without worrying about the compatibility issues because of body scale change.


        We need this to work properly with ZBrush GOZ.

        or we have for example the same problems as now with facial changes and eye positions.

        or problems with the moth creator and animator

        https://forum.reallusion.com/uploads/images/7a1a89bf-3aa1-4750-b84c-6bf6.jpg


        https://forum.reallusion.com/uploads/images/dbb4388d-a379-4e04-ab34-5f12.jpg


        Hans jörgen
        By jasondalycan - 6 Years Ago
        Hi All,
        One question I have is that with the already built-in PBR capabilities of iClone why is an Iray rendering plugin required?  I found the results of the Octane Render plugin to be substandard (slow and very buggy) thus I'm wondering what value an Iray plugin brings in light of the fact that PBR is natively supported?
        By Kelleytoons - 6 Years Ago
        jasondalycan (5/27/2018)
        Hi All,
        One question I have is that with the already built-in PBR capabilities of iClone why is an Iray rendering plugin required?  I found the results of the Octane Render plugin to be substandard (slow and very buggy) thus I'm wondering what value an Iray plugin brings in light of the fact that PBR is natively supported?


        Far be if for me to be an iRay apologist (sigh) but I think the idea is that iRay can do a LOT of things the present render engine can't.  Mirrors for one thing, but even just such things as subsurface scattering (so very important for skin) and other things the current renderer will NEVER be able to do.  Personally I think the idea of hanging iRay off of iClone makes about as much sense as making Photoshop do animations (which it *can* do, but shouldn't) but some folks here (who will remain nameless -- because they will jump right in <g>Wink believe the iRay plug will be so fast it will rival even the native renderer speed (and if you believe that I have some land here in Florida I'd like to sell you).
        By Peter (RL) - 6 Years Ago
        Ellessarr (5/27/2018)

        hmm them if i get it right i will be able to export the fbx model from cc3 to the unreal engine without need the 3dxchange, i just need create the model and throw them throw it into unreal but if i need export it to iclone i will need the 3dxchange?? or i can export it to iclone but from the "iclone to the engine i wiill need the 3dxchange, like i create a model then throw it to unreal them if i need to make the animations in the iclone i gonna need use the 3dxchange to export to iclone them animate it in iclone them to export the animation to iclone i will need the 3dxchange too??

        That is how it gonna work?


        If you purchase the Standalone version of Character Creator 3 Pipeline then you will be able to export FBX and OBJ directly without requiring 3DXchange 7 Pipeline.

        If you are using "Character Creator 3 for iClone" then you will still need 3DXchange 7 Pro to be able to export OBJ or 3DXchange 7 Pipeline to export both OBJ and FBX.
        By TucsonDoobie - 6 Years Ago
        What? A dream so I don't have to buy CLO! w00t
        By SeanMac - 6 Years Ago
        @Peter Thanks for that. I have been searching and searching the marketing info to find some detail on the differences between the CC for iClone, the standalone CC and the Pipeline edition.

        Would you mind also detailing any other differences that so far have not been announced on these three - if indeed there are three versions.

        Home Built in Coolermaster ATX case with GigabyteGA-Z170X-GAMING 7 MoBo, i7-6700 @ 3.4 Ghz, Asus GeForce GTX 1080 Ti GraphicsCard, 32Gb DDR4 RAM, an Acer CB241HQK  & a Samsung S24D300 monitor, Huion H610Pro Graphics Tablet, Kinect v2, Logitech C920 Webcam, Win 10 64 Bit OS

        By LP_movies/tvs - 6 Years Ago
        If you purchase the Standalone version of Character Creator 3 Pipeline then you will be able to export FBX and OBJ directly without requiring 3DXchange 7 Pipeline.

        If you are using "Character Creator 3 for iClone" then you will still need 3DXchange 7 Pro to be able to export OBJ or 3DXchange 7 Pipeline to export both OBJ and FBX. 

         so if  you got   3dXchnage7 pipeline   has all the  same as the stanalone cc3
        By Kelleytoons - 6 Years Ago
        At least according to what Miranda wrote, the complete version of CC3 isn't *quite* the same as what we will all get for free, even if you have XChange Pipeline.  For one thing, the complete one does some weight mapping, IIRC, that CC3 "lite" doesn't do.  Or some such useful thingee (you can look it up here).

        Personally I can't imagine anyone not wanting the full version, particularly at a "member's club" price, but that's just me.
        By larryjbiz - 6 Years Ago
        You think the CC3 GOZ funtion will work with ZBrush Core?
        By LP_movies/tvs - 6 Years Ago
        thank for the info Kelleytoons I know I get the pipeline one  but wanted to make sure before I buy
        By LP_movies/tvs - 6 Years Ago
        thank for the info Kelleytoons I know I get the pipeline one  but wanted to make sure before I buy
        By Ellessarr - 6 Years Ago
        Peter (RL) (5/28/2018)

        If you purchase the Standalone version of Character Creator 3 Pipeline then you will be able to export FBX and OBJ directly without requiring 3DXchange 7 Pipeline.

        If you are using "Character Creator 3 for iClone" then you will still need 3DXchange 7 Pro to be able to export OBJ or 3DXchange 7 Pipeline to export both OBJ and FBX.

        thank you for the answer, I still have another question:
        I buying the the iclone 7+ 3dxchange 7 pipeline after the release of the CC 3? i will still get the cc3 for free or after it release i have to buy it separated like the the others products, He's still coming for free from Iclone 7 or after it release will be a full stand alone and you have to buy it separated??

        really thanks for all the support and looking forward for it.
        By mr_vidius - 6 Years Ago
        Miranda (RL) (5/22/2018)
        Hello Everyone!

        Ever since the February release of the 2018 Roadmap, we have received a lot of your feedbacks, which were taken very seriously and with with much appreciation.  And we look forward to additional feedbacks!

        Work-In-Progress 1

        In Work-In-Progress 1, we looked at how Character Creator 3 (CC3) represents Quality Production



        Visit the Work In Progress 1 for full information.


        Product Announcement & FAQ

        The following information may be helpful to you. Feel free to reply to this forum post with additional inquiries.
        1. Launch date of Character Creator 3: 2018 Q3
        2. The official edition & plugin of Character Creator 3:
          • Character Creator 3 Pipeline Edition (List Price: $199 USD)
          • Character Creator 3 for iClone (CC3 for iClone is the add-on for iClone 7- not for sale)
          • Iray Plugin (List Price: TBA)
        3. If you are the iClone 7 users, you will get a free copy of CC3 for iClone when CC3 launches. What are the benefits you will get from CC3 for iClone?
          • Quad Face Character Base for Optimal Results: New topology is 100% quad mesh, ready for subdivisioning and mesh editing. Enhanced mesh and enhanced high-res texture detail for hands and feet.
            *The mesh of CC3 character base is subject to change at the final release
          • Advanced Mesh Editor: Ability to edit mesh in vertex, poly, element, or brush push & pull select mode.
          • Partial Conforming: Ability to define sub-mesh elements (or selected vertices) as hard mesh items, such like buckles, ammo pouches, or armor plates.
          • Post Production: Camera, atmosphere, pose and so on, can now be saved for further editing.
          • Export: Export game-friendly characters with low-poly mesh and reduction in bone count.
          • Compatible with 3DXchange 7: You can directly export OBJ or FBX format from CC3 for IC depending on which edition of 3DXchange 7 you own.
          • Easy Upgrade: If you are looking for pipeline functions, you can choose to upgrade to CC3 Pipeline Edition without having to uninstall the application.
        4. How does CC3 Pipeline Edition increase your productivity with its pipeline functions?
          • Content Creation:
            • GoZ: Sculpt and paint, round trip ZBrush editing via GoZ. Character auto-skinning that works regardless of differences in proportions.
            • Auto-Skin Weighting for Clothes: Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
            • Skin Weight Editing: Refine the auto-skinned cloth with a spectrum of weight editing tools.
          • Character Retopology
          • Export File Format: FBX, OBJ
          • Level of Detail (LOD):
            • Polygon Optimization: Reduce the polygon count while retaining its original shape and UV data to maintain its original look while gaining significant performance improvements.
            • Remeshing: Merge all of the geometry and UV maps to ensure minimal draw call without sacrificing visual quality.
        5. How does Iray work with CC3?
          • Iray will be an independent plugin, which can be used for iClone 7, CC3, and CC3 for iClone.
        6. How does CC3 handle the projects, characters and content assets created by CC2?
          • All projects, characters, content assets will be compatible with CC3.
          • There will be a conversion process when loading assets created with CC2.

        Reallusion Team


        Miranda,

        this does look promising. but...  what about facial creation? if your going to have the ability to create even more impressive characters
        what about that all important "face"? example: what if I wanted to make a character with my face on it, or even my girlfriends face.. currently, I can't do that for a CC
        character because I need to buy the expensive pipeline for CT8. I don't even use CT8. and when backup/maintance time comes.. it's being deleted from my drive. 
        another question.. why should I need to buy "the pipeline" of anything if I am ONLY USING AN RL PRODUCT? I don't use DAZ, or UNITY, or any other products other than ICLONE.
        and it seems like a screw job that I would have to buy a pipeline to do something that could always been done in iclone before.  and so..

        1). will CC3 have the facial creation without needing a pipeline screw job?

        2) will I be required to be online (so I don't get water marks) when sending a character between CC3 and IC7?

        I'm hoping to get the straight answer from you. I know I won't get one from Peter. he gives the run around all the time. 

        thank you,
        Vidius  


        By Kevin L - 6 Years Ago
        You think the CC3 GOZ funtion will work with ZBrush Core?                               

        I have looked into this and Zbrush Core doesn't support this function, maybe in the future, they will add this functionality that would be great.
        By pcdude40 - 6 Years Ago
        Kelleytoons (5/22/2018)
        I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster (meaning, not practical for production animation work).  If this is this is the case no one here should get TOO excited about such things as, say, sub-surface scattering.

        That said, CC3 looks very promising.  I have three or four concerns but they would be more appropriate to point out in a beta process which almost surely has passed (if we are indeed talking about, say, October for the release of this then they are already in serious beta).


        I thought it did show a short animation clip. Was it not using the iRay plugin for the animation?
        By TonyDPrime - 6 Years Ago
        pcdude40 (5/30/2018)
        Kelleytoons (5/22/2018)
        I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster (meaning, not practical for production animation work).  If this is this is the case no one here should get TOO excited about such things as, say, sub-surface scattering.

        That said, CC3 looks very promising.  I have three or four concerns but they would be more appropriate to point out in a beta process which almost surely has passed (if we are indeed talking about, say, October for the release of this then they are already in serious beta).


        I thought it did show a short animation clip. Was it not using the iRay plugin for the animation?


        It didn't look like it, for that parachuting guy....If it was, it wasn't really able to showcase raytracing's finer goodies vs real-time PBR. 
        I think we might find there are going to be scenes/art styles where Iray will add little, say like for a toon guy like that.  In these cases PBR,and any embilshments it receieves through later development, is going to be a fine choice for rendering your scene.
        But...in the case of the Daz-like Delicious Princess, where you want and need to see the light bouncing against that luscious little flower, I think it will be a bigger advancement as far as rendering realism.
        I can't FBigGrinBigGrinBigGrining wait for it, myself.

        By larryjbiz - 6 Years Ago

        I have looked into this and Zbrush Core doesn't support this function, maybe in the future, they will add this functionality that would be great. 
        Edited
        Yesterday by Kevin L


        Thank you for your reply. I guess it wouldn't be too cost efficient for them.
        THanks again 
        By LookingGlassGraphics - 6 Years Ago
        Hello, how are you? Here are some kids I managed to create with CC2 , Kids. Bundle , but I do agree that a kid present would be nice.
        By larryjbiz - 6 Years Ago
        So I'm guessing with Zbrush Core I could still do my mesh adjustment just have to import export outside of cc3
        TheJ
        By kmitchell.12catblackstudios - 6 Years Ago
        I bought the full pipeline bundle does that mean i have to pay another 200 for the Goz and other features? 
        By Mr_Squarepeg - 6 Years Ago
        kmitchell.12catblackstudios (6/1/2018)
        I bought the full pipeline bundle does that mean i have to pay another 200 for the Goz and other features? 


        No you will not have to pay another 200 dollars. I think the first post has more info Smile
        By dogged2003 - 6 Years Ago
        Hello!
        It indicates a huge problem, from 06.30 to 06.52.
        The reasons for this problem: from 07.23 to 08.54.
        And the ways of its solution, from 08.55 to 09.33.
        It is necessary to automate the solution of this problem. Can apply a special texture, for visual inspection. Vertical lines should remain vertical, horizontal - horizontal. Stretching and contraction should be smooth.
        By Miranda (RL) - 6 Years Ago
        Hi everyone, 

        Many users are curious about the hardware support of Iray Plugin and how it works in iClone/CC3, please find our comments below. 

        Hardware Support
        1. Iray supports any number or combination of NVIDIA CUDA GPUs and CPUs running within the same machine and gives you control over which are being used for rendering. Reallusion Iray Plugin is fully inherited with NVIDIA Iray’s flexible hardware rendering settings, so users can specify their CPU and GPUs resource for Iray rendering.
        2. AMD graphics card is not supported in this architecture. 
        3. NVIDIA CUDA GPUs System requirements
          • GPUs of CUDA compute capability 3.0 and higher are supported
          • The driver needs to support CUDA 9.0
        4. Reference: NVIDIA Render Performance Benchmark
        https://forum.reallusion.com/uploads/images/54462b7b-eed2-46a4-8e3f-885e.jpg

        Example: a system with two NVIDIA GTX-1080 graphic cards almost doubled the render speed.
        https://forum.reallusion.com/uploads/images/b2931c36-5cc6-4eb4-8e22-bc54.jpg


        Animation Rendering

        Animation rendering is supported by Iray PlugIn for iClone & CC3, you can see the image sequence output from the image below.
        Differ from Indigo Plugin, there is no need to export huge amount of frame-by-frame scene data before rendering.
        https://forum.reallusion.com/uploads/images/4ef69b22-2fc0-4196-9806-9053.jpg

        https://forum.reallusion.com/uploads/images/4908f591-75e3-4297-99a2-1d24.png


        Lighting and Shadow

        iClone uses a special treatment of real-time lighting and shadow by casting shadow via Shadow Caster without a light. It allows to turn off shadow for a specific light.
        Iray is a raytracer system with true physically based rendering, which means that any light, emissive mesh, even IBL can cast shadow. In other words, there won’t be any shadow appears if there is no light source exists.

        Example: it shows iClone can turn off shadow, but Iray can't.
        https://forum.reallusion.com/uploads/images/8ef0b0c1-c393-4165-8e57-9f64.gif

        Example: It shows iClone can purely cast shadow using shadow caster, while Iray can't do it without a light source. It explains why you see the shadow difference in WIP 1 video.
        https://forum.reallusion.com/uploads/images/6ccae5f2-2c80-43c7-9b6b-4a5e.gif


        Supported iClone Post Effects

        In the the first Iray PlugIn release, we will focus on Iray’s photorealistic rendering, iClone camera and light mapping, as well as the full MDL material support. We do hope we can deal with other post effects like LUT, HDR, or NPR in the future development. 

        By Miranda (RL) - 6 Years Ago
        For those who still confuse with the editions and differences Smile
        1. There are two CC editions, CC3 Pipeline Edition and CC3 for iClone
        2. CC3 Pipeline Edition and CC3 for iClone supports all CC2 functions 
          *Please be noted that CC2 character can be exported as IC6-compatible or IC7-compatible iAvatar, while CC3 character is compatible with IC7 only
        3. CC3 Pipeline Edition allows to export FBX and OBJ file, while the export ability of CC3 for iClone depends on which edition of 3DXchange 7 you own
        4. Some functions such as Auto-skin weighting, GoZ and LOD are supported in CC3 Pipeline Edition only, which implies that CC3 for IC plus 3DXchange Pipeline is not equal to CC3 Pipeline Edition
        5. All iClone 7 users can get a free copy of CC3 for iClone, no matter you've already bought it, or are going to buy it

        We will check the other questions and requests, and get back to you next week, thanks everyone!

        By Rogue Anime - 6 Years Ago
        WOW! Sure am glad I don't have an AMD card....Whistling   ~V~
        By Kelleytoons - 6 Years Ago
        Val,

        There is that, but also I am not at all convinced still that iRay can be used for animation (at least practically).  I think it's VERY telling that the example file Miranda shows rendered as an animation was rendered at 320x240.  That tells me that trying to render a test at anything other than a ridiculously small size would take too long even for RL to do (my gut is telling me it took several hours -- and with multiple GPUs.  Multiply that by a factor of 8 or more and you have for just one avatar standing there perhaps 8-12 hours...).

        I hate to be right all the time, but iRay just doesn't seem at all practical to me.  I'm sure there will be some (many?) here who are willing to put up with insanely long render times for it, but not this camper.

        By kmitchell.12catblackstudios - 6 Years Ago
        HeadClot (6/1/2018)
        kmitchell.12catblackstudios (6/1/2018)
        I bought the full pipeline bundle does that mean i have to pay another 200 for the Goz and other features? 


        No you will not have to pay another 200 dollars. I think the first post has more info Smile


        That's what I read and it still was not clear if 3 is a free upgrade from 2 if I own the game dev pipeline already. I understand that the IClone users will get the base one but as for the full pipline owners is this free as well or is there an upgrade fee. That's my concern. 
        By justaviking - 6 Years Ago
        Miranda (RL) (6/1/2018)

        AMD graphics card is not supported in this architecture. 



        Animation rendering is supported by Iray PlugIn for iClone & CC3, you can see the image sequence output from the image below.

        Differ from Indigo Plugin, there is no need to export huge amount of frame-by-frame scene data before rendering.



        Lighting and Shadow

        iClone uses a special treatment of real-time lighting and shadow by casting shadow via Shadow Caster without a light. It allows to turn off shadow for a specific light.

        Iray is a raytracer system with true physically based rendering, which means that any light, emissive mesh, even IBL can cast shadow. In other words, there won’t be any shadow appears if there is no light source exists.

        Example: It shows iClone can purely cast shadow using shadow caster, while Iray can't do it without a light source. It explains why you see the shadow difference in WIP 1 video.



        Supported iClone Post Effects

        In the the first Iray PlugIn release, we will focus on Iray’s photorealistic rendering, iClone camera and light mapping, as well as the full MDL material support. We do hope we can deal with other post effects like LUT, HDR, or NPR in the future development. 



        A - Doesn't support AMD cards, but an "AMD system" should still be able to run Iray.  It will run (fully featured) on the CPU, just a lot more slowly.

        B - Definitely good news.  It will very interesting to see how well that works in practice.  Cautiously optimistic (ignoring the actual rendering time itself).

        C - Good explanation of what some people observed in WIP 1.  Thanks.

        D - Thanks for the useful information, and proper setting of expectations.
        By wires - 6 Years Ago
        kmitchell.12catblackstudios (6/1/2018)
        HeadClot (6/1/2018)
        kmitchell.12catblackstudios (6/1/2018)
        I bought the full pipeline bundle does that mean i have to pay another 200 for the Goz and other features? 


        No you will not have to pay another 200 dollars. I think the first post has more info Smile


        That's what I read and it still was not clear if 3 is a free upgrade from 2 if I own the game dev pipeline already. I understand that the IClone users will get the base one but as for the full pipline owners is this free as well or is there an upgrade fee. That's my concern. 


        As Miranda posted here:
        Some functions such as Auto-skin weighting, GoZ and LOD are supported in CC3 Pipeline Edition only, which implies that CC3 for IC plus 3DXchange Pipeline is not equal to CC3 Pipeline Edition

        This means that the CC3 Pipeline version needs to be purchased to access all options. If you don't want any of the options listed above then the iClone Pipeline version with the free CC3 upgrade is all that you need.

        By TonyDPrime - 6 Years Ago
        Hmm...I know we saw 320 x 240, but I'm willing to bet 1080p will be within an expected 'norm' .  Any render, for example, that I've done on Octane takes about 6-10 seconds a frame @1080p, with 6 Pascal GPU.  that includes with denoiser.  Any notion that Octane denoiser is instantaneous, @1080p, is not the case.  I use it, forums speak of it, and developers confirm it is not the case.  
        So, the idea that ANY *raytrace* renderer will do 1-2 seconds @1080p is just not going to be feasible now with current GPU technology, in any case of rendering.

        HOWEVER - What is definitely very encouraging is the iterations setting + Denoiser Iterations settings shown.  This is very good news, because it means, like the 3DS Max Iray plugin, you can set a small sample/iteration target setting, say 10,  and then have the denoiser kick in at 10 iterations, for an 'upon completion' denoise mode.  This is where, with multi-GPU, I have experienced a 6-10 second render time per-frame, at 1080p.
        And yes, if too long, use iClone realtime PBR, UE4, Unity....it's not like Iray will 'turn off' your ability to use it.  But yes, for RayTrace, this is the reality of where the technology is, now....
        The reason I say all this is that 6 seconds for a 1080p iClone Iray render would not be a fail by ANY stretch of the imagination.  It would be, quite the contrary...A HUGE win.
        I mean, do I want it to be 1 second? - YES.  Do I like that UE4 renders MULTIPLE 1080p frames per-second? HELL YES!...
        But not until RTX will anything bring us that.  And unfortunately, at a cost of 3-4 Volta cards in your rig.
        By TonyDPrime - 6 Years Ago
        @Miranda(RL) - thanks for the feedback to comments in this thread.  I myself was initially disappointed by the smaller # sliders for tonemapping. 
        I have since come to realize that what will actually be the biggest breakthrough is allowing us to use multiple LUTs on an Iray rendered image.  As that would negate the need for more image-shaping sliders.
        Please consider LUTs as part of the initial Iray release.
        Thanks!

        By Kelleytoons - 6 Years Ago
        Tony,

        Let's be generous here and take your optimistic (which I think are, particularly for only one GPU) figures -- six seconds per frame.  10 frames a minute is our top speed and we'll even say 24fps is our goal (although nowadays it's FAR more realistic to use 60fps for any digital delivery platform, or at least 30fps).

        Rendering 20 seconds an hour would have been GREAT about 20 years ago.   Nowadays to wait 10 hours for a a few minutes of animation is ridiculous, not when you can get great looking stuff in a fraction of that time.  As I pointed out MUCH earlier (when this was first announced) we're not even talking about a final render (because I don't care how close you get with a preview using iClone's native one, you'll still have to render at least once or twice more to get it right). 

        But here's the big problem (and one that RL doesn't even seem to want to address, the elephant in the room): without a render queue you're really screwed.  Do you really want to be at the mercy of a single render pass when you might be at work (you poor slobs :>Wink or asleep.  You will waste precious hours because the best iClone can do is that one render.  AND without the ability to use a render farm you are also tying up your machine (in many cases folks ONLY machine capable of doing this) because once you start your render you won't be able to do anything else.

        Sorry -- but iRay sounds pretty crappy to me, and I knew all along the times would be this way (frankly, I think they'll even be a bit worse).  I predict now (and I'll be right again.  Sigh) that we'll see folks here put out a precious 10-20 second animation showing how wonderful it is and we'll NEVER see anyone using iRay for a full movie (one of at least three of four minutes, one that tells a complete story).  Not in my lifetime.


        By TonyDPrime - 6 Years Ago
        Kelleytoons (6/1/2018)


        But here's the big problem (and one that RL doesn't even seem to want to address, the elephant in the room): without a render queue you're really screwed.  Do you really want to be at the mercy of a single render pass when you might be at work (you poor slobs :>Wink or asleep.  You will waste precious hours because the best iClone can do is that one render.  AND without the ability to use a render farm you are also tying up your machine (in many cases folks ONLY machine capable of doing this) because once you start your render you won't be able to do anything else.



        I am curious about this point, can't you just render a certain range of frames, in different batches, on your own manually, such that you can utilize the PC as you wish?  I know what you are talking about, I use my own method in Octane.
        (ie you have 5,000 total, so you render 1-1000 in one pass, then later 1001-3000, then later 3001-4000, etc.)


        By justaviking - 6 Years Ago
        TonyDPrime (6/1/2018)
        Kelleytoons (6/1/2018)

        But here's the big problem (and one that RL doesn't even seem to want to address, the elephant in the room): without a render queue you're really screwed.  Do you really want to be at the mercy of a single render pass when you might be at work (you poor slobs :>Wink or asleep.  You will waste precious hours because the best iClone can do is that one render.  AND without the ability to use a render farm you are also tying up your machine (in many cases folks ONLY machine capable of doing this) because once you start your render you won't be able to do anything else.


        I am curious about this point, can't you just render a certain range of frames, in different batches, on your own manually, such that you can utilize the PC as you wish?  I know what you are talking about, I use my own method in Octane.
        (ie you have 5,000 total, so you render 1-1000 in one pass, then later 1001-3000, then later 3001-4000, etc.)


        Well, sure.  You could render a segment each evening.  But that hardly supports a quick turn-around on the project, and really makes the "real time" marketing spin hard to believe.

        That is part of the reason I finally posted a request in Feedback Tracker for a "render license."  (I posted about it numerous times in the forum, but now it's official.)
        https://www.reallusion.com/FeedBackTracker/Issue/Offer-a-low-cost-Render-only-license-for-use-on-additional-computers
        Of course, if you ownly own one computer, then the render-license won't be much help, but I think a lot of iClone users do have access to more than one computer.

        By Kelleytoons - 6 Years Ago
        Folks who have never used a render queue or farm have no real understanding but let me try and explain -- if you send a job (or several) to the queue you no longer worry about it.  That queue can be paused, of course, but it renders and you do whatever else you want.

        If you try and manage it yourself you can't possibly be as efficient -- for one thing, your computer may finish and sit there, not working, for minutes (or even hours).  Or if you suddenly decide you have to do something else in iClone you'd have to stop the render, and then see how far you got and restart it again at that point (again, SO inefficient).  And don't get me started on multiple computers -- while you could assign one computer to render the first 100 frames, what if it gets finished before the second one (that is doing the next 100)?  What if one computer is a lot slower than the other?  Do you assign 100 frames to the first and then, um, 50 to the second?  But what if the second renders a part of the animation that doesn't take as long to render -- now it's waiting on the first?  But the first is done and now you have to figure how soon the second will finish and you start it at 200, but then the second gets done and... it's ridiculous (and that's only two computers).  

        But you guys all know this -- you use computers that have multiple cores.  Imagine how awful it would be if you had to wait on a process until the first core was finished, or you could only assign a project to one core at a time?  You don't even think about this -- you just say "render" (or process, or "do" or whatever it is you need done) and the computer manages the rest.  That's the way a render queue should work -- take whatever resources you have and manage them accordingly.
        By TonyDPrime - 6 Years Ago
        Kelleytoons (6/1/2018)


        Sorry -- but iRay sounds pretty crappy to me, and I knew all along the times would be this way (frankly, I think they'll even be a bit worse).  I predict now (and I'll be right again.  Sigh) that we'll see folks here put out a precious 10-20 second animation showing how wonderful it is and we'll NEVER see anyone using iRay for a full movie (one of at least three of four minutes, one that tells a complete story).  Not in my lifetime.



        Okay, I'm going to kind of agree with this-
        Look at the rendering of the cubes with the shadows.  Now the point was to explain why there are differences between iClone's own render and then an iRay render. 
        But, KT, did you see how slow those cubes are rendering.  I am in fact surprised by that, because the image does not look that big.  Whereas, the WIP video the image of the avatar looked much faster.  Something's disjointed here.  I think different machines with different GPU arrangements will perform much differently, like in Octane.  So I think it's easy for us to speculate in either direction, and somewhat be correct in the speculation in either case.
        Like, "not in my lifetime" to someone who uses Octane translates to, "not in my lifetime with mycurrent rig...."  

        But this much we do know...she says they 'hope' that they will have LUT, HDR Bloom, and NPR (Toon Shader, I guess).  No mention of PopcornFX...
        Almost like the assumption is not "Iray is going to be the best it can for iClone", it's more like, "Iray will indeed be better than Indigo was"


        By danlcort7 - 6 Years Ago
        I Ray like Indigo , to waste many time for render 1 minutes , oh , we hope a new update to get faster a good render with another software really with all my respect who people that use Indigo or Ray ,I  keep on for rendering to  old school way ,.what do you think folks ?
        By Ellessarr - 6 Years Ago
        Miranda (RL) (6/1/2018)
        For those who still confuse with the editions and differences Smile
        1. There are two CC editions, CC3 Pipeline Edition and CC3 for iClone
        2. CC3 Pipeline Edition and CC3 for iClone supports all CC2 functions 
          *Please be noted that CC2 character can be exported as IC6-compatible or IC7-compatible iAvatar, while CC3 character is compatible with IC7 only
        3. CC3 Pipeline Edition allows to export FBX and OBJ file, while the export ability of CC3 for iClone depends on which edition of 3DXchange 7 you own
        4. Some functions such as Auto-skin weighting, GoZ and LOD are supported in CC3 Pipeline Edition only, which implies that CC3 for IC plus 3DXchange Pipeline is not equal to CC3 Pipeline Edition
        5. All iClone 7 users can get a free copy of CC3 for iClone, no matter you've already bought it, or are going to buy it

        We will check the other questions and requests, and get back to you next week, thanks everyone!


        thanks for the patient and for the answers.
        Now i have only one question.

        since the pipeline and the iclone versions are "2 different versions" the question is if i buy the pipeline version first them later decide to buy the iclone, this means which i will ending with 2 different CCs?
        And if i use the pipeline version and export it to iclone that "features which are exclusive for the "pipeline version" will work with the iclone like the autoskin and the lod, they will be carried to the iclone and to another program like a game engine like unreal, or that features only goes direct to others programs and ca't be carried to the iclone??

        another good question could be like if i buy first the iclone and use the cc version for iclone and later i decide to buy the pipeline i can open my workers which i started in the "iclone version" in the pipeline?? they have that compatibility??

        And my last question that is about a feature which i saw in the video, we gonna be able to make "animations or poses" in the pipeline cc3??? cuz in the video we can see a tab "pose/animation" it means which we gonna be able to make animations or poses direct in the cc3 without need the iclone?? or it is just to have a premade pose or be able to buy pre made ones from the market, how that tab work??.

        Anyway thanks for all answers.
        By Kelleytoons - 6 Years Ago
        My biggest concern is this -- there's nothing wrong with having an iRay plugin, and I hope RL makes a lot of money with it.  I also am fine with anyone who wants to use it for stills or for animation.  That's their choice.

        But for the vast majority of people who use iClone, we are attracted to the REAL TIME ANIMATION aspects of it.  That's really the whole selling point.  And wasting VALUABLE development resources on an aspect that doesn't do the majority any good is a Very Bad Thing Indeed.  You might argue that RL can make more money that way, but with our native renderer still needing so many things, improvements they could make (and could sell more iClone with) it's a shame they are even spending one hour on this.  At least from my vantage point.

        Hopefully once the iRay plugin is released that will be the end of it, like with Indigo.  It will go away and the devs can go back to improving the stuff we have native in iClone (and, hell, charging us more money for it -- I have no problem for paying for more rendering features INSIDE OF ICLONE and I doubt whether others would either).  But if the company diverts even a small percentage of their limited resources to ongoing iRay development we are all screwed.
        By TonyDPrime - 6 Years Ago
        danlcort7 (6/1/2018)
        I Ray like Indigo , to waste many time for render 1 minutes , oh , we hope a new update to get faster a good render with another software really with all my respect who people that use Indigo or Ray ,I  keep on for rendering to  old school way ,.what do you think folks ?


        I think anyone who watches a video will be more impressed by Iray than iClone's PBR in a one-on-one comparison.  But, if they never see your video rendered in Iray because you have rendered it in native renderer, they will just merely judge the video on its own merits.  So, it's an artistic choice in the end, and you can do great things no matter what you use!  
        By TonyDPrime - 6 Years Ago
        Kelleytoons (6/1/2018)
        My biggest concern is this -- there's nothing wrong with having an iRay plugin, and I hope RL makes a lot of money with it.  I also am fine with anyone who wants to use it for stills or for animation.  That's their choice.

        But for the vast majority of people who use iClone, we are attracted to the REAL TIME ANIMATION aspects of it.  That's really the whole selling point.  And wasting VALUABLE development resources on an aspect that doesn't do the majority any good is a Very Bad Thing Indeed.  You might argue that RL can make more money that way, but with our native renderer still needing so many things, improvements they could make (and could sell more iClone with) it's a shame they are even spending one hour on this.  At least from my vantage point.

        Hopefully once the iRay plugin is released that will be the end of it, like with Indigo.  It will go away and the devs can go back to improving the stuff we have native in iClone (and, hell, charging us more money for it -- I have no problem for paying for more rendering features INSIDE OF ICLONE and I doubt whether others would either).  But if the company diverts even a small percentage of their limited resources to ongoing iRay development we are all screwed.


        I agree, 100% and wholeheartedly hope the native renderer sees improvements.  I just have the one caveat that iClone would not be wasting resources improving Iray as it goes forward.  
        By illusionLAB - 6 Years Ago
        In the spirit of making "predictions"... I predict you won't see PopCornFX (in it's current config) being rendered at all with iRay.  I also predict that once RL finally (if ever) fixes FBX export and delivers the long promised Python scripting... most of us will be using Blender's "eevee" for real time rendering - easier to get your head around than game engines, and ultimately more flexible as you can also use Cycles and a plethora of Renderers (of which Octane 4 is one... and soon to be free!).
        By Kelleytoons - 6 Years Ago
        illusionLAB (6/1/2018)
        In the spirit of making "predictions"... I predict you won't see PopCornFX (in it's current config) being rendered at all with iRay.  I also predict that once RL finally (if ever) fixes FBX export and delivers the long promised Python scripting... most of us will be using Blender's "eevee" for real time rendering - easier to get your head around than game engines, and ultimately more flexible as you can also use Cycles and a plethora of Renderers (of which Octane 4 is one... and soon to be free!).


        And that's really how it should be -- make iClone available to whatever renderer you want, but also have the option of using its native one, and then the devs can work on ICLONE.

        (And I'm not going to think that true Python scripting -- the kind that Blender delivers -- will be available in my lifetime.  About the only thing I suspect we'll see is a VERY limited ability to move things around.  Sigh).
        By TonyDPrime - 6 Years Ago
        RL - for CC3 Standalone can you have a FaceFilter type makeup system?
        Would really love this.
        By mr_vidius - 6 Years Ago
        TonyDPrime (6/1/2018)
        RL - for CC3 Standalone can you have a FaceFilter type makeup system?
        Would really love this.



        that would be interesting. but having the ability to create a face in CC3 would be the important feature. to me, facefilter would be useless unless you can
        be able to create a face in CC to begin with. the current configuration of CC is useless for the professional work that I do. because I can't put a client's face
        on a character. thus I can't provide that personal touch to a wedding. on a more personal level, being able to put my face on a CC character would be awesome.
        instead of having to use 2 characters liked together with the CC character's head being invisible thru opacity. and placing the head in the position from a G5 or G3 character.
        that destroys workflow. and does not have very good results. Sick
        I'm told.. by the Gods and RL that I should buy the pipeline for CT8. yeah.. that sounds like a good idea.. buy a pipeline for a program I don't use. real smart.. Whistling

        oh well.. maybe i'll wind up like Kelleytoons.. dead before it happens.. w00t
        move over Kelleytoons.. I got the spot next to you. and just so you know.. I am a loud snorer. LOL

        vidius
        By animagic - 6 Years Ago
        I'm probably in a minority position here, but I have never considered realtime rendering of final quality a realistic goal. Even the current iClone renderer is not realtime in that sense. The disappointment with Indigo was the need to export a complete scene for each frame (without data sharing), which made it an impractical proposition for animation. As Miranda tells us, Iray doen't work that way, so I find that encouraging.

        In professional animation production (from what I understand), you wouldn't use final rendering while you are developing your scenes; it wouldn't make much sense. 

        I do hope of course that iClone's native rendering keeps getting better, as it has over the years.
        By TonyDPrime - 6 Years Ago
        KT, I bet you would come up with some of the best still renders we have ever seen, and I know you would do amazing things with Iray.
        It will certainly be an adventure for all of us, more than anything I hope our scope of creativity is broadened. Hehe
        By dogged2003 - 6 Years Ago
        Great job. I consider it necessary to add dust, procedural mud, to the skin of the whole body.
        Animation of tears on the cheeks. Drops of gravy draining from the mouth. The dirt is washable under the shower.
        Realism is good. And what about the animation? Smooth skin without pores and acne, clothing like
        Queen of The Waves | Barbie ™ In A Mermaid Tale!
        By TonyDPrime - 6 Years Ago
        I have a question for RL  - 
        With any upcoming Daz-character to CC-character solution, what it will be like with the texture maps?  Will it still be using Daz maps, or will it be CC maps on top of a Daz base-shape?
        Am excited about the SSS also, is there going to be a new SSS channel in iClone's PBR, or is it a function of the iRay render recognizing a texture as a SSS-enabled texture, in which case Iray only.

        THX!


        By justaviking - 6 Years Ago
        TonyDPrime (6/3/2018)
        I have a question for RL  - 
        Am excited about the SSS also, is there going to be a new SSS channel in iClone's PBR, or is it a function of the iRay render recognizing a texture as a SSS-enabled texture, in which case Iray only.


        That is something I pointed out when Iray, and therefore the possibility of SSS, was first discussed.  To make it as useful as possible, we need extra "material" controls to achieve additional effects such as SSS.
        By gerdich - 6 Years Ago
        A useful workflow needs nearly realtime rendering with good quality. That's exactly what iray is for. It doesn't provide 100 frames per second and it is no replacement for a raytracing renderer. But it is an absolute necessary part of a modern modelling workflow.

        For the modeling and editing of actions iClone and CC offer realtime simulations with lesser quality. So you have everything together you need.

        What I would like to have goes behind the professional modelling and movie workflow, but is anything for little programmers like me, for hobby presentations.
        I would like to have a runtime to integrate low quality interactive movements of Reallusion characters in my Android and IOS Apps. Such a runtime could be produced for CC, iclone and Crazytalk animator.

        Unity and Unreal are to heavy and don't respect all features of the reallusion softwares.
        By Brisk FX - 6 Years Ago
        Beyond just child morphs.  I would love to see the new CC include multiple base character styles to start your mesh and character process . Most, if not all, of the results of CC character creation solidly sits in the uncanny valley.  What about a few other popular industry styles to start your character, like pixar-toon-style characters, anime, etc.  My personal need would be a character generator for pixar-toon style characters.  I know you can morph CC characters into a strange approximation of a toon character, but they look a bit creepy with very little mass market appeal.  Don't get me wrong, if I need a quick character to populate an architectural rendering or  indie level project, not AAA, CC is great.  However, not heading toward the uncanny valley, not trying to go for photo real, and embracing a stylized character during the creative direction process is a great way to save a ton of time and money on your projects too.  
        By kungphu - 6 Years Ago
        Absolutely!  I do love Pixar style toon characters. What will be nice is that with the advent of GoZ surely someone will sell some morphs for that very purpose.  I may be up to the task??? Working with Daz/GoZ is a dream. To see it come to CC is absolutely awesome!!!!
        By Magical Kingdom - 6 Years Ago
        What hardware is CC3 compatible to? I understand iray does not support AMD graphic card for rendering. Is there anything else it does not support? Does it support AMD CPU with Nvidia GFX cards?

        By justaviking - 6 Years Ago
        taoistimmortal (6/12/2018)
        What hardware is CC3 compatible to? I understand iray does not support AMD graphic card for rendering.


        True, but potentially misleading.

        If you don't have an Nvidia card, Iray will run on the CPU.  Fully functional, just slower.


        taoistimmortal (6/12/2018)
        Is there anything else it does not support? Does it support AMD CPU with Nvidia GFX cards?


        AMD CPUs and Nvidia GPUs should play nicely together.

        Beyond my Iray comment, I assume the CC3 system requirements will be similar to CC2 and  iClone 7.x, but you ought to be able to survive with a lower-end card since you won't be rendering hundreds of animation frames containing multiple assets.

        At the risk of contradicting my previous paragraph, there are some "Substance" materials in CC2 that are very powerful, but they are huge and beastly substances, so even though you're only working on a single character, it could be a bit sluggish to work with on a low-power card.
        By jazjaz689 - 6 Years Ago
        i would like my game working in the real illusion but I new to the gaming function 
        By Joevolve - 6 Years Ago
        will this new version of cc3 produce more human like photorealistic characters and will 4k export to other 3d applications be available

        By Miranda (RL) - 6 Years Ago
        Hi everyone,

        We collected your questions and organized them into several topics, please find our feedback below.
        • Iray Plugin
        • Head Creation
        • Hair Pack & Hair System
        • Children Morph, Pixar-Styled Morph
        • Others: GoZ, OBJ in, Skin Weight Transfer, Physics Weighting, Bone Editing Tool

        Iray Plugin
        1. We will continuously improve iClone real-time render, and keep to support more renderers, so users have more choices to different needs. We chose to integrate Iray first because NVIDIA standard greatly utilizes multi-GPU render and AI. Furthermore, Iray supports MDL standard material format, which is adopted by Substance, and could be easily extend to V-Ray.
        2. Since Reallusion Iray Plugin is fully inherited with NVIDIA Iray, the rendering speed is same as NVIDIA Iray. We will do more tests and provide users a reference report when official launch.
        3. We are working on the solution to allow users to keep editing in iClone while rendering. Not sure if it will be another render license, please wait for further info.

        Head Creation

        In the first version of CC3, CC3 characters are not compatible with RLHeads from CrazyTalk 8, however, users can apply RLHeads on CC1 base in CC3 first, and then click a button to convert CC1 base to CC3 base. The conversion result of this workaround is good. We will make CC3 characters compatible with RLHeads in later version.
        Hair Pack & Hair System

        We will take hair system into consideration seriously in the future. Before that, there is no doubt that Reallusion and Developers will keep offering various hair content with high quality. 

        Children Morph, Pixar-Styled Morph
        1. Besides morph, we will plan to have motion, pose and outfits for children.
        2. Pixar-Styled Morph is under development.

        Others: GoZ, OBJ in, Skin Weight Transfer, Physics Weighting, Bone Editing Tool
        1. GoZ: ZBrushCore doesn't support GoZ function.
          *Some users mentioned about bridge function to Substance Painter and 3DCoat. We will study it, and consider to implement in later version.
        2. OBJ in: we don't support importing OBJ as high heels in the first version. Please follow the current CC1.5 pipeline to create high heels.
        3. Skin Weight Transfer: CC3 will align character with imported cloth mesh, which means skin weight can be transferred to characters with different poses. In WIP1's video, the original denim jacket is T-pose, so our character is set to T-pose for better manually tweak afterward.
        4. Physics Weighting: We consider make it in iClone first, which is an easier way to test animated result. Terrain paint / push / pull will also be considered.
        5. Bone Editing Tool: it's supported in CC3. We will find time to demonstrate this function. 

        Reallusion Team
        By Miranda (RL) - 6 Years Ago
        Let's say, besides CC3's build-in functions, CC3 makes the content creation pipeline much easier.
        When CC3 launched, there will be a male character, and a female one embedded. The quality of base characters are similar to the female character we demonstrated in WIP 1, and you can do the further editing in CC3, or export to 3rd party tool to sculpt or paint to be more realistic.

        *4K texture export is supported.

        https://forum.reallusion.com/uploads/images/b898c122-fb9a-4485-87d9-59e2.jpg

        Joevolve (6/14/2018)
        will this new version of cc3 produce more human like photorealistic characters and will 4k export to other 3d applications be available



        By Miranda (RL) - 6 Years Ago
        Ellessarr (6/1/2018)

        since the pipeline and the iclone versions are "2 different versions" the question is if i buy the pipeline version first them later decide to buy the iclone, this means which i will ending with 2 different CCs?

        No, there will be only one CC program. All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.

        And if i use the pipeline version and export it to iclone that "features which are exclusive for the "pipeline version" will work with the iclone like the autoskin and the lod, they will be carried to the iclone and to another program like a game engine like unreal, or that features only goes direct to others programs and ca't be carried to the iclone??

        Yes, it works in iClone of course!  CC character is always the Standard Character to iClone, and 100% compatible with its facial and body animation system. The only thing to be aware is, once the CC character has been polygon remeshed, it will be seen as Non-Standard Character, and not be able to import back to CC3. We will bring more details about polygon remeshing feature in WIP 2.

        another good question could be like if i buy first the iclone and use the cc version for iclone and later i decide to buy the pipeline i can open my workers which i started in the "iclone version" in the pipeline?? they have that compatibility??

        All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.

        And my last question that is about a feature which i saw in the video, we gonna be able to make "animations or poses" in the pipeline cc3??? cuz in the video we can see a tab "pose/animation" it means which we gonna be able to make animations or poses direct in the cc3 without need the iclone?? or it is just to have a premade pose or be able to buy pre made ones from the market, how that tab work??.

        It's pose, not animation. You can adjust & save pose in CC3, or import iMotion, iMotionPlus, rlMotion from iClone to present pose.
        By Miranda (RL) - 6 Years Ago
        dogged2003 (6/1/2018)
        Hello!
        It indicates a huge problem, from 06.30 to 06.52.
        The reasons for this problem: from 07.23 to 08.54.
        And the ways of its solution, from 08.55 to 09.33.
        It is necessary to automate the solution of this problem. Can apply a special texture, for visual inspection. Vertical lines should remain vertical, horizontal - horizontal. Stretching and contraction should be smooth.

        It requires 3rd party tool to fix it in the first version of CC3. We will plan it in the future version.
        By Kelleytoons - 6 Years Ago
        Thanks, Miranda, for the detailed explanations.  It's good to know (in particular about the RLHeads).  And the quality of the female at least looks really, really nice. 
        By mr_vidius - 6 Years Ago
        Hello Miranda,
        on the subject of Head Creation
        you say:
        "In the first version of CC3, CC3 characters are not compatible with RLHeads from CrazyTalk 8, however, users can apply RLHeads on CC1 base in CC3 first, and then click a button to convert CC1 base to CC3 base. The conversion result of this workaround is good. We will make CC3 characters compatible with RLHeads in later version"

        ok.. that seems to sound good for those who have that ability thru the "piplines". but, there are those of us who do not have the "pipeline". and in reading you answer to head creation,, it would appear that the my question was either, blown off.. or misunderstood. as a customer in good standing.. I hate to think I'm being blown off due to developers being lazy and all. or not knowing what they are doing. so i'll assume that I'm being misunderstood. so I will phrase it as if I'm talking to a child..

        now, with the older iclone characters, one used to be able to create a face "within" iclone. this process was a simple method, where I could take a photograph of you, Miranda, and create a face with it to put on an RL character. thus your now a character in iclone.. with the invent of CC. that is not possible. there is no "real" facial creation at all within CC.  you are now required to purchase a pipeline of CT8 in order to do something that was once standard feature in iclone. I understand the differences.. what I do not understand is why?

        question: why? why create a "character creator" and not be able to create the custom face? surly such a single thing can not be too difficult for a developer to do.. right?
                                 I mean, after all.. if your trying to make your product so you can use it in other programs.. why skip a basic thing? or maybe that is it! 
                                 too busy getting your products to work with other non-RL products instead of your own product.

        question: why? why is it a requirement to use CT8 for facial creation.. and to screw your customers into having to buy the pipeline to take that face from CT8 to iclone?
                                 yes.. it was a temporary solution.. that has now become permanent thing. sounds like there is money to be made in "pipelines"  these days. now I understand thru
                                 the sliders in CC, you could create faces. but that is a very long and drawn out process. I have already spent 6 hours trying to make my sweet girly friend's face...
                                 and I'm still not finished.. ah.. is this what you call improved workflow? BAHAHAHAHAHAHA!

        now.. sometime in the future, I plan on a purchase of the iclone pipeline. that is a good investment. but to purchase a CT8 pipeline.. for a product I don't use.. not a good investment.
        you see Miranda, I have no desire to use other programs like Maya, unity, daz, or any of the other things I see in the forum, that the forum gods like to use. I purchased iclone for my needs.
        i have no interest to use other programs.. and so.. i will end it here..  I'm way too tired to continue trying to explain things. i work for a living. I'm not a basement dweller. and maybe because
        i'm not one.. i will be misunderstood, taken out of content.. and told to shut up. i just don't understand the madness in this situation. anyway.. forget i spoke. forget i wrote.

        now, let us all focus on that Iray.. and making things work for the 3rd party stuff.. and make sure ya all get them pipelines so you can go from one RL program to another..

        vidius


        By danlcort7 - 6 Years Ago
        Hi with all my respect .
        is CC3 realized or still it is progress, 
        will it be update of CC2 ?

        where can I  find it ? CC3 , in Reallusion official webpage I dont find it,
        please any link to go it .

        becouse I have read here, that somebody is using  it 

        is it true ?

        best regard 
        Daniel.
        By danlcort7 - 6 Years Ago
        Hi with all my respect .
        is CC3 realized or still it is progress, 
        will it be update of CC2 ?

        where can I  find it ? CC3 , in Reallusion official webpage I dont find it,
        please any link to go it .

        becouse I have read here, that somebody is using  it 

        is it true ?

        best regard 
        Daniel.
        By Postfrosch - 6 Years Ago
        Hi Daniel
        becouse I have read here, that somebody is using  it

        Nobody can use CC 3, because it has not been released yet. The release date will be according to RL sometime in the third quarter of 2018.
        is CC3 realized or still it is progress, 
        will it be update of CC2 ?

        CC 3 is also not an update for CC 2 but is a stand-alone program. It will even be released in a stand-alone version.
        The CC 3 version Iclone 7 users will receive is a stripped-down version of the stand-alone program

        Greets from Germany
        Postfrosch

        By Postfrosch - 6 Years Ago
        Hi Mr. Vidius
        I can understand you very well.SickSmooooth

        Greets from Germany
        Postfrosch
        By mr_vidius - 6 Years Ago
        Postfrosch (6/15/2018)
        Hi Mr. Vidius
        I can understand you very well.SickSmooooth

        Greets from Germany
        Postfrosch




        yes my friend. I knew that you would understand. and know exactly what I was talking about.
        thank you for understanding.

        vidius
        By danlcort7 - 6 Years Ago
        Thanks for the answer 
        best from Mexico Cancun

        Daniel.
        By Ellessarr - 6 Years Ago
        Miranda (RL) (6/15/2018)
        Ellessarr (6/1/2018)

        since the pipeline and the iclone versions are "2 different versions" the question is if i buy the pipeline version first them later decide to buy the iclone, this means which i will ending with 2 different CCs?

        No, there will be only one CC program. All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.

        And if i use the pipeline version and export it to iclone that "features which are exclusive for the "pipeline version" will work with the iclone like the autoskin and the lod, they will be carried to the iclone and to another program like a game engine like unreal, or that features only goes direct to others programs and ca't be carried to the iclone??

        Yes, it works in iClone of course!  CC character is always the Standard Character to iClone, and 100% compatible with its facial and body animation system. The only thing to be aware is, once the CC character has been polygon remeshed, it will be seen as Non-Standard Character, and not be able to import back to CC3. We will bring more details about polygon remeshing feature in WIP 2.

        another good question could be like if i buy first the iclone and use the cc version for iclone and later i decide to buy the pipeline i can open my workers which i started in the "iclone version" in the pipeline?? they have that compatibility??

        All the files created by CC3 for IC will be fully compatible in CC3 Pipeline.

        And my last question that is about a feature which i saw in the video, we gonna be able to make "animations or poses" in the pipeline cc3??? cuz in the video we can see a tab "pose/animation" it means which we gonna be able to make animations or poses direct in the cc3 without need the iclone?? or it is just to have a premade pose or be able to buy pre made ones from the market, how that tab work??.

        It's pose, not animation. You can adjust & save pose in CC3, or import iMotion, iMotionPlus, rlMotion from iClone to present pose.

        Thank you for your attention, patience and answers one last question toward compatibility
        looks like cc and iclone are compatible with daz studio, but what about mixamo??
        will be possible or your team have plans to make cc3 be able to import mixamo poses or animations (if needed iclone then possible to make iclone can import mixamo animations to work on cc models), any plans for that? for cc and/or iclone be compatible with mixamo, a easy way to import animations and poses from mixamo to cc and iclone?

        Again really thanks for all support.
        By animagic - 6 Years Ago
        To summarize the concern of Mr. Vidius, myself, and others: Will there be head creation within CC3, yes or no? That should be easy to answer. It would be unwieldy to still have to use CT8 Pipeline.
        By 4u2ges - 6 Years Ago
        Did anyone notice that Zane is the only character, which has detailed 4K maps (for both - head and body)?? Those maps are quite different from maps for the rest of the characters.
        On the negative side his body and head do not automatically convert to special "Avatar Skin Preset" for Indigo.
        I just wish CC3 would extend the support to 4K substances (never mind... found info about 4K support on previous page Smile )
        By TonyDPrime - 6 Years Ago
        Will the upcoming Iray have Render Passes?   
        Separate renderable canvases for Diffuse, Specular, AO/shadow, etc.
        THX!
        By TonyDPrime - 6 Years Ago
        Miranda (RL) (6/15/2018)
        Hi everyone,

        Iray Plugin
        1. We will continuously improve iClone real-time render, and keep to support more renderers, so users have more choices to different needs. We chose to integrate Iray first because NVIDIA standard greatly utilizes multi-GPU render and AI. Furthermore, Iray supports MDL standard material format, which is adopted by Substance, and could be easily extend to V-Ray.
        Reallusion Team


        WHOOOOOOAAAAAA!!!!!
        More renderers?  Iray first!?     So, there will be a second?  and a third!....And, a Fantastic Fourth?!!! w00tw00tw00tw00t
        That sounds like the door is wide open for development on other rendering solutions, I love the sound of that, iClone site is going to see an increase in traffic with better images showcased on the site.

        PS - You had me at "Hi everyone"...(sniff)...you had me at "Hi everyone..." Rolleyes
        By Kelleytoons - 6 Years Ago
        TonyDPrime (6/17/2018)

        PS - You had me at "Hi everyone"...(sniff)...you had me at "Hi everyone..." Rolleyes


        Ah, but I notice she didn't have you at "the rendering speed is the same as nVidia" -- meaning, of course, slow (and thus not suitable for animation, at least for most of us).
        By TonyDPrime - 6 Years Ago
        Kelleytoons (6/17/2018)
        TonyDPrime (6/17/2018)

        PS - You had me at "Hi everyone"...(sniff)...you had me at "Hi everyone..." Rolleyes


        Ah, but I notice she didn't have you at "the rendering speed is the same as nVidia" -- meaning, of course, slow (and thus not suitable for animation, at least for most of us).


        LOL...I knew it already, but I think we have to really come to terms with what is even possible to have.  And, you are right, KT.

        Iray will be slow, but with denoiser it will be faster. 
        Octane, the fastest, already has the majority of Brigade engine in it, per the developers, so what we are testing now with Version 4 test build is as fast as we will see. 
        To me, it (Version 4 test build) is really not faster than Version 3, which in my opinion is slower at times than Version 2.

        The only real-time thing will be RTX, and if you look online at Nvidia's presentation of it in the past month, it doesn't always look real-time.  Maybe the amount of GPUs they used makes a difference.
        Because on the UE4 Storm Troopers with Captain Phasma demo, it did look real-time...BUT...they were using 4 Volta (4 x $3K = $12K).

        So, if any of us are thinking we are going to get a real-time raytracer anytime soon, forget it.   And, you need multi-GPU, no matter what the case.
        If iClone goes RTX, then maybe this will be the closest and best chance to have what you really want to see.  But now, Iray with denoiser is one of the best solutions I think, all around. 
        But, yeah, 1 GPU will not cut it on a normal to big scene.
        (Oh BTW - Redshift isn't faster than Octane.  No, it is in fact slower.  I have used it.  Slower.)



        By animagic - 6 Years Ago
        The possibility of multiple renderers has been hinted at since Indigo was introduced, so it's not a new idea. It just gratifying to see that it's being implemented finally.

        I don't think that slow equals not suitable for animation. I believe that high quality renders will always take time. It's now much faster than about 20 years ago when I started with 3D Studio Max and rendering a short sequence took all night.

        The big bottleneck with Indigo was the storage requirements where each frame required saving the equivalent of  complete project.
        By TheOldBuffer - 6 Years Ago
        I'm with animagic on the rendering. I'm not overly fussed on a realtime photorealistic  renderer. I'd be very happy if it took a minute or two per frame. I too remember my first render on an Amiga running Lightwave 2 and it took 4 days. Just about anything has to be better than the Indigo farce.
        By sonic7 - 6 Years Ago
        Given the amount if work that goes into preparation of sets (and for some, animation too), it's no big deal if the renders aren't lightning fast ...
        But then again, I just did the maths... 5 minutes of product (24fps) at 1 minute per frame = 120 hours - yikes ! That's 3 weeks at 40 hrs per week !!
        (or just 1 week, if rendering 24/7 .... ah - that's better - I think? w00t).
        Oh well, *maybe* there'll be a 'coarse' setting that's quicker?
        Steve.
        By Kelleytoons - 6 Years Ago
        As I said (and stand by it) for *most* folks that kind of rendering "speed" is unacceptable for animation.  Remember, that's not just a final render -- oh, you can make some test passes, but until you actually run it through your final render you won't really know all the problems.  So you can *easily* double or triple whatever that time is for just corrections.  So -- yes, weeks, months and years.

        And yes, that doesn't bother folks who have that kind of time, or who so carefully plan their work (hint: professionals) that every single frame and move is already known before even any test render is done.  When you have a team of professionals who can manage that kind of workflow it becomes just another step in the job (been there, done that).  But for a one-man shop who is experimenting and free-flowing?  Unacceptable.

        Which is fine -- again, I'll restate this -- I don't mind if RL does this for those folks, but I sure as hell mind if they spend even *one* more minute on this once they've released it, to the detriment of all the things in iClone that need fixing/improving.  Because the VAST majority of the rest of us don't need this kind of renderer (I truly think it's a case of the squeaky wheel getting the grease, whereas there are just too many other issues to gain the same kind of momentum).  

        But it does look like other great things are coming, so if iRay can come out and then be forgotten in the same was as Indigo I'll be a happy camper.
        By sonic7 - 6 Years Ago
        Good Morning to you Mike !!!
        Yes, well I agree with what you're saying, and all I can *hope for* is some sort of half baked render option (slight quality hit), but with a substantially reduced render time .... like about 1/3 ....  Smile
        By TonyDPrime - 6 Years Ago
        Okay, I am with Ani and Old Buffer as well, that rendering time doesn't really make or break the workflow.
        But, I do, and I know they do as well, see KT's points about wanting an upgrade to iClone's own realtime PBR renderer.
        Anti-aliasing, SSS-channel, Sheen-channel, and PNG 16-Bit output bit would probably go a long long way in getting the real-time renderer some seriously better visual power.  Like UE4ish Blender Eevee-ish power. 
        For me though, even if I had that, which I do YES want, and so does everyone else, I still would want a raytrace renderer too!


        But okay...enough is enough already, because we go back and forth discussing about what diverts time away from improvements and fixes and whatnot, when the true cause lies quietly behind it all. 

        SO- You want to know what's sucking up time off of CC and iClone stuff? 

        I'll tell you what-
        It's all that CTA3 mayhem that's been going on.
        3 tutorials!
        each 1.5 hrs!...
        about 'making an animation in no-time'...CrazyCrazyCrazy

        Ugh!  Take a break from developing that and focus on iClone and CC!   Angry
        By TonyDPrime - 6 Years Ago
        I wrote up an idea that maybe could enhance an iClone user's experience with Iray animations.  Please let me know what you think. 
        Basically, imagine for an animation, iClone could run a pass to collect info from the timeline before sending the render project to the Iray component (ironically, like Indigo, but info only).
        The scan could identify and tell Iray if any duplicate, or near-duplicate frames, which could then be processed more quickly by Iray, given that Iray will in-advance know it will have already rendered the identical, or near-identical, frame before it.

        https://forum.reallusion.com/371808/AI-Data-Collection-Denoiser-Scan-by-iClone-for-an-Iray-Animation
        By animagic - 6 Years Ago
        TonyDPrime (6/18/2018)
        SO- You want to know what's sucking up time off of CC and iClone stuff? 

        I'll tell you what-
        It's all that CTA3 mayhem that's been going on.
        3 tutorials!
        each 1.5 hrs!...
        about 'making an animation in no-time'...CrazyCrazyCrazy

        Ugh!  Take a break from developing that and focus on iClone and CC!   Angry

        Tony, be nice...Kiss

        The CTA users have often feel slighted, as all attention always seems to be on iClone and CC. It's probably a different development group anyway...Unsure
        By TonyDPrime - 6 Years Ago
        animagic (6/19/2018)
        TonyDPrime (6/18/2018)
        SO- You want to know what's sucking up time off of CC and iClone stuff? 

        I'll tell you what-
        It's all that CTA3 mayhem that's been going on.
        3 tutorials!
        each 1.5 hrs!...
        about 'making an animation in no-time'...CrazyCrazyCrazy

        Ugh!  Take a break from developing that and focus on iClone and CC!   Angry

        Tony, be nice...Kiss

        The CTA users have often feel slighted, as all attention always seems to be on iClone and CC. It's probably a different development group anyway...Unsure


        LOL....Well, either development group:
        1 - is a different group, in which case CTA users are not impacted by anything iClone or CC, and are just being selfish
        2 - is the same group, in which case BOTH are justified in feeling slighted!  But if this is the case, YES - I feel slighted! 
        By TonyDPrime - 6 Years Ago
        RL - by the way, have you been getting crashes with Iray in multi-GPU scenarios, or are testing scenarios pretty stable? 
        If you are getting crashes, that's pretty normal.  Sometimes it can be the power demand on the PSU that causes GPU disconnect, other times the actual rendering can 'clog' the VRAM to the point where a GPU fails.
        GPUs failing can freeze the PC, sometimes it's just a Windows precautionary move to avoid hardware damage.  
        Multi-GPU CUDA rendering can be quite temperamental!
        By Miranda (RL) - 6 Years Ago
        Not expected that my comments regarding to head creation will cause lots of confusion. Sorry about that! Sad
        We were trying to explain the current situation and workaround of using RLHeads, so the users who own CT8 Pipeline and Realistic Human 100 content pack will know how to apply RLHeads in CC3.
        As far as I know, advanced head creation solution is still under discussion. I'm not able to give you any solid answer now.

        Miranda (RL) (6/15/2018)

        Head Creation

        In the first version of CC3, CC3 characters are not compatible with RLHeads from CrazyTalk 8, however, users can apply RLHeads on CC1 base in CC3 first, and then click a button to convert CC1 base to CC3 base. The conversion result of this workaround is good. We will make CC3 characters compatible with RLHeads in later version.

        By VirtualMedia - 6 Years Ago
        mr_vidius (6/15/2018)
        Hello Miranda,
        I plan on a purchase of the iclone pipeline. that is a good investment. but to purchase a CT8 pipeline.. for a product I don't use.. not a good investment.


        Nailed it, CT8 was the biggest dog and pony show I recall from RL. I'm stuck with it and won't install it on my PC.

        That aside, even in CC2 you can export with ease to 3DCoat or Substance.

        Not trying to up-sell  but after 20 minutes on one of Kai's tutorials I was BLOW AWAY by what 3DCoat can do. For creating faces / textures it's so far and away a better tool for creating faces than CT8 their not even in the same category. Spend  20 minutes with 3DCoat and your face creation problems are solved.  -- A little longer to master Wink

        Haven't even got to substance yet, it appears that were RL's leaning, however they both work very well for texture / face creation.

        They usually have 99$ deals around the holidays.

        3DCoat and Substance are battling it out with free feature updates..

        Please try the demos, you won't regret it.


        By Kelleytoons - 6 Years Ago
        I will chime in with praise for 3DCoat -- two more things it works well with is creating weight maps for cloth (really pretty amazing in this regard) and, unlike almost any other program out there (certainly Substance can't do it) creating UV maps.

        Creating UV maps is a snap, and even improving existing ones is easy.  That alone is reason enough to buy the program.
        By AasmundSchei - 6 Years Ago
        Im not sure if this have been adressed, but will iClone 7 owners have to buy iRay as a seperate plugin? Because I remember pipeline owners of previous tools got Curve editor for free.
        By immforum - 6 Years Ago

        Hi, you have to add an age generator for the characters (child-adult-senior). The current system is only good for creating senior characters. It is very important!, 
        By Miranda (RL) - 6 Years Ago
        It's a separate plugin. Users who owned 3DXchange 7 Pipeline still need to pay extra for it.

        AasmundSchei (6/22/2018)
        Im not sure if this have been adressed, but will iClone 7 owners have to buy iRay as a seperate plugin? Because I remember pipeline owners of previous tools got Curve editor for free.


        By Rogue Anime - 6 Years Ago
        Hi Miranda - I seem to be a bit confused here.(my primary state of consciousnessWink )Somewhere in this thread it was explained what was 'free' in the way of CC3, & iRay plug-in for current owners of the big 3 programs (CC2, iC7, 3DX) If I could get clarification of which products are considered a 'free' plug-in/upgrade, and what will be required for all current owners to buy to have what is needed when the new products are available for pre-order.
        Thank you in advance for catching me up in this dept. ~V~
        By Miranda (RL) - 6 Years Ago
        Hello Val,
        1. All iClone 7 users are guaranteed to get a free copy of CC3 for iClone, and the CC3 character is 100% compatible with iClone 7.
        2. Iray is a paid plugin for everyone.
        3. There will be a promotion event for CC3 when officially launch.

        Rogue Anime (6/25/2018)
        Hi Miranda - I seem to be a bit confused here.(my primary state of consciousnessWink )Somewhere in this thread it was explained what was 'free' in the way of CC3, & iRay plug-in for current owners of the big 3 programs (CC2, iC7, 3DX) If I could get clarification of which products are considered a 'free' plug-in/upgrade, and what will be required for all current owners to buy to have what is needed when the new products are available for pre-order.
        Thank you in advance for catching me up in this dept. ~V~


        By Rogue Anime - 6 Years Ago
        Thank you Miranda!  ~V~
        By aswad3 - 6 Years Ago
        Technically, I am still an iClone user (v7), but recently for over a year now I have been working with DAZ only. The reason I went back to DAZ was that Indigo licensing died on me. One day they just said I had had too many activations despite all the painful de-activation routinies.

        Buying back into DAZ Studio was easy -I did not have to spend anything. I just downloaded the software, which had improved by then and started using my old models. Then I bought some. iRay blew Indigo out of its water.

        Now, to go back to iClone, I have to purchase iRay and then some. I am not sure how this is possible now. I now have all the content I need from DAZ. Anyway. Too late for me. I know that DAZ content can be expensive, but it still comes out cheaper at the end of the day - Studio is free, iRay is free. No horrible activations. 

        Since I still have iClone 7, I will give CC3 a try, but again too late for me.
        By makeurmark - 6 Years Ago
        Looks exciting!
        Should I hold off creating my characters until CC3 is released?
        I don’t really want to spend hours creating my characters in current CC. Or will I be able to open them up in CC3 and convert?
        By makeurmark - 6 Years Ago
        Will CC3 include the same morphing functions as the current CC? Including access to third party morph packs?

        So I’ve applied lots of morphs to the CC base character to get the character I want. Will I be able to export the morph adjustments and load them into CC3 to get my character in the new CC?
        I’m not even sure if I can load the adjusted morphs into current CC.
        By Joevolve - 6 Years Ago
        Thank you for clearing that up, I forgot to ask some thing though, for those of us who make use of  iclone 7 and its pipeline with unreal engine ,
        ever since the introduction of CC2 we've had the option to convert skeletal rig to unreal engine rig, but unfortunately no way to 
        retarget our root motion to the root bone in order for it to be compatible with unreal engine, will this issue be resolved in the upcoming CC3 ? 
        or its something that will be sorted out in a later version of CC2?
        By jkwenstad - 6 Years Ago
        Here are a couple of things that would be great to have in CC3.

        1. Import images to be placed in CC3 for cross sections.  Two different options/settings; one for high res head (front and side) and another for full body (front an side)  This would give a great reference to scale and body type for characters and very similar to modeling object such as cars and other items.  This will also allow designers to create realism within characters.  If this is possible, that would be amazing.  Also, we would need to be able to control the opacity of the images as well as turn them on and off.

        2. More assets that can be placed on the character's skin such as scars, tats, skin blemishes, moles, ect.  The more the better...  Also, if these can auto wrap on seems, that is always a pain to do through photoshop.  If we could have something more like Substance Painter when placing stamps that would be great.  Choose an asset to stamp and place it anywhere on the body with cursor movements would be great...  I know that I had mentioned an easy export to Substance Painter, but having this option in CC3 would def be a winner.

        3. Asset merge tool.  I am using CC mainly for game character creation.  So if there was an easy way to merge some assets together it would cut down on draw times...  For example, merge pants and boots into one asset.

        That's it for now...  if I can think of some more features, I'll let you know...  Plus, these would make CC3 the best tool for creating characters with a huge margin above the rest.

        By Peter (RL) - 6 Years Ago
        makeurmark (6/26/2018)
        Looks exciting!
        Should I hold off creating my characters until CC3 is released?
        I don’t really want to spend hours creating my characters in current CC. Or will I be able to open them up in CC3 and convert?


        There is no need to hold off creating new characters. Any existing characters you create can be converted using a quick and simple conversion process. 
        By Kelleytoons - 6 Years Ago
        If they are converted, Peter, do they gain the same advantages as a CC3 character done from scratch?

        To put it another way, would anyone be able to tell the difference (even looking at the wireframe, for example) between a CC3 character and a CC2 converted one and are they are functionally equivalent in every way?
        By justaviking - 6 Years Ago
        Kelleytoons (6/28/2018)
        If they are converted, Peter, do they gain the same advantages as a CC3 character done from scratch?

        To put it another way, would anyone be able to tell the difference (even looking at the wireframe, for example) between a CC3 character and a CC2 converted one and are they are functionally equivalent in every way?


        Good question.

        I'm going to predict that the "converted" ones do not gain the improved morphs and stuff that helps make the hands, buttocks, and other areas behave better when limbs and hands are moved.  I hope I'm wrong,  With any luck, Miranda(RL) or Peter(RL) will be back with a clear answer soon.
        By animagic - 6 Years Ago
        immforum (6/24/2018)

        Hi, you have to add an age generator for the characters (child-adult-senior). The current system is only good for creating senior characters. It is very important!, 

        Where did you get that idea? Most of the characters I've created are NOT seniors, but there are already a few aging morphs available.
        By makeurmark - 6 Years Ago
        Kelleytoons (6/28/2018)
        If they are converted, Peter, do they gain the same advantages as a CC3 character done from scratch?

        To put it another way, would anyone be able to tell the difference (even looking at the wireframe, for example) between a CC3 character and a CC2 converted one and are they are functionally equivalent in every way?



        That was why I asked the question. Thanks for being more specific Kelleytoons.
        By Kelleytoons - 6 Years Ago
        Yeah, and we still haven't got a definitive answer.

        I can't see how a converted CC2 character would be the same as a native CC3 one -- something is fishy here.  I'm thinking it's more of a case where you can *use* a CC2 character inside of CC3, but that they are two separate things (in which case it would behoove us NOT to create our characters now but to wait).
        By animagic - 6 Years Ago
        I'm trying to remember (which would in fact be easy to test) if there was an actual conversion from CC1 to CC2 characters. That would be a similar scenario. 
        By LP_movies/tvs - 6 Years Ago
        when cc3 out anyways  is it this mouth dose anyone know 
        By Kelleytoons - 6 Years Ago
        Only RL knows (and they aren't saying).
        By Rampa - 6 Years Ago

        animagic (7/1/2018)
        I'm trying to remember (which would in fact be easy to test) if there was an actual conversion from CC1 to CC2 characters. That would be a similar scenario. 

        The conversion is actually from the CC1 base to CC3 base. CC2 base is the same as CC1 base. The materials changed to PBR, that's all.
        By Miranda (RL) - 6 Years Ago
        Rampa (7/3/2018)

        animagic (7/1/2018)
        I'm trying to remember (which would in fact be easy to test) if there was an actual conversion from CC1 to CC2 characters. That would be a similar scenario. 

        The conversion is actually from the CC1 base to CC3 base. CC2 base is the same as CC1 base. The materials changed to PBR, that's all.


        Yes, it's the base change from CC1 to CC3, so everything will work as CC3 base after the conversion. I will find time this week to share with you the technical details and the approx. time it costs during the conversion.

        By justaviking - 6 Years Ago
        Miranda (RL) (7/3/2018)
        Rampa (7/3/2018)

        animagic (7/1/2018)
        I'm trying to remember (which would in fact be easy to test) if there was an actual conversion from CC1 to CC2 characters. That would be a similar scenario. 

        The conversion is actually from the CC1 base to CC3 base. CC2 base is the same as CC1 base. The materials changed to PBR, that's all.


        Yes, it's the base change from CC1 to CC3, so everything will work as CC3 base after the conversion. I will find time this week to share with you the technical details and the approx. time it costs during the conversion.


        Fantastic.  Looking forward to learning more about some of those ever-important details.
        By AriaRedux - 6 Years Ago
        This is Amazing news!!!  I am very much looking forward to this massive update!! 
        Thanks for all the hard work!
        By soylent_graphics - 6 Years Ago
        Can´t wait to work with it! :-)

        Most important question for me: Will there be root motion compatibility with Unreal Engine 4(.ff)?
        (If someone asked this before, I will be happy for a link.)

        Keep up your great work and much success with CC3! :-)
        By TonyDPrime - 6 Years Ago
        This is a question about something nobody seems to ask about or address.....
        You guessed it!
        IRAY!

        Okay, will there be any cloud-rendering service for those with no GPUs, such that they can render multiple frames in high fidelity at high speeds?
        Because I have a name for it already -
        **iCloud**
        Cool

        By TonyDPrime - 6 Years Ago
        Kai said in new tutorial, when talking about Dusk and Dawn HiveWire (?), that we'd have to wait about a month or so for CC3.
        Then, he mentioned non-specifically there may be Subsurface Scattering in the future.  
        Just found these interesting. 
        Oh, and Yellow Avant-Guarde was awesome.

        By animagic - 6 Years Ago
        TonyDPrime (7/6/2018)
        Okay, will there be any cloud-rendering service for those with no GPUs, such that they can render multiple frames in high fidelity at high speeds?
        Because I have a name for it already -
        **iCloud**
        Cool


        Already taken by Apple: https://www.icloud.com/...Crying
        By 4u2ges - 6 Years Ago
        animagic (7/12/2018)
        TonyDPrime (7/6/2018)
        Okay, will there be any cloud-rendering service for those with no GPUs, such that they can render multiple frames in high fidelity at high speeds?
        Because I have a name for it already -
        **iCloud**
        Cool


        Already taken by Apple: https://www.icloud.com/...Crying


        It could very well be  https://icloud.reallusion.com Smile
        BTW, are we getting WIP2 today/tomorrow. Looks like something is getting cooked behind the scene...
        By TonyDPrime - 6 Years Ago
        animagic (7/12/2018)
        TonyDPrime (7/6/2018)
        Okay, will there be any cloud-rendering service for those with no GPUs, such that they can render multiple frames in high fidelity at high speeds?
        Because I have a name for it already -
        **iCloud**
        Cool


        Already taken by Apple: https://www.icloud.com/...Crying


        LOL...iKnow that...but thx Smile 
        Every time I turn on phone or iPad it tells me about iCloud.  And who could forget the Fappening, right?...

        By kungphu - 6 Years Ago
        Miranda (RL) (7/3/2018)
        Rampa (7/3/2018)

        animagic (7/1/2018)
        I'm trying to remember (which would in fact be easy to test) if there was an actual conversion from CC1 to CC2 characters. That would be a similar scenario. 

        The conversion is actually from the CC1 base to CC3 base. CC2 base is the same as CC1 base. The materials changed to PBR, that's all.


        Yes, it's the base change from CC1 to CC3, so everything will work as CC3 base after the conversion. I will find time this week to share with you the technical details and the approx. time it costs during the conversion.



        Wow!  So does this mean that if I create a heavily zbrushed custom character in CC2, when CC3 comes out even though I'm assuming the bases will have a very different amount of vertices between them, the CC2 morph will still be able to be applied to CC3?  That mean all of our CC2 morphs will port over with zero problems?  If so that is great news!   

        By jamesknine - 6 Years Ago
        Peter (RL) (6/28/2018)
        makeurmark (6/26/2018)
        Looks exciting!
        Should I hold off creating my characters until CC3 is released?
        I don’t really want to spend hours creating my characters in current CC. Or will I be able to open them up in CC3 and convert?


        There is no need to hold off creating new characters. Any existing characters you create can be converted using a quick and simple conversion process. 

        Thanks Peter, was getting worried myself about that!
        Hoping same goes for all morphs and content we've purchased for CC2.

        Best,
        Jim
        By Delta_Webb - 6 Years Ago
        Hi guys ! Any update on this ?

        Is the WiP 2 still meant to be released June / July ? We are getting closer to August than ever.

        What about the Q3 launch (ends late September) ? Is it still on track ? Smile

        We are all very excited to try this !

        Thanks for the update !
        By Miranda (RL) - 6 Years Ago
        Hi everyone,

        I check the latest status with Team. The WIP 2 may arrive around early August. 
        The official launch date is still scheduled at Q3 end.
        If there is any changes, I will let you know. Smile

        arnaud.emery_32 (7/16/2018)
        Hi guys ! Any update on this ?

        Is the WiP 2 still meant to be released June / July ? We are getting closer to August than ever.

        What about the Q3 launch (ends late September) ? Is it still on track ? Smile

        We are all very excited to try this !

        Thanks for the update !


        By kmitchell.12catblackstudios - 6 Years Ago
        Any word on cost for upgrading from the Full pipeline to get character creator 3 full version added to your package? I'm currently using the full pipeline and I need the ZBrush features most defiantly right now the round robin process would save alot on development time. Also does the Iray Render also keep  the ability to seave a render with transparency keeping only the character? 
        By Ellessarr - 6 Years Ago
        Hi i have a question, sugestion (if possible ofcourse) regards price of this product and also maybe the whole iclone, thing (at last only the software products)
        is about the "market, iI do really looking foward to buy the new CC pipeline and even the whole iclone software products but honestly speaking it not easy for me due to my country being Brazil and we have a very bad currence trade, while i do feel 199,00USD is really a very fair price, for USA, here what is "fair can  turn out being too much since currently our USD conversion is around 3,80R$ to 4,00R$, this means which it could go easy around 800 for us which is really a big deal without count credit card convertion taxes, then I was think if you team never tought about trying to sell it also over steam store, cuz on steam Service we can get a more "fair conversion of prices for us, some really good tools like substance paint and marvelous design are sold into steam and it make more easy for places in the same condition of us(brazilians) to have acess to that tools for a more "reasonable price, like a marvelous design licence is around 450,00 USS which if was normally converted to our currence could be around 1800,00 reais(our currence coin) but you can get it on steam for around 750,00 and 1100 reais (based on sales times) which is much more reasonable for us, substance painter goes the same it's normal price is 149,00 USS (the perpetual licence for only substance painter) again converting it for real it goes around  600 reais but you can buy it on steam for 259,99 reais which again much more reasonable and easy access for us.

        it was really only thanks to steam which i was able to buy both substance painter and marvelous design, if i had to buy it on they source "sites" suing the basic currence trade i never could had did at, best only substance painter but for sure never the marvelous design.

        This is why i'm asking if could not be possible for your team not try to look if could be possible put your products to sell on steam too or at last find a way to work around that currence issue like others companies like EA or ubisoft or blizzard do making partnerships with things like payu or haivng they "launchers or something like that which could make the prices goes more reasonable to places like my country??

        This could be really a awesome way to rise your products sales for sure using the 'steam" at last in my country steam is the top store to buy things in internet which normally could be nearly impossible for us to buy, specially for indies like me and many of my friends.

        ps: i know which it is our own issues and fault and your team have nothing to do with it or have to really worry about it, but could really be awesome if your team could at last try to take a look into it even if nothing can be made at last think a little over it, can be really something amazing if "something could be make for it, it could help a lot of indie groups outside USA or living in places like my country where things are "much more expensive" than what they where supposed to be and the release of the stand alone CC could be a really good start to do something about it.

        anyway keep the good work and thanks for all the great work.
        By mrmdesign - 6 Years Ago
        I have not been around these parts in a while. I have been really busy with my Facebook Camera Effects work (and some troll was sending my wife an I death threats) but the WIP for CC3 dragged me back. This looks like an amazing upgrade and I am definitely in!!! I can't wait to see what you are going to show in WIP2. Get ready to take my money!! Is there a Beta running for this? Are you also doing pre-orders for CC3 Pipeline?
        By Miranda (RL) - 6 Years Ago
        kmitchell.12catblackstudios (7/18/2018)
        Any word on cost for upgrading from the Full pipeline to get character creator 3 full version added to your package? I'm currently using the full pipeline and I need the ZBrush features most defiantly right now the round robin process would save alot on development time. Also does the Iray Render also keep  the ability to seave a render with transparency keeping only the character? 

        Hi! The price information will be announced in August. Smile
        By Miranda (RL) - 6 Years Ago
        Ellessarr (7/24/2018)

        This is why i'm asking if could not be possible for your team not try to look if could be possible put your products to sell on steam too or at last find a way to work around that currence issue like others companies like EA or ubisoft or blizzard do making partnerships with things like payu or haivng they "launchers or something like that which could make the prices goes more reasonable to places like my country??

        Thanks for addressing this issue out, we will take it into consideration!
        By Miranda (RL) - 6 Years Ago
        mrmdesign (7/25/2018)
        I have not been around these parts in a while. I have been really busy with my Facebook Camera Effects work (and some troll was sending my wife an I death threats) but the WIP for CC3 dragged me back. This looks like an amazing upgrade and I am definitely in!!! I can't wait to see what you are going to show in WIP2. Get ready to take my money!! Is there a Beta running for this? Are you also doing pre-orders for CC3 Pipeline?


        Hi Marc, long time no see! Hope you and your wife will be fine!
        The price and sales package information will be announced soon~
        By Ellessarr - 6 Years Ago
        Miranda (RL) (7/26/2018)
        Ellessarr (7/24/2018)

        This is why i'm asking if could not be possible for your team not try to look if could be possible put your products to sell on steam too or at last find a way to work around that currence issue like others companies like EA or ubisoft or blizzard do making partnerships with things like payu or haivng they "launchers or something like that which could make the prices goes more reasonable to places like my country??

        Thanks for addressing this issue out, we will take it into consideration!


        thanks for the replay and keep the good work and really srry for the request, i really know which this is not your team problem or something like that and all, but any little help or even a atempt of hel could be very welcome for indie team in the same condition as us here.

        anyway really srry for any trouble and looking foward to see the cc3 release.
        By jason.delatorre - 6 Years Ago
        First question, (Edit: NM, FAQ answered all this).

        I was just a little fuzzy on that point. I saw somewhere where somebody said the free IClone7 version would be a "scaled Down version of CC3", so would we be able to upgrade to a "Full Version"?

        Thanks, all. Very excited to see the progress.


        By Miranda (RL) - 6 Years Ago
        For anyone who is curious about the price and package information, CC3 Pre-order campaign just started today! Smile

        >> AP Store Link
        >> Edition Comparison for "Character Creator 3 for iClone" and "Character Creator 3 Pipeline"


        By LP_movies/tvs - 6 Years Ago
        how long is it on to Smile
        By F S C - 6 Years Ago
        Miranda (RL) (8/1/2018)
        For anyone who is curious about the price and package information, CC3 Pre-order campaign just started today! Smile

        >> AP Store Link
        >> Edition Comparison for "Character Creator 3 for iClone" and "Character Creator 3 Pipeline"



        Just preordered!
        I have a quick question that might have been answered already: Will the current CC2 UE4 export only be available in CC3 as well?
        Thank you!
        By Miranda (RL) - 6 Years Ago
        F S C (8/1/2018)

        Just preordered!
        I have a quick question that might have been answered already: Will the current CC2 UE4 export only be available in CC3 as well?
        Thank you!


        Yes, all the CC2 functions are supported in CC3!
        By Kelleytoons - 6 Years Ago
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).
        By mtakerkart - 6 Years Ago
        Thank you Miranda , I have pre-order it !!  Can't wait to ply with Tongue

        Marc
        By Terry Miller - 6 Years Ago
        Have just pre-ordered... looking forward to the improvements they are making.
        By justaviking - 6 Years Ago
        Kelleytoons (8/1/2018)
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).


        Similar thoughts and question.

        a) I *assume* the Iray plug-in you buy with the CC3 pre-order is the same one that works with iClone too.  I *assume* you don't need two different plug-ins for CC3 and iClone.  True?  

        b) I understand early-bird specials, but it sure would be nice to see all the WIP videos before placing a pre-order.
        By wires - 6 Years Ago
        I agree with Mike and Dennis, it would help if more information was available regarding the IRAY plugin before making a purchase. I've been bitten too often by RL addons and plugins that were either forced into EOL after 2 versions of iClone or never worked as advertised - INGIGO. w00tAlien

        I'm OK with getting the CC3 Pipeline. Smile
        By wires - 6 Years Ago
        I also have a question regarding the price. There is no difference between the "Member update" price and that being offered to any first time purchaser. I checked once not being logged in and once logged in - CC3 Pipeline $129.00, CC3 Pipeline + IRAY $179.00 in both cases. ?????????BlinkUnsureErmm
        By rollasoc - 6 Years Ago
        wires (8/1/2018)
        I also have a question regarding the price. There is no difference between the "Member update" price and that being offered to any first time purchaser. I checked once not being logged in and once logged in - CC3 Pipeline $129.00, CC3 Pipeline + IRAY $179.00 in both cases. ?????????BlinkUnsureErmm


        I ordered, but that did annoy me a bit, Given:-

        Miranda (RL) (5/22/2018)
        Hi George, 
        No, this is List Price! Member price will be lower.


        So that original statement is incorrect, it should have read "Member price and introductory price will be lower, but will be the same".
        By wires - 6 Years Ago
        Screen shots of the price offers.

        Not logged in:
        https://forum.reallusion.com/uploads/images/408cbe33-044e-4058-bb34-72e4.png

        Logged in:
        https://forum.reallusion.com/uploads/images/8d7c6621-2e6d-499f-8aca-3d32.png
        By akuei2 - 6 Years Ago
        Need more information about Iray before order:
        1) It's Iray plugin compatible with popcornFX ?
        2) How deep integrated Iray plugin with DAZ Genesis 3/8 character at Iclone7 environment ? same result as DAZ studio?

        Thank in advance.
        By CtrlZ - 6 Years Ago
        Kelleytoons (8/1/2018)
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).


        I asked that question before purchasing in the chat with sales rep (what ever it is called) Iray is only available for use in CC3 and can not be used in 7 so I did not buy it! wip 3 is out next week!:Angry

        By rogyru - 6 Years Ago
        CtrlZ (8/1/2018)
        Kelleytoons (8/1/2018)
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).


        I asked that question before purchasing in the chat with sales rep (what ever it is called) Iray is only available for use in CC3 and can not be used in 7 so I did not buy it! wip 3 is out next week!:Angry



        On the the add-ons tap on the cc3  webpage for Iray it says the following "* Works with Character Creator 3 & iClone 7.3X (coming in Q4)".
        Does this mean Iray will be working inside of  Iclone by the end of this year are does it mean you have to have iclone 7.3 installed for Iray to work in CC3.
        Either way still going to buy them the price is a bargain considering the amount great new features available in the CC pipeline.



        By Peter (RL) - 6 Years Ago
        wires (8/1/2018)
        Screen shots of the price offers.

        Not logged in:
        https://forum.reallusion.com/uploads/images/408cbe33-044e-4058-bb34-72e4.png

        Logged in:
        https://forum.reallusion.com/uploads/images/8d7c6621-2e6d-499f-8aca-3d32.png


        Hi Gerry,

         As CC3 Pipeline is a new product and not an upgrade from any existing product, the special pre-order price is the same for everyone.

        After launch the Member Price will work out more than the current pre-order price so you will still be saving by pre-ordering.
        By Kelleytoons - 6 Years Ago
        iRay plugin only works in CC3?  WTF?  (Excuse my French but...)

        So now we're rendering things ONLY inside of CC3?  Of what possible use would that be?  Or (assuming there will be ANOTHER plugin for use in 7)... you then need to render inside of CC3 why?

        I'm going to guess that sales rep didn't know their ass from a hole in the ground -- that's the stupidest answer I've ever heard (it can't possibly be true -- RL has done some very odd things, but even *I* can't see them making this mistake).

        (And Miranda's on a different time zone from nearly all the rest of us, so I doubt we'll get any answers to this until tomorrow).
        By Postfrosch - 6 Years Ago
        Hi Guys,
        I'll probably pre-order CC 3.0,
        but would still like to watch the WIP 2 video.
        Hence my question: How long will the pre-order price apply?

        Greetings from Germany
        Postfrosch
        PS. At IRAY I gave little interest.
        By Peter (RL) - 6 Years Ago
        Kelleytoons (8/1/2018)
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).


        Hi KT,

        CORRECTION: In Character Creator 3 Iray can be used for photorealistic static image rendering and short animation clips using sequence image. 
        By Kelleytoons - 6 Years Ago
        Peter (RL) (8/1/2018)
        Kelleytoons (8/1/2018)
        How about one more question?  Will this sale still be in progress after WIP2 is released?  There are some questions (particularly about the iRay plugin) I'd like to see addressed before I spend the money (I'm sure I'm going to get CC3 Pipeline, but I'd still love to know if animation will be feasible with iRay prior to spending another $50 and *hopefully* the next WIP will address this like showing us render times).


        Hi KT,

        In Character Creator 3 Iray is used for photorealistic image rendering not animation rendering. 


        Ooookay.  So at some point there is a SEPARATE iRay plugin for iClone 7 coming?  That's that plan?

        (At least I saved $50, so thanks, Peter).
        By Peter (RL) - 6 Years Ago
        justaviking (8/1/2018)


        Similar thoughts and question.

        a) I *assume* the Iray plug-in you buy with the CC3 pre-order is the same one that works with iClone too.  I *assume* you don't need two different plug-ins for CC3 and iClone.  True?  

        b) I understand early-bird specials, but it sure would be nice to see all the WIP videos before placing a pre-order.


        1.. The same Iray plug-in works with Character Creator 3 and will work with iClone 7.3 with an update in Q4 2018.

        2.. The WIP2 video is almost here so you will have plenty of time to review everything before the pre-order campaign ends. Smile
        By Peter (RL) - 6 Years Ago
        Kelleytoons (8/1/2018)


        Ooookay.  So at some point there is a SEPARATE iRay plugin for iClone 7 coming?  That's that plan?

        (At least I saved $50, so thanks, Peter).


        No the same Iray plug-in works with Character Creator 3 and iClone 7.3x via an update in Q4 2018.
        By Kelleytoons - 6 Years Ago
        It's a REAL good thing I haven't actually placed my order (I can't tell you how many times I've put things in the cart and emptied them out again).

        I'll go ahead and buy the pig in a poke (iRay) then -- for an extra $50 I guess it's worth a try (because I'm doubting the WIP next week is going to show any iRay animation).
        By Peter (RL) - 6 Years Ago
        Postfrosch (8/1/2018)
        Hi Guys,
        I'll probably pre-order CC 3.0,
        but would still like to watch the WIP 2 video.
        Hence my question: How long will the pre-order price apply?

        Greetings from Germany
        Postfrosch
        PS. At IRAY I gave little interest.


        Hi Postfrosch

        The WIP2 video is almost ready so you will have plenty of time to review that before the pre-order campaign ends.
        By Postfrosch - 6 Years Ago
        Hi Peter,
        thanks for this answer.
        I think CC 3.0 pipline is my Birthday-gift from me to meSmile
        Greets Postfrosch

        By Peter (RL) - 6 Years Ago
        CtrlZ (8/1/2018)

        I asked that question before purchasing in the chat with sales rep (what ever it is called) Iray is only available for use in CC3 and can not be used in 7 so I did not buy it! wip 3 is out next week!:Angry


        Kelleytoons (8/1/2018)
        iRay plugin only works in CC3?  WTF?  (Excuse my French but...)

        So now we're rendering things ONLY inside of CC3?  Of what possible use would that be?  Or (assuming there will be ANOTHER plugin for use in 7)... you then need to render inside of CC3 why?

        I'm going to guess that sales rep didn't know their ass from a hole in the ground -- that's the stupidest answer I've ever heard (it can't possibly be true -- RL has done some very odd things, but even *I* can't see them making this mistake).



        I will double check this with Support but I believe there must have been a misunderstanding somewhere. This doesn't tally with the information I have.
        By TonyDPrime - 6 Years Ago
        Everyone, this post clearly described Iray as being in iClone.
        https://forum.reallusion.com/357102/iClone-7-2018-Roadmap

        RL- Just due to some possible misinfo somewhere, need to clarify whether we would pay for CC3 and iClone Iray plugins separately or not.
        As in, are they 2 separate purchases if you want both.

        THX

        By gordryd - 6 Years Ago
        Also, will there be a pre-order price for iRay only (if you don't plan to get CC3 Pipeline)?  I know it won't be usable until iClone 7.3, but everyone likes to save $$!
        By justaviking - 6 Years Ago
        Iray plug-in for CC3 and iClone7...

        I think some of the information was poorly written.

        This is my interpretation:
        - If you buy the CC3+Iray bundle, you will be able to use Iray with CC3 as soon as it is released
        - But the Iray plug-in will not work with the CURRENT version of iClone 7.2
        - The Iray plug you bought with CC3 will magically work with iClone 7.3 (at no additional cost) when the 7.3 patch is released

        Anyone disagree?  Or concur?
        By SeanMac - 6 Years Ago
        @Peter (RL)
        HI Peter thanks for your reassuring replies.
        But just to further reassure those of us prey to paranoia, could you change or explain the status of these replies as coming from RL by correcting your description from 'Distinguished Member' to Forum Administrator?

         
        By Kelleytoons - 6 Years Ago
        He's the Real Deal, Sean, I promise you.

        (The descriptions of users on this forum has always been a bit weird).
        By Peter (RL) - 6 Years Ago
        gordryd (8/1/2018)
        Also, will there be a pre-order price for iRay only (if you don't plan to get CC3 Pipeline)?  I know it won't be usable until iClone 7.3, but everyone likes to save $$!


        The pre-order price for the Iray plug-in on its own is $99 for new customers and $79 for existing customers.
        By Peter (RL) - 6 Years Ago
        justaviking (8/1/2018)


        This is my interpretation:
        - If you buy the CC3+Iray bundle, you will be able to use Iray with CC3 as soon as it is released
        - But the Iray plug-in will not work with the CURRENT version of iClone 7.2
        - The Iray plug you bought with CC3 will magically work with iClone 7.3 (at no additional cost) when the 7.3 patch is released

        Anyone disagree?  Or concur?


        Concur. Smile

        Except it may be 7.31, 7.32 etc. depending on how things progress before the Iray plug-in is compatible with iClone 7. This is currently scheduled for Q4 2018.

        By Peter (RL) - 6 Years Ago
        SeanMac (8/1/2018)
        @Peter (RL)
        HI Peter thanks for your reassuring replies.
        But just to further reassure those of us prey to paranoia, could you change or explain the status of these replies as coming from RL by correcting your description from 'Distinguished Member' to Forum Administrator?
        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data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAM8AAAC7CAIAAABNUF3fAAAgAElEQVR4nOy9eVhb153wj1e8AGY1YEDL3RcJoRWE2MQiNgmEJARoRQsSWhDakNh3jLHZbYz33XFiO7GdOGmadJlpp2+n05lfO513ZtpJ2+mSdJs2adK002Um/v2BnSY2dgNxiftWn+c8fvygr+450v3onHPPOffcqDsRImwUUZ90ASL8FXHXtrR77N27FwRBNpuN4zgRIcJjImJbhI0jYluEjSNiW4SNY822kSQGAbSsrCzKCllZWRQqCCGPyANDYQAAUZwg11FADKVTKTQQIXAcpFH+mC8lKyuLQgMgjCBIkkBBelYWBURw8kN5YACVQgXAyC/mCWGttsEgXejsO3L95vWnr1y5cuXKM1efvXb+cIs0lwqgqxyeJFAIJrgiW6dDlotCq4U8AhxDIQY7PH/p1LCeFOR2zp67df3qlRWevnrj+qVek4LMotMRvNo7efO5C52KPBiG8bvvhXCy9uDZp2ZcWgawauEibDRrtQ2gZJbNX/2X3975/e9//z/vvffee++994ff/ebbX7kmL2SAMILAIJVCyaJQKFQajKAYClIR/tTVr3zvq08pslPS6QSOoSCdSqFQsigUOghhOEESBEinUihUGo2alUWhgzBxt4IiYeo+kXXkh//93zcGDenZpSe/+sadP/zud3947733/ve999773//5/Zs/+Np4U2kKBdQe/9yd//nZsrOETgfu2YaAGHvqlW/++rt/o85jAY+sfSNsDGu1DaRmiacu/dO7v3ztyGS3Vmcw21zPfOGbv377jZN98ozUDG6FYuHyC5//3Geun5oo5DFAEBs+96kfvfnOT7/3zS99+rKnNjsTItT9hz/96uc+8/L1bn09QaMgBDN48NTTT5+aOnT6c5/7zInRDg4IojhBYDCFyBu/+tV3vv8lexUYw64+9qXvvfu9L88MGPVGi7HVMnD0hZ/+6ldfvjJBUOiqhdvvvPmdeVsx8Md2E6fRoaq2Ez9597+eGjBAABDpgn7irMu2y1//w1v/bKjKidq8bWd8quvoZ3/z6zfP728iCrWf+vr3f/ivX7h2+dY/f+cn33j5ZE0O7j9647s//q8fffdf//bmSYNU4Jq//vpPfvC3Lz314me+9tPXvznrqMwAidOf//b//uE3r33jH28//9z+QBMKQThBIAAlp1L96nff/o8Xlysz9yYLa4///RvvfuuWShi9JTouOjqGrxz77tu//v+uzT3MNogO5Eva//6Nt//tpeVSOghFdPukWZdtF//hrbdf//zLty5duvz01evf+N7Pf/3zfxtsKbUfvPXrX/9kPqjISgXth268/e73J7RiGrfqxf94640vna4EdtDLjV9647ffffWEhNiHVlg/85+/+LfnF4QAsvDSN37zy5+eHapJTEqhASstKQ7Q6OWq0Ld+9s7nzw6jGenpwtrlL377Vz/+1mduP3X5qSuXnnr61X/87u9/84tzIw0pFKBpFdsIHKZThZITX/nBL752Q58L0pCIbZ8w67Ltwpd/+s6bv/7N71be9e5P/uPyQRNMEU2c+fufv/3T733/h6+/8cPXf/yz3773q9v9Ol5h7YuvvfXGl8/LmOklyuF//dGbP/rh93/4wzd+8MbrP3/39z//xg2dGJ5+/l/e/un/HVPyARC6lxFGpyAy3dE33n3r5pFOamb6PmHt0b/591+9+eavf3fnvff+8Pv//tW//cPLRw/0FPLwDABpXlzFNgIG9gkqF/72e//9n59zKkAKELHtE+Zj9dt0BpPd4TA1VWdDqWnpJVMX/unX73zn6P5ek9liNupaNBqZOIdf0/jKt996/f+ck5FpJcrh137xq2986rLfaGqzWbQt2iZVbW4e48hL//rWj/4xVJALQPC9jDA6BanTH3v93V88M2OmZ+7bl1+70m+bCmtdoeV/+9Fb3/nKdXWVIC2TRoWJ5sXb77z57YN6blJSSkZmZmZGRiaFhkBgZm7l4S98/7//8/MuZcS2T5719du+9vu3vmFryI9LSMnKzKRQARTH6BSic/6Fd3/71plwY+y2RJ5Y5eywVfGYiFj1/Ld++bOvXpSSO6li/Rfe+O8ff/FSSWZKAoWjtTlaFbVsmLH06X9960f/1F38YduosFQz9/o7v3zxeHilbjv+5Tfe/Y8XteKEmHhI6z7xw3f+94dfe1ZZAKdQoObFF375ix88d7jXbm93u92eTq/L0lzIoO3lSRa+8L1ff/vVdilIiYy7fdKsawTkudfuvPf9gLEygwK8/wIC07hl+he++v13fvHdVz/1N9/+yW/e/PdPO8vJZLx0/jOv/e9v/+trf3PZIhfYpi7+/Ffv/stXv/g3X/7Wb3/31rNTGiaInf7iD95791uD4jz6H20jIDpNVGf96utvf+XSJCctba+o7vy/vHPnJ190yumZVCCDwvac+cx7d+584+oBLoY2Lr38+9//z+/+8N77Cw1+/73PWvPT9uVWPv31H7/xpSsNBAhgEds+YdZqGwICQlv34WevHG2sFtHBDw1iQVSaUKJYOPfs88/ffObCgk7IASEQhqByfcepp5699dzTwRY2FcItg3PP3bh569b1KW8TC8kACaZ3YvnK+QVdLgdGPjAKC9My82pPfuWNn3z5spJM38su9s2eu3pivL4EAmEChmisoqpDp67dvHSssaao0Np7+fLl8+fucvHyU6fn+ioYmfwK+9d/9PZnTnZAdCAyC/eJs1bbSJLEQDolI5MCIxhJ3j8XhUAgJSszMzMzM4sCIChOkCRBICA9MzMjMzMLhHECxwAqJTMzMzMzk0K7O50F0LIyMykQhn/ocDhGo6OOhed/8ZN/DrTwqVkgQM3MyKIhKEmSBEmSGAJTMjMyKVQExTCQnvlhsijUTABWD99465ffnVAXAJH5qyeAJ3lWnkSBTIa042s/+82XlgMcIHNNIxgYCsG4+NI//uin/3CpjI2BcGTu6pPnSbaNIAgMQ3Lqmq2tLZIcBrymfheOowRZ1GyyNdcWMFAoUrE9CTzhthEEgdGpWVQ6tPYVJCRBIHRKFhWA17f6JMJj58m3LcL/O0Rsi7BxRGyLsHFEbIuwcURsi7BxRGyLsHFEbIuwcTzKtpycHAzD8AgRHhMPtQ0AgMLCwoIIER4fj6rbuFwug8FgRojwmPgT/bZISxrhMRK5SoiwcURsi7BxRGyLsHFEbIuwcXwCtpEkSZIk40+xEvbYc4/wCbJxtpEkyWQyGQwGjuMQBFEolLS0tMTExISEhD179sTExMTFxSUkJCQnJ6enp9NoNBiGcRx/37zHVYwInyAbYdtKTYZhWFZWVnJy8u7duzdv3hz1p9iyZUtMTMzevXupVOqKdhHn/tL589q24hkMwykpKTt27PiThq3K5s2bd+7cmZaWhqIok8mMOPeXy5/LthXPEATZu3fvtm3b1ufZfURHR6enp+M4/ricwzEUgWHkfdB799ngOIog2KqfHccxDMNX3ougH+u3iGPIQ3LBUARBsTUdDEPR+96CoSgM//EzrWSJIjCCruf2MwxF0DUW6UH+LLatdM4yMjK2b9/+MHW2bI/fvoceHQ/ujAd3xIM74sGd8eDOeHBXErErAdm6I/5hb9y5c2dWVtbHv4bACYLJ5grz80UikahAJBLl89jZKAxjOE4ysgW5uRwmg3jg0+MEg5WTwyAIRg43V8Bjkg+GfMTscZKRI8jNZTMZ933HOEHmcAV8Hpv4yMfGcYLF4Qm4bBJ///eC53D4wvxcNoO8dxJxAmfwBHm5fM46CsvmCfjcHPLjtXWP3zYmkwlB0O7dux/qWXR8TLogjaHN5Hdk5XoouZ5MfkcmvyOL35HF76DkBrIEnenZxrh9eVuj9zzsIHFxcQiCMBiMdX5uHAdRrLy97+KFc8eXl48uL584dfrE4QOmOjFCo7JFlQeXj7aX5iEQjKEIgsArlRAC0YVV6p6ASwAA+drQ0fmBYj4BghCKYiiCwPAHKiQcQxEERhAURVEUxXACQ1EUu/sqhqIQCHJFLbNHF0xleTAEo3ffj2AoQsc5+vD0VG8rBtMhCPpA7YSj72eDfyAfGKbTQVVn3yG/lX9v+wIYgnSdY09fu9JtlGAwhBMEikCsIvXcmSvLY53ZJIZh2H1Hw7GVwiIIjKAohuP43Y+AIRDEa++dnvQamRQq8KHscRRFYBhGEHTFFAxFERRdaSge/NYfs20MBoNKpUZHR6/u2baYmFR2MqFPF3Rl5fdn5fdn5fdl5vdl5PWspExhb6awNyOvN0PYl84NJBPGmDT+w5zbuXMnAABMJnNNJXz/awJRrNIzfuHIeH1VSWFRcbG43OybuHB6samMhxCchiZ1OY8FQwiLIygsKhIJBQwchSCs2dF9bGa8NpfDKa5uVNayWWQ2h8fJYfJy84sKRbwcBophOI4hGMnLzS8qzOfk5HB5vJxsgs3l89gsAsdxguDw+FwWMzunQKlWiXnZEIywuLmFRUWiPB6JQhSUY+ydm+43c3n8wgIRn81EMQwnMBhGc3h5RUVF+blcHEFQHMdQBGew8wuLBJxstW9gtsv2Adtgo3/08tVrh0c6BASC4hgMwjWm0MWnrx6d8GeTCAjezTQ/j0egCIrhLA6Xy2ZzuLmFRQU8FgNBcH5+QaEoj0XCdJDrHJg7ELQIWTxRQT6biSMoRuA4jNwtklDAwVEYwckcHo/L4ebli/Jz+Q82PY/NtpWOWnp6+sOuN3fsoe4lmtO5/r3sQArLl5zduZKSWL4klj+JFUhiBZJY/nt/9yQxOlKyfWn8UApDH5vO27It5sFjbt26lUKhrOdy9Z5tZ2d7BNkglQ6AAA1AheHZEwc6VAJewdDsjEnE5RU3Dh9cmJ+dO3x0qd/RLMyv6Z89cfHcmbGgtbbVOzXm4/H5LcGpxZmR/VNTh5eOLx3sqclj0AGiRu9fXF4+vDCzf+LQwtyESoKbuyYGrU0kHQBRrL13os+s5HLqxmcONBfwBeUtY9MLc7MzS8tLve0NKMFsCh48dfTQ+OTU3OFjR2f6ZSIWQMPK5Jb9s/Oz09OLi7M+fX02SEd5ZZ7hmeWjR6Ynh0fn56a8pg/aZuoamptdWDgwqSljgRAIMYs6eg8tTM9O7/eRMFYsNY7PzM/OTC8engu0Khh0mswWmJ+d3T88tXh0eWa8125zTUzPHTt+fNTbwgJyLF1Tx5YXD0zNHF46Oj3sLc0lAAipaGybnF2YmZ5ZXJzt1ElgnFCEJo4vzM/NLw779SwG+uFe42OybeVkJycnb9q06UEntu1MiaeUpLMdabxAEulIwm1JpDOJdK2kRLIjkexIYPgSmb4kRkcS6U4knEl4ewLaloDakknXXnYwXRBKzW6NTedtjY677+CbN29OS0tbc5P6vm1zfSIuDqMYgeMQAisDU0fGzMXiogNHl8zFpabuuflRsyCbyK/UTOwflgqYUmPnwuRAGYtRZOg+Nt8n4PP1fQvnl8YaigScktr+w6eGzCWcUtX88rJXW8nmioz+A5cvHGmSYNbuqRF7y4ptroGpQWsjj6ucOzrfVFFuHl6c79XzmHhBjfXARHexUKAOHrpw/IBaLGQXVvYunp5wSBiimsnDS4FWaa6AX9bYPn90XiPhyZ1jJ+YHpUUcgVg1unR6Pmjm04D3bTP3jE8FAj3h/WF7A5iRya9qGRke8baPzE50sAtrRuePdFvr8gR8cYNldmnRWMOptPRcOnuktaGYk1c3cuTCyUOhqjxWeVP78om5JmGuMTR3bnmiUZLLyavun14ec6s4efIDS0c69DIBP7dK5TyyNKMoFynCMxcPD1SWiAQ8Fkncv7vBY7BtpVbbu3fvg55t2rI9dl9uOtu2j+/fy3Il4tZE1JKIWBIxWyLe/n5KwGwJWFsi0Z6I2ROx9gTElgBbVlIiak3E7cnZ7lRuMFMYSiU1W3ekPJjRvn371takrm4bKvMeODphLSkt3H9kyVyQX2fqOXlqMeS2NimkBQI2SMms1jjmxroFdFq+Lrw81ysQCAy9c1NhHUTLyoBZxr65cZ9O3hpePBAWwHQaJQsRN04dntFU4Zbw5LCtmaQDIIo6+ycHLCoeVzFzdL6lpEDePnj6xHzQaW6U1wo5TArCNvTMTvebUHpWBsTQhGcOhPSV6vYT589OjQ4NDQ8NDk+eu3wubHUEBme6LDIqhUqlAUrf4ExXm4D+Adt69x/0mhqavTNjnVwUkrYNDDi1Cl3fzFhnldK2fPbswdGhoeGhgaH9Zy5d7LcrZObupQPefDJtX6YoOHakz6WkpKfRC2pH5g8ayvOtoUNDHS0QhUKl0ErN4cP7vRq7+9ipU5Ojg0NDQ0PD+888dSlskLeEDs50KzEoC0L+PP02JpOZkZHxYK22adPmPfuE+3ieVHZHEtGWiFkSYEsi1JoIGhIgUwJkjofMyZCenV0vEVRKhFUwozkeMu+BzHsg0x7QuAc0xgHGPaAxATIl4tYkwp6c3ZHK9sRllmzatPXBGo5Go61BuAdsw3EMBHHb0MJ8r75AVDR59JijhEsHEHGdsX//9PLxE4uTvdV8tLLFMTfWI4RA0Yds02MwQMN55oHZ0c5WtWVgesRDwjAGA7Cofnj2oKaasHZPDrc1kzQAgDFH3z3blg8bS/h0OlauMA1Ozh47cWJuNFiSJ9R0TR/qN5EIQMPY+p7p/UFTvbbr2NLB1jqptF4ur5NKygpzOfUDEwtufSUVgGEIrHKGDgXaBB9oSc29+6cDZiG7dmLugLpa0jmy31heKG3pmxkL1LcEl4/OWOpl0rp6eZ20sqI0j81SOvqPHPAWsbKoQHFo/EiPq5FOyYKK64fnDujL8tu6psJ2NY0OISCdr/XOT/ocQf/S/IReVSWVyevrpJLSYk6eQDMwP9ejYuKrb5b3cW1jMBg0Gm3r1vtPf1RUVHRMRipp3MtwJOKWeMgUD5oSIGMCqEsAtImgLgHUxQH6JKqimif0VpNBGU/IqY+j6/aA+li6NoauiaW1xGY1x1E18XRtHGiMRyxJuDWZtKUwrDGpvKhN9/cOt2/fDsPwR21SP9Rvg6h0gE6ncYu1h0+f9jaVZHNLp5aX7JKScmmDRMSgUrJQftn48Yv9JmFVi31uNMyjUvO1q9o2N+5rLm92HTtyoJaLZuzL5MssR04stlRi5r6ZmYCBkZlKJUv655aHLA08rmL66LypsqSqTl4mIKkUCplbfejU2YC2VhuYOtRvvmfbzFRIWyQ3LZ9YUOdje/emZkLMarm8SFjkGJyd6jIS9IwsMLttaHouZOV/qG6bnA1ac+ikaeDg9NDEwVGvCMdrdMPzE57iOuPhE0d0ReTe1NQMkCGpV4rz2bL2vqUDvvdt6/2wbebw7Gy/LQfMzKAT+vCBud62yob25RPT9fnI3pQ0CsiqkTcU5OU1987P9zb+WWwjSRKG4VUH1bbuSEwC6/YybAlI6x7AkA41ZSLqBHpTEtCYAqgTaU0pQFMm0kijS6QcTmc1EZTxSgVVGYAyGWhKBdUpgCqNXk8BpVn0WgiW7YWbYwFDPGhMgI3JhDkF0+6IRx7MdPfu3Ri2yq5yq9oGoFilb/+zT50e6e8Jhbv7BkaXjp861OvgYrRsUdXhs6fby8Qt3gNnjh/yOW0d4eHFwwebC8hiheX46dMBQ3112+DppaHc3Fzz8PLCgAmD6VScbxs/Nt+vQ5kF/vEjSzPDLqdnbOb45dPzjRVwkS546tSRHp/L1zd24uL5EUsDn9t45PSyUVJq6D50emmq02H39owemR+rLS7U9x8+MmYjEToV45iGjh4ZtSAMgXNg/sTSQa/TER6bPXX0gKKAwa1qnVs+Otrd6e4aOX39+lK3lU/9o2224dnlfldOWlZJc/DpF25OdijBVFhhnTq1GCaYgraemZPL0z6Xo2t4+uTyIVURq849cmY+XMLKpNDF/YdODXubaVmZkFgxuTxvKs+3hBevXDrWF/J4uyeOL88aawQgmtc5tnByYarT5egZnT91ZKyqWNA8tHxsuJmJ0x+/bQwGIyEhYZXu2ubtezJLU3BTImxIAFsgRK7kl5fyamhQvVJQLcurp4F1uYikTSSxiktaC7gdZdxAKb9NUiAX12CopKKoooBXJhUXBFoLVZV5kjwhTkp3ZTbF0LRxgDYBaklBDQlgw7ad6Q9mvXfv3o/UnuI4guHCupZAsKurq6srFAqHutoNCh4TA0GIxReZnY46Pgtl5DVb3KFQOBToVFWKMBDAeUU6hz/gNJbVa2zmJjabXdXSZmqqwlEYwnNqNW3m5ioEoBO8UrPT19XpaGn3zS1OaSUYDWU3GB2h7rDTpFZqtE1VJTkssdVhqxJkozlCjc0TCoW7/O6GsjwAJiubrRZNLYnBEJ5d1Wy1amsxGCJyCvXtnlAo3NXpkJXwUBiGEKKottnbFfZ72k1tba2K6hz4bncJRdHaltY2dR2LTmMIy+wdHnk5l0bDxTX6douaRGE8O19r6wiFwl1eV32pAAaAErmm3aQUMAEIFqgN7S3yMhgEUEGJrs1UJeTWKPRGo87o9PeE/BpZIYbCCAIxeIWGdm84HAp22muLODSEKNfY21rKGDi8qjjrt21laG3V8Y7oODAZ1STCumSgkUdWt7D5nTmcAqxURZZeqBCPSCrEeJGFmXeypOiMvDRUmestyw2Ic8Nqfldbfnk+p8PEVlWzLApieYg9EeAoK1n53HwAliRSG2IojbEUVTzQlIRqY1IFUVH3575169aP2J6SBIHBII1Go98DACEUwwmSxHEMoNNhDCdwFASAlVchGMUJksBQkE6nAxAKQwAA4TiOQAAAIQRBkgSOgACVQhVJm7u7OsqYSBYFqND7jy6O1rAxCEEhEFjJBQJBCEFxHAXoAILhBIaCdzMBIAQlCAKBAAC8d8y7/ydwDHk/7N6WsTgCg3Q6nQ4AAAAA0IeeKodAIADBOEniGEKn0yEEI0kCRUAAgAiCwO/PlERhkA5AGEGSJAaBAASjJEkSGAoCAILhCAQCALjyFhC+u3Ejjn6wSBhJEAgIABBKPGQLs/XbhuP4qhMGmzZv25NZnozoEgB1Bl2mYuf6uCwVmotmFgbZ/KFcbisnv5HIH2WLTueLz1RV+kpFtpJCZ3mxVcYeDjDCHcTEYLa8mqOsYhzqY+wPsrVSRpsq29zAFYuK02nS2H3S3ZnyBHpjAqV2S3TSgwVITExc/xzDxwZHYUIo6ZpcPHZ4ZnJqZnlpztlSiSGRJ4MQxLptYzAYWVlZD57pqKiobbuzEumKJEC9h6LMoFRpswXTJUKNsAylFLrYuYE8sYZfVYIWmxnF3pwyPaeymCHJIyp52TU5jCJZJd+g5TSqBKycEg6nsLEht1gkLBNybU1MmxJvljBKhQIeR5QJSmIzZAkUeXQM8GABNm/eTKfTP0HhMARhsHMltbL6+rqKojwcRSK7ma+wHttIksQwbNeuXavatiOBTACa4iiK3Rn1VGp5M87xCzg9UolKWCakCwlaZRYgT6ErU6n1e6myJJoqEdAlIaZ4UJdI1yRRG5Op8gRKQwK9MYHWmEhp2JOpyABkLEa+pobh1TL1MrJNRSor+elAxa6Mup3JeVGbtjxYhvj4+E92YRKGIhAIgiAIwUhksf37rMe2R1Rsm7bs3J1aFEtpiMmU7cqoReniSlSQnclryyv0VEkzwIZYujYOMsZCljjYuge2xqP2RLIjkRmMJzr24K44zBWHOOLgtjjIEgeZYyFLHGSJpeviMlV0uKQ4V5DHFUhLGFopijEFu/ZV7U4r3bRlFek3b94MQdAnWL1FWJV11m2rXopGRUVt2bZn977KmExZTKZ0V0YtEymryCnbR6mEs4pwqCYeao1D2+MJVzzREU944snOBGYwKacnmTeWyBlK5AwkcfoTWd2JzEACwxdPdMbjnniiIw5piwONsZTm2H3yhIwaOijmMXkkLojbV7E7XbJttcY0KioqJSUlYtuTxpptI0kSQZCHLZDcEp0SkyndvU8ak1kXm1EP0SqYaE0ivTme1hwPGhMIVwIjkJgdTszpSWL3JrF7E9kDSdzhZP54Mn80mT+anDuZzJ9M5o8n8UaTuMNJ7P4kdl8iMxCPOeJgcyygj6U2x2QqErNqM2ilsenlu1IlOxLYUVGrTM7u2LEDx/HIQt8nijXbxmAwKBTKqqpFRUVtj0ViMqpiMmtjKcpYiiqJUp9EV8dBrfGYPZHpT2J1JbHCSaxwYnYoielLYvqSc4LJOaEUVmcKqyM5pzOF053CG0jm9ieze5I5fUk5vQnMUGJ2OInVncjwx2Pte+DWWLo2lqqOyayPyajdnSrZmSDctGXnKt5v2QIAQKR6e6JYs21MJjMpaZVxh6ioqKhNW3Ym8WMyqmKz5HH05jhAuwfUxyPWeGJliYc/kXQnEa6UbHdytjOZtKcQttRsRxqrfS/TGo+1JhHmfay2NJZ9b7Z9L8OeQtqTSEcCoz0RtyWQ7kRmVyIzkMDojMfscZAxlt4SS2mISa/alSLesn2VefqodUzVR/gzs56WNCZmlaVmUVFRmzZv3ZVaEpMpi6U1x4Gte5C2eNyZSHYmkp0JuDORaE8i2pIwSzJpSSON6aQxAdLF0loSqfVpNGkW0pAF1WfQahOzZDEURSy9JR7UpiP6vYguEW6Oh3XxkCketSWQHYlMXzzZsQexxgItMVmy2H1V22PBVcuTlJQUqdueKNZm20qn7WFLczdv2b07XRxLaYija/egbYmkK5HhScCd8YglEbMk4a2ZaEsKqE6gq1OpsiyahM2qkxQ21RY3WKSK8VZNd3NTU5m0trBOLFQUC5XZTCmNXplGle7JkqXBihRYGw/p4mFDPGpNIDsSSXc8ZoulNcZk1u6IZ256YFIhKioqNjY20nV7olibbQwGAwTBVVd8REVFbY1Oi0mviKU1xoH6PbAlHrHGw8Z4xJCEm1MxQ6DgEZEAACAASURBVCqoQOHKIn61sVbtVraEW5qPeUzPDbpvj3lfngy+Mhl4ZTLw8v7ArZHOp3sdl8NtCw59oFFllcr11Q0iXm0qXZYIqBIRTQKijYd0CXBrAmqNgwwxVOWuZMGmzav8AKKjoxEEidj25LBm22g02sPWgm/bDcRQ6uMATRy9JZbaGEdvTkS1CbA2nqYGYKmqVBZWSUdUNWfcmpdG3a/u974y4fvUuO9T494Xx30vjvteHPO+OOZ9cazzxRHPiyMdz/XaRxrKWzmEp5inYmVzMxgxiQXRadI4WmMi3JKIaBKglj1AcyzQGJNRunlb7IPl2bJlyxrWIEX487M225hMJpVKXVW1qKioHYnZcUBTLE25J0ueQFclwZpYmjouQ4bD4jKCZc4h9NmYjk34JAUX/K03+hw3+h03Blw3Blw3B903B90r/39uwHmtt/1aj+2C1zgoK/Pkc/2Fgq5igVPIqefyC3OKk/aVptLq94KqJKgpkS6PpdTFZFRs2X7/CvKoqKjNmzdHbHuiWLNtjxj+iN6THZNVF0+tS6Kr9tDUGXT5PoqkOKfEJynqqSmcaKiYaa5ZblMutykveHRXg6ZrYev1Hvv13vZrfY5rvfbrK6nHdjVkueQ3nffoznu05ztazrqazns0Zzyas+7mZZuiR11XnluZTqlI3FedSFckANIESsW2HYmrFikyo/BE8Tht27kHi6fVJgLyXRn18fuqcnMqutWKpbbG422qcx0tZ1xNx2zKJUvDkqXhuK3xnFtzxWe4FrJcD1s/mK52mZ/yGU45mudN8onm6lG1ZFxdMdlSNWOoO25Xn3Frznp18/Ymc6UkLS0/OqViD1WWAtTsTkCjVlmqvili2xPFevptq95YFbUpOi5dmAjU70yt2pMiUoolM7bGcz7j2U79CUfTjLF+XF053FgxrKzoaxCPNJYtmOWnHE0XPNqn/YarfsNVv+EZv+GKz3C5U3fK0TTXKh9QlIdlRf1y8YiqIigr6VZW7NfKDhnqFiyKI46WIU19HlsQl8HekZAXl1Ebn16wecv90xuRftuTxmOzbcuO5D3p5btTJTuSeRR6TpdadqJDv+xsOdiqGG6uCdaJzWKBp7bYLxMPKcuHFKUjjZIFc8MZZ/MVj/aZTu0zXt0zXt3Tnbrz7pYli2K0UdItK542KWZ99sUer6mqpJQB1fJIe1XRmFa2YGse08sriwqSIWZ0LBIdn7t7b/HWHfvuWw+ybdu2yDXpE8V6RkBWmSTdtDU6jty1tyI6jhO7j8RzBMGmumNu7YKtKaSU1POZ+SjNoWk8Njl6aXHm5pHpw7amUVX5tF56ur3xikdzzae/6tVd9emf9urOupoXTfLBhtJjHYbbx+dnun0Lw30vPHu92+suZxM1XNInLz/s0EwYFZICUVxm9rZd1E1b47bH4jsSBVuiUz84Z7pz586PeptChA1hzaO7KIru3Lnzftd2UnckibbthjdviduZAsEMjl8tPd6hn7aqDaV5ch45EfZ/4ZWXhwwtPnn1syeOfuHZS8fcunmD7Kyz+Rmv7jm/4UbA8FzA+EzAeNGjXTI3zFuUr5xbXhrsbiBpFhH3pXMnf/XO21eOzLTXlATk5YcdmjGDQiIS7UnHN23eERUVtWVbwrbd0OZt8R+0LS4uLjK6+0Sxnpmr2Nj7Brc2bYneuy0G27Rld1RU1OadiTSY6VXWLLkNs7bmLoXkzET/22/+4vhQn3hvrDB9j6FI8B/f+PrLJ2aXzXVPeTTX/cZbXa0vdlteCJufDZqu+A0n7arzfsurz1w0FuTm7403leS18Mif/fjH77z58/Oj4QP6uqMu7ZC2rlFcIiAZ27euDP5tevCev+Tk5Ein7YliPbPyKSkPzoJv2rR5x8r5BtLTawoKfaraRZf+pMdwsb/zR9997c6dOwMmDWdPdHZKrJyBvPbPX/s/186fsauuBYw3Q+bbPZZP99le7rXeDFuvhSwXO7TPdNu/cutqQCUXpiWIaHtdSulPfvzj3/32t58/c/hywHTa2zqkrXdKy0yleRxa+uZVr1qiojIyMiKz8k8U61lxRKPRVj27UVFRu7ZvM5bww6qa3ua6RZf+mW77s4Oer7364rvvvHN+5qBakN3CJUc1iv/76u3PL089E2y90WO91W15NmC46tNf9emvBYzXgqarQdPVLvMrc0NPTfQNt9T2KiVPz+7/5pe/cHNp+nzIfrXHfiZgGTU0hBUVodqCdjEvK2WVwbatW7eCIBhpRp8o1tOSYhi26h3LmzZt4gKZfXUFI+rKEZ180aV/psdxJWS91GV95ciBz549csJnPu83vzQeeHm089aA42a/41av7bLPeCnQ+kxP++Ww7azXeL5T/2zYeqPPfrOv/eVRz8tjnZ8a6/zU/uDzI55rve1P9zqe7nOeCbZNmFRdspK+2oJuWWEOkPlgYXbv3h1R7UljzbYRBEGS5KpL3DZv3izjkYMNBRNNFcMa2aLb8FSP49mhzudHvc8Pum4POl/dH/jM/uArE/6Xx7wvj3beHnKf9xlPdRpuj/lePdT3ysGe60Mdxz2GSwHz80Pul0c6Pj3mfXnM9/K476Vx/+0x34sT/ptj/mtDnedD9v0mVWthjquI1a8sZ9IyHixMampqpNP2pLEe21ZmS1cddeNDWUMN4s7iHF9VwaLb8FSf+9Z44KXJ8Kcmw5+eDL08Efz0uH8lvTLu/9SI55hbd9ytuzXU8cKo79ao7+k+16JTt+TSPT/U8X7kp8f9L477b4/7b4/7b475rw17z4XsY62qFkG2U8QyiAWxu+7fP3rLli2RWYQnkPXYRqx+ZRoVFRWVHLfbUSawCbD2YsGiS/9Un+vmmP/2ge6XDvR8an/o5YnAy+P+lfTpcf+LI51ztqbexuqD5sYjLt2cQzukre9SVi05tbcG3S+Nel8a96+k2+P+F8b9N8f8z476r/R3nA62jRgazMU8n0RYRMIPFiMhISHSjD6BrNO2lW0ZHjzNUVFRxSTYUcx2lvBn7JoL3Y7rI75b44EXxgO3xwMvjvvvpjHfiyOeW0Mdxz2GYEOFo7rI3yDx15e7q4vCSslpr+lGv/OF4Y7bI57bo53Pj3ieH/bcGPJcHex8erDzQrfzqKd1RC8PNJQ35OXE7ry/Ytu2bVukYnsyWadtBEGQJLlnzyo74ibE7m7Kz+luKDtgVp3wW5/qc18f8jw35Lk57Lk55Hl+1Ht73H97tPOFIffNAdfTYdt5n3HJqV2wNR91tJx06y76W5/ptl3vc94YcN0ccN0YdD876L7e73qmz3mlx3mx23Eq0DbTrh3RN7RWFMTHrLI1xN69eyOqPZms3zYGgwEAwJYtq9yqnhof11IkGDE0HHYbznbZLvc4nul1XutzXet3PTvoWbHn2QHXcwOuG/3OGwOuW4MryX1r0HVjwPVsv+PZfue1HvuVLuvFLutT3fanepyXe5yXuh1nu2xHPYZJS5OzrhzOWGU3zO3bt6Mo+lFtI0kMhVGQhkKrJZCGoTBJMh5XDP6RYpBHxSAfJQb6qDHYn4whURQFHg4Mw2vqsazfthXhHnb/VXJcjLZUOG1rOe41ne2yXep2XOp2XOxuPxdsO9FpPO1tvdTVdr3fdWvQ/cKQ+/aw+6URz4ujnbeH3DcHXNd77c9028/5Wo85mhetiiP2phM+y9mQ/Uyw7bjPvODU9rbIeAh91XzT1rIHL46hOYLC3LI6gXiVlFtWl8MXYQj0J2IEBRgC5fALHhlTiCEQiy96VExu0UeN4eU/LEZQVsfOLcYQiMUTCh4Rk1eCIRCLm/foGBSB+Xx+VVWVZDWqqqoKCgowbA2P7PhYtq2MvT3s0Qg4Jb2nWXbEZTjhM58J2k4HrIfd+kmTckpfN2dqWGhTH3PrzvhaLwQtT4fbrvXar/bYL3ZZz3Tqj7s0821NQ+rqbnnpsKo8WFs8ppcvdRiPe82HOwz7TY1acV7cA9ehUVFR8fHxa5oYhahpdcHTXZ+70/nCKqnrc3dq3QvUpGiZ79gjYqTeo9Sk7VLP0iNiZP4T1KToGtf8I2Lqu85Sk6OrHdOPiJGHL1CToyttkw+LCX7ujqL3CjV5h8Q6Hnx4jLL/KjVlZ0Xr0ENjPntHNXQjLSnW6XR+5zvf+fpqfOc731laWqJQKBtkG3HvWRyrDvbu2L6tms8aMaoWXIZjXtNRj3HCpBpqrj3paDrToT3s0Ixra/sbJeM62aJFecLZfMKpOWCUDzdWTDRVHtTWHtLLJg3189bGwzb1nK1pwalfcOoOWJs9cgmRlf7g8MuuXbvW0IZ+0LbPP+Tsfv4Dtj085o+2PTzmj7Y9POaPtj085o+2PSQm+PkP2PbwmLu2mYYeGvO5D9n2z6vxCdhG3Ls+XbUDF797Z0upcNyknnNoF126kz7zxXD75bD9hMd4uL1lrk19yKycNjXMtspnTfJpU8OkoX5CJzugrz9gkB80KZecmgtB6zN9rnMh26JLP97a6FNWi1nYjm333/S1fft2EATXenEAUdPqAqeCn73jeX6VFPzsnVrXPDUpWuZdfkSMtHOJmrRd2nHkETEy33FqUnSNc+4RMfXBM9Tk6Or2Q4+IkYfOU5OjK9v2Pywm8Nk7ip6nqMk7JJaxwMNjlH3PUFN2VrQOPjTmM3dUg8+lJcU6HI7XXnvta6vx2muvHTlyZKNtWxEuI2OVAf2oqChaanKzOK9PUzdpaTraYbwQtl3qbj/psxzpMMy3a6as6hGDYkBTP6iTD2jlg1r5kE5+wNQ4a2tesLccdekvdLWdD7cveVpHjEpXXYWIgeyKvr8e3bx5M5VKXccEfMS2v0jbVh6ZsG/fvlVruJ3R20uYqK+h8oClcalDf9JvOe41H/UYj7j1iy7dnEM769DMO3VzDu3KvwsO7WGX9rBLd6TDcLjDMOfQDukVpooCJi1jx/b7F3Ju3759nY+Didj2F2rbCkwmk0ajrbr90dYtm3MxwFxZ1NcimzA1HrK1zDu0i07dYZfusEt32K1bcOnmXdrDLt1hl37RqZtt1x5saxpvVXY3yzzySlUhn7raQo8dO3aAILjuZUUR2/6CbSPuLSVfddvKLVs2J8fFVPOZ7royv7K6T1M/2qqcNKsPtTXPtmtm2rXT7dppm2aqrWnCpBrSybsaq12yMpesQlXAT4xd5YAf9zF+Edv+0m0jCGLlod4JCQmr3lIPpe/1yiVhtdRVL+morwioqkNN0l6tvE+nHNArezUNXepan6LSKStzysq71LWjRoW2NH/L5g9dgm7ZsiU5OXnl8d9rLd4Hidj2F28bca8bR6PRHpzagtJT+lrq5tq1B6zqQV1Dv6ber6zxq6oDjVK/qsanrO1SSwe0daNG5aS5ccauOWRrsdeK4++Nrm3evDk+Ph4AgI//NFyCICBKqjx8vvvv7vg+vUrq/rs7Ms8SJXFbfeDUI2Lq/CcoiVvrvMcfEVMfPENJ3CbtOPKImIbuS5SkbTWu+UfEKHqvUJK2VbUffFhM+O/uqAauU5K2V9omww+PaRy6QUmOllhGHxrzxTvq0dupiTFut/v111//99V4/fXXjx8/npWV9dG/8D+LbSusPI+bQqG8f9fM5k2bqnnM/abGOYd2ubP1hM980m856bee8FtP+sxHPcYTPsupgPVUwHrCbz7sNszYNdO2lgmjspJD7toRHRMTQ6PRVlRed6k+CEzPqLRN2i5803x8lWS78M0K4wA9NbbSMvaIGIl5hJ4aKzGNPCKm0jpBT40tNww8IqbKNkVPiy3T9zwiprr9ED0ttlTT9YiYWtccPS1O3BJ4VIx7kZ6+p0Td+dCY89+Udh7NSE3U6/WvvvrqrdV49dVXR0ZGaDTaR//C/4y2EfcqOQzDMjIyEhMSyjmMI279pW7HuZDtdMByOmA9E7ReDNkv9zguhu0Xw/ZLPY5L3e1nu1ZetZwOWM91tc27DBZZBQNDV5rOx7uUCMcxHEMfmnCMIMgnLYbA8Y2KIXAcRx/OmqatiD+3bSuQJMlgMhkkKeRy1JXiPqNq2Wc5F7Zf7nVc7XM+1+98YaTj9kjnrUH3c4Puq/3Os122Y17zYU9rSKtQS0qEPA5OkPi9p6A+ZnAcx7GHJWLl4/8Vx+A4jj2cteqxEba9D4rhMIoiKMZkMMRCgaK82CitsMkrXcqaTrXMqayx1ksMteWyEpGIx2UyGAiKrcQ/3mJE+KTYUNtWwAkCw3EYxUAYoUMwDYKpIEwFISoI0yCYDiEQgiLr+OFEeOL5BGyL8FdLxLYIG0fEtggbR8S2CBtHxLYIG0fEtggbR8S2CBtHxLYIG0fEtggbR8S2CBtHxLYIG0fEtggbR8S2CBtHxLYIG0fEtggbR8S2CBtHxLYIG0fEtggbR8S2CBtHxLYIG8c6bcMxBAJBEAQhBH2cxcFQGEbuu0cRx1DkYbngGIIg9xURQxEEXdt9jhE2hvXYhsIQkZ1bI29QNDRUFPIQGH48FSCO4SxecaEoG0fxD/6Nm5sv5DHw+wXCcYyRIxCXFuUQfywlhhHc/KKSAgGJYu//kSRwGIIQbPViPvrVCI+RNduGozDBrXD4wn6vxWz2DA72autFCAzDMARBMIbjKAyBAAijGEHgKIJg+EoNhOIEjiIwBEEACKH4KtUSAsAl2uDS7KiyKJsOYSRBYCiUlUErktvCfm0OSIUgGIIgEEYwFAFBEIJhJrdAKqvk4igEwRAEgiAEI3iuWFJdJiIRBIYhAABhBIbQHIlcLuZnIwiKwDAEQXfLCYIgBIEoSyKXl/KzERTDMQQEQRCCcYLAMRSGIAhGcByDIRAEITRi5MdjrbZhMJzd4u4LWmQwNSNjH4VXoXa0NXKJbJG4rLq2kkMQgiKJUiUv4mfDKJlXIOJmkySLJxLlskgmV1hQXlmrkEnYJILnCErFxSwGdjcHHAYIoS3YEwp1eVobCBCEUZTJL5TW1OmtXq9bzSOZeaKS6jpZTWk+i1dQ31BXkpuDkCy+gJudzc4rKpJU1cury3IYGIPNE3BZMIrnFVepVA0ludlodln3zGyXQZZDMvOLxNXSaj4rO7dQolQqqkty8Zyy0PR0qFWejQBYdq60QSmVFJEIzGTzxRWV1ZISBsEqq65Xymtzc0gsItzHYI22oTDErQj0Bmv5DAjBWTlsVjYDg6Gckpb9Mwc7LA3lFZpgX5fL6+vraivkFLX3hlSibKa4qbvbJiLz3QfmRgO+7tBQoF3O4gvrpDWce7YhICyo1AQcjQxOkdvvq+ChAJ5vDQ31dtp6JmbCbfJCcePYoakOq31gaDjgdzm9/aNhS0GpPNhjF4vqB2em/A5H99iYraG0vKXda6rnC+uCfSFbm93rMklKpD2zc/02pUAoHZo6FHSoyyRN/p6utjb76NiQrqExdGhmwNnMIbgad3d30OHr7zPVFhZL22dmRwwN1bIWR2/QaXF7vSZFDoZikSun9bJW2yCIX9XV46/iECDGaGj1DAyN9flbyyRNfQMeHkCraevyGcr3JcPGQI9eLmvr8ivzs5kljV1dFhGzuHNwsD6XmsWpGRgIlfMwGh28e3QcA+Dsls6RibBVUq4YODDnUQtZFfqRsI3I2FekcgUdyuKy5p6wLTsrQ9bWFzCV0eE8dyjUpGjwBK3iAkXfaKgIpxVonD6zqrrR6jbWFYiaQ73u+trKmooiDOfqfT51ARMR1A+MhssZVDrGLauqKq+QeYdGTPJqjdvdVJiN5Mr7BztzaRmc6taQz1TXZO/rbEZSKbX6QJenpaqqtrIkl8Ajldv6WaNtOAqhPEvXgEMlBmg0GpXKzFX2jfjqapW+gCWHjjc4gx3N4n1JkMYTNqrq7eGAnI9ihcpQyCrKLnaHw1XsfftyKsI9XZUCgg7evbzAUIiRV909PuaxmM0Wk8PbNxJsLVe0DgbMWFpmgbzN51CWlDf7O1tzIKrcEm5XFyBEviMQVCsaPIG20kK5r7s9F0DLDU63saG6sc1rlRMUpFAi07T7Bvo7JXkFrcFgc1E2misL9bkKEIRdrvJ43SadeXBy3FBXY/T5Woqy0XxFX6+TS8lkl+sCfqtC0+q1qRg0ACN4tUq1xdvX5zXkYggaqdvWy5qvEjAE5hSregd6zHplTbXc3TXY7TWWVTX19DsFVLpQau3v61A1GXoH/VVsXpNnsLdDq7EHx4cdQjzfu386aNEY20JdLhWHzS4pWem34TCIKuzdfQ4lPSODSqFkITn2nmFbY2N7IGxtqXf0Hxxyq0okup5QGweiKh2DHl0JShZ09vRqGlXBHmd5sbJ7yCMEUIm502dRSZsd/jaFSKzscLZWSVXhke6G/AJ9YKTPrsgtqe8d9opgpNwcPDjQUVsm6zs0b1NU6n1DAy41JzvfFh5wGBSmQK+7uVrS1B52N2FZaLXR4dLLq7XtI33uIgJFIratl3WMgOAIBLEEYp21vd3eblLXkChE8oqk0go2ioBotqRB63Tb5WV5KEhniSpa2xym5saa6kJ2dnF7z6iv3WgxNOWxYIJbWC9b6bfhKMIqq5WJhSwUwwiCQFBcWCmTluRxhZXmtjatWiEpy+fxi2qqS5koIiqXSoq4OMGW1NQWFoiqasr5HFGNTJKD4nyxpFIsyissry4TIhirRmVwu+wKiQgDwbyyeqO+uUgkrJJWcjCUwRE1ttptBk2DvE6cz80TS41GrSgHZuZJzA6HWSPnYAinSFJTUUhCEMYr0rTaHDZjed7dEkZYH+sc3cVQBKDTaDQaHYRwnMAxBIJgnCRJAodBgEajgTBKkCSGwHQajQ6AIEAnuJLgwEANj5JOAVCMIDAUgu4N1JE4AkHwvSFZkiBQCIIQFENhOp0OACAMo9hKFgSJwhCMYMTKIBmKQhCMrRyKJDAEhhEURWAIRon3SwIhBEmiMEingyi6kimJYyhAp9EAAARBBMVQBKLTARQncPRugTGCwBAYghGCJAls5cPS4cig8cdjo2aucIzI5ldJpUL2B4ZuI/yVsYHzpDgGQVBEtb9mIrPyETaOiG0RNo6IbRE2johtETaOdY23wfDHmb5ZGad4VASOwvD9q9b+FDgCwyiGkySBowgIACAE/clCYiiCIBjxZ9gXP8KqrHXmCsdIVn5RIS+b8RGqPQyG7l+lg2I4J7+oRMjD0fuFI+8NoTE4eWXlxTlrqFcxGMH5+SIBOxtFYJKdX69Sy6vLsolHXQJjGMHNLy4tyiMfsZAIRyEQjgyyPS7WaBuGQMwSz2B3YwHn/fWxGAIDAACAEIqtGAMCAAAjMIxzaxsVRTnkH1fSYihC8FsHFo70tnJJeCUegSEAACAYhjBOjUpRzCZwdn5NTVk2BCE4ca8qxWEIvLswjiAQBP6AITiG4nllmsljU5oiNoSJbMGBLq/dPzDeqSknkLvVMIYi8MrCOwRFYQgAQAjBBcXlVWUiAoIgCAJBAIQQnCDQlYPjGAyBaE6BolHKQ5GVwV6ADsAIRpAkgaMQCAIA+ME1mO9/FgCCcZwgCWylzDAMYziBYwgIACD4sZqFv3TWYVuxq7dLKbprG4phbGGpqlGtlFZws3EAJYvKZc1NymIek+TXDB2e8zbXZGN3TwqGgNyyxmB3OBDwNVXkwQgMI3heSZW6uakin01wJQMLc35NbQ6DwcsTFZcU8pgkhjNFRcUcBqO4pkHVUMnGUQRnFJVK8nnMFeFQGMqtbAx0TUwvDioLckih1GVrITNTcySWkX6XkKShGIFjOCe3oKS0QqGSi/N4gpJqtaJWwCJJNl/AY7N5/KLSivp6VW1pPo4TuYWFuWwmzuTkC/OKa82Hlg7oyoUIALKFpaoWlTiPjUIQzOBIpAq1qi6fw7j39B0cwYi8kiq1Wl1fWcwkERBlimvkKllVcXERJxvFsnNlKnVDbVk29tdbWX4s23AMwXPE9lCvu80YGpn0qMt45U3dvX6z1e6168tLGwYX5kKtCg6+YhsGgqTS5jXV8lkSQ8jZgtNpnJKm8EDI6fR0Bey1FfL++blQa51QLPd1BwK+nlZZHs6t9HhdLY1Gl9vS7g+6tfUMjKiQNpTksVYOiuM4m8cmSJG5K6gpy0VgBIFAKoAp2sJhRyMTATEchwCsoa334ESP3do5tn+o3WYPDYx2GuskLW2dFqWk3j49PWRt84yNd9fkFxqDIWOFABNIu3o8TYq2qaOHTDWFLE6p1e2xu21dfmcJyShtcfYFHa0Oj9esZGMohuMYgrBEcn9vyGq2jEyOa8tzRVJLX1+nyxOcmTukKuEr7eHuQLunr9/VWI6Da+2V/j/Cx6zbcAzLFpVWVlfXmPxD4TZFabmmK9wul9XWlotQMs/S5a3PzYZglCAIHIEQbuXA1EGPQdmg8czPDpcLyAZHr09TlpmWxeSycYbIHPQ15JJEoSIYNDfUW31WeYncYNE0WcODfpNCpnZOHeyTsBEaCCEY/n7nHkchOpbX1h3SlOUiIASASLXJN9rjKCQxBCMIAocBTGENe1sraFROx8CoqgAiiloCPnujodVpbJA0OIf8LUAWqu/q0lRW6b1+XTkf49cGe9tLhDUdXfZcGlCgdo0PddaKpaHJqXZ5aY3aFezU1tbKqkry7q54wzGc5Igrqyur6jr6h+16laurW1PKyADz/QODmkZloNcrAjOZpdq+nnYhTv/rnFNZn22BOh5JodLodDqRW2nv9Fp1Wu/gZLi9gQTQ4kppi9032OcqFRTbugMK4V3bIBCtaHYMD4bNOr3eaA71j7Tr6lqcXR2N4qz0LARDEWZhe29IKSSJAkWo21bIztPY/GGvo7Kk3Noz0u9pa9Hq9c3yXAYKwfCHevY4AuLCFdvoNLhca+v2tRcSdAodIghyxbYGS8ipEaN4nqOrt04I5Yg1Xk+bytDqNCqqFBZvmxzKymnt8qkrqoz+oKYkG2BXd/U6ygvl/l5nHh0oaHJPWfFXyAAADL1JREFU7e8xNDYZTIaqAi6Oc6rkilZPz0CwVYgjKI6jKMorU3m8bmOLoWd83KxVesLdTUWMDCrf1d2naVEHwx15QBajqKm7xyki6X+dlduabQMZxb6xiaBZ26BUNdSUl8iNk1NDTZJK9/BMn7NZLFV3thtqFbq+4UA1v8DaO9HTpmSTMIqiGKswMDLWUpaTvi8rK2MfXqTo7Q2qla3hno7mJp034K4qEFl6JnqscmG5sm+wQwCAVbbhxeF2FgxXNTncVrWsUWfW1bExouAD/TaCIAgcAfB852C/TsxhlTTPHjvqMyik9UppRSGTQHEch+mYqr3fayxHcWFn/4hCBHPKjaGAs8ls7bQ01jS2h10qOCvH2t+rExfITKGhkLXF7Nm/31vCq+yemrJKRVyR1OVxKurrjFZDGZ9XpW33tCplBsdwj3NlxRsEoWV678ERf71E1nNo0d1YIWlsD/vN2taO6blJRVG+3tvnsTaZAr2BVhkJQn+dXbe1joBgKJEjqW+ytFmtbTaLVpnPZUsUujZzq7JeJikrwBk5tY1Gp8MqEwsQEBJJFHptozAHRVCMwcqvkVVyV8YbcAwmOdX1svwctljaZHc61LXFBAwJy+U6jaowX/j/t3emz2kcaRz+D7Zqq/Ih8SYWM9P3cA83w33fOgEhQEIIoQMB4pIASZbWjh3bObeyW8l+3j90P6DL8qZSdiVUNurnK01XSfNUdfP2r9+JJcMGSBSXLxhwMgAwUbIbW7s71aBNh6g2em/fxhhjjGBmDKWSqkm2eGLlzXqtVtvZbRazIT2DlDKCqSuYjHgtlBkjybTTRHQWbywaUv2BiN9tdwfjIReB2kAy6VO0suIp1Zq1wloqHTAQbXipvLEck4HkCOUarb180q9FIjarxepOs1EN2fWzxBslRGu0L5XrjWppMZsJeqxUZ82sFSvFxuTFacpGiBKo7jZrG0s2LXqcyyj7iOrubYJtlgPDhABR0AiCJEkAYkYpkITbfBsGkiBKhMoym9Wu7iquMiVAApgQCESNRiPeptDEmxSaPCtbYCbLjBFJFDQaYbZdQ/CdfRu7rdVRRjAUNBqNIMzmpLPSrczupeIkPAvkQYgRgggTDAHETGYIAEQoJUgQNIIoAglRRqEkiBJkMsNQ0ixopNmcBIuC8CDxRgmWrjNzwoLIMltHnXo+vd6YjvZ8OgIRuP6PPVbVGD+5+p2gGOlsvvVqY7dRDdsN/O7+DG7b74RMMU/8PoTbxpkf3DbO/OC2ceYHt40zPz6mAoKAJN4AEWG/WUCMIgjvbqL/75TbbAxjlNx9SjF4L81GZ9f+bq4QEowgQujBIQR7d55fQ2YMQyAKggSvaysyo/jBnDIjGEqiMGuUhCGc1QVn332vOd3j4sPzbUyvhhKr+Xx+LV8srAYcRgTRL80uM4Zn2clfFZISgJjd47WbdJRSRgnVKR6f23CvN9v1GNVjN2qZwerzq0ZGCUGIKdFEwmG6a9FBCTEorljEr5dnkyGj1eX3+b2RsFsx3B8nG+2RWNBMkfTr9X0KEbF5Y8VSKRVwUAwppRBRq9vjvDcnhkhv8SwVSktxn0yZ3eNzKgZKCIDY7otHfVb2XiO6x8NHnFx5O1cvz9rNaqVc3e+eTfpZlw6iWapNwmR22xeIgigBCCBVk4uLEReWECVYEm/GMIbgLN82gxIiq/Gttz+/LnoUiDCQxOB6+6uXA/XOZUqI7I5VX//7zbpbz9TlyXnbi8UFaFhu9EcHG07jvRwdAsyRvnz9fM1jhAhKAlk7OJscFLyhoGoxEowkSRRFCWEsm5yxmN9sVlcKWQVhQimCkiCIAGImyxSj25gxRkjx5ccXk+be/tmz81LYBAC2+Qsvf/66FnVBgBhjFCOqdx6Mrwbd3ng6Wor4K73RTsYjfL6gRIqj8XA1pBDym3bz/L/iI07l/YeTXsqEnzx58ulnoNS+ahXcItInFtcKK2mrFksIm1yhwvp6NuahyFSbvno93XfLCOqsmaV8YTVjN1DMdP5wzGXR3mbUnMnicPTl2+/OVlQFCiJSPJ2Lr99eHTpvbMMQOBKFwfDFm+/PV1wG2b04Om3aNTReOujur5qQAPD90wUiCGz96GJYS0BxARj93fOLYsBistosega1SiK3VlzLuUwy0RpsFqs/U//mX6/LISdA2BlMl0qFmM9OoGR2BcI+F6OEMYoQDS5t7qyFPvvrk3TjfFSLKP5kp/fi7Q+XpYgTAcQYQwC507XxqCZ/+okGy7LeudkfVMJ2nTnZPm1nVJ0k/eI68Bj4CNu8h9PTjajXbDKaXNHOdFLwOBLl7nS01xyMhzuLBq1vfzI9rFX2Oq2VUHjz5Pnri0OV6TON3ri9XdlvH5ZSMpHDqZzXprvLqCkGwtw7J4Oi36oRSLa8Xavv9XoNleDZ86GUGhUDYe7tYb/oNcmuXG94uFloP7/sWGXN++dBGAj2bP35tGUSNLZE+aRX02FjfXyy7nVFy61Jr1Fpto7KKbMr0z9tF5bqr398XYm4FP/y8GxU29zqtJshMzG7I6mI93btowQDUSPp3K3x1VbaqdVrCbWXj/tbCRUBxBgFkIRL++en3b393n4lw7B+vXO8W6hMnr0op60aAfz+D/QPzYevpLLaunj16tm43+uPpuPdfJjIavd8nLUiQRcdnvfi9sDuYFgrZTOphFmm0erBQTEsfEpW6v3jw2ImuxhRFUIIhAA/yKhRV3M8ynuMJle2VsmYXanusOEAAN6stxQDgTobp8Oi14Rtmctvvn0+6PYn4/WkQ5LAA90oxUjvbo0mOVWXqA06peAXGvP2aFDwulPFVr9TzmQXo6pR684NTpt+Z7I9bDoEweQtDsftwkomHQ+ZdQTBWUuR278eQJ2tMf37cCurlSDGUIMsm4PhnW0IR7ZG3523/IHowfiqsRwvHp398PKs1z/t7JeMRHrkxwofl28bLDkNEoAYIyQJoiHYOz9JK0jQhgfno5iCjfbA4sZm/+KilvIlq62jjRh8KmoNjuTSSu347KxdMkMovbNvY4wiibmb48Gyw7rYGL96fto9efaPf35/sBrTkusbA4wiiblmtjHX0tmzvo8+lQP5q5fTjE0WAZpdKbjdCwJIM1utXnu/023HFPIFstVHw42IgxBzPLdYORpfHG+4nOnjk92QZ7E/OVAxAFjvCcVXagdnl6erHhMQpdt9GyUYaS3l45NOOccW/iZAwigWsfXWNoyAIOHwxuFJc+nzv3wSLvdatcJm52R/2f1U0NfHl/1KAmrEx+zbR9gW6F5O86r55jEQCAyre6ennWr5cDg+zFssoeZxZ30p15yc7WYCkfzRV1fHPsWc22m3KsvLzd5Fd9OCqSccf5hRY2rr2bQUsGsNZpfbFVlrfvnVJGXRy2Z7JBwy6gglUGTu/Yvpht8se1amF0deDBdElNk+/faq67YanN6gU9HddirFEOo9iy9/+s/boxwUNQJxNKfjUtiXKO+3a2uL20cXg5rHnTu5aAVt8fGbNztp1RZb67abi0vF0eWkoBoNNm/Ef71vgxAn69OffnxZXc4sr+YjqpliKGBbfTLdSXmghDyhmGqRqeLb7w42t+onF6crfn9lMKqnvODpU60r++LNm51l3y92438EfHC+jcjmUCLmMt09VEoQ0TtXyrXtzYLbSEVEHOHcTmOnmIvqkKSzeNbKm1GXliieUnV7u5p3myhiukgy67nZtzHGGCOYmYKJuKroMUIQAGp0RGN+HQRaq5pOJcw6QgjBzBiIx1SzjpmcsUTIPKuAaO0r+TWf276y2SolreLtLRNKIDNE0qtxjwljhKnBH4t5zFpsdOU3avWtda/CiMEeS4RMVBvKrRdzIcZYMFNs7m7nwm4CBIs3drtvI5T6k6uVSrW6ubVdq6X8FooRonpfLOazmTCmgXg25DJJIlDUaLWxV0j7KSZqNOazmyjBEFI1ulRcDPEKyAedJRAIwMNuoASJgqARRESoPIuCaTSiBCiTKUGiIEDMrrugzcYw+mDfxt5/b8F1VzaZ3avT3o2hGIAbrSgWBQEQrT+W8lvk+wVUmVEgiQARxmSZ0VmC7V467XYeCiVBBIgxOsvbzbq+EQzvv34EAVGj0QiCIAjCgzllmSEIEKazApCgWRAlSBlDACBMmSxfV8UB/036Zzm5IoS/0eAPzZ/KNs4fHG4bZ35w2zjzg9vGmR/cNs784LZx5ge3jTM/uG2c+cFt48wPbhtnfnDbOPOD28aZH9w2zvzgtnHmB7eNMz+4bZz5wW3jzA9uG2d+cNs484Pbxpkf3DbO/OC2ceYHt40zP7htnPnBbePMD24bZ368YxuHMwe4bZz58V/mO98H4iVPbAAAAABJRU5ErkJgggA=
         


        Hi Sean,

        The Distinguished Member tag is based on the number of posts. Anyone can become a Distinguished Member if they post enough.

        However it is the Group name that indicates my role which is Administrator. Also the (RL) on the end of a username means a Reallusion team member.
        By duchess110 - 6 Years Ago
        Questions for Peter or Miranda
        Quite some time ago GoZ was advertised as being included in a new release option for IClone and I purchased that option but then Reallusion for some reason
        changed the content of the upgrade and GoZ was not included. No refund for this being offered.
        So I have already paid for this so will I get it now. Later than charged for.
        Also The CC Essentials complete Bundle again I have purchased all the morphs clothes and hottest hair (export version) so will this be updated on my account to work with CC3 or will Reallusion be making this a money getter
        by making me purchase another version of what I already have.
        By kenshinw95 - 6 Years Ago
        Miranda (RL) (5/22/2018)
        Updated on Aug 1st!
        ..."
        How does CC3 Pipeline Edition increase your productivity with its pipeline functions?
          • Content Creation:
            • Auto-Skin Weighting for Clothes: Import OBJ mesh as Cloth Assets, and apply Skin Weight Transfer from cloth templates or custom imported skin mesh.
            • Skin Weight Editing: Refine the auto-skinned cloth with a spectrum of weight editing tools.
        Reallusion Team

        Wait! What? So, there will be TWO versions of CC3?
        In future videos, I suggest that you really should state that there will be two versions of the program, and delineate which features will be exclusive to the alternate version. There was NONE of that in the CC3 WiP1 video. I seen no mention whatsoever of an alternate version. It only showcased the new features like the one that would simplify making new Cloth assets. I was SOO looking forward to just importing pre-made, or hand-made meshes from modeling programs, and it working seamlessly. Eliminating the need for the trial-and-error associated with that. So many errors, and program crashes. Sad
        By darth_angelus - 6 Years Ago
        "3D Scan to CC"

        I'm surprised no one has asked about that yet. So we'll be able to generate character faces from scans of people's heads the way we used to be able to create character heads from photos? Will we need some specialist hardware for that or can we again just use photos we take ourselves?
        By ckalan1 - 6 Years Ago
        I plan to pre-order 
        Character Creator 3 Pipeline + Iray Render Plug-in + CC Essential Complete Bundle (Export Version) 
        The total says $279
        I already own the 3dxchange pipeline version and iclone etc.
        Is this the upgrade price?
        What is the special price when the checkout total is over $150?

        Thanks,
        Craig

        By Peter (RL) - 6 Years Ago
        duchess110 (8/1/2018)
        Questions for Peter or Miranda
        Quite some time ago GoZ was advertised as being included in a new release option for IClone and I purchased that option but then Reallusion for some reason
        changed the content of the upgrade and GoZ was not included. No refund for this being offered.
        So I have already paid for this so will I get it now. Later than charged for.
        Also The CC Essentials complete Bundle again I have purchased all the morphs clothes and hottest hair (export version) so will this be updated on my account to work with CC3 or will Reallusion be making this a money getter
        by making me purchase another version of what I already have.


        Hi Duchess,

        Unfortunately GoZ support is only in Character Creator 3 Pipeline (the standalone version). It is not part of the free iClone 7 version of CC3.

        CC Essentials on the other hand will be fully compatible with both versions of CC3 so you certainly won't have to pay again.
        By Peter (RL) - 6 Years Ago
        kenshinw95 (8/1/2018)

        Wait! What? So, there will be TWO versions of CC3?
        In future videos, I suggest that you really should state that there will be two versions of the program, and delineate which features will be exclusive to the alternate version. There was NONE of that in the CC3 WiP1 video. I seen no mention whatsoever of an alternate version. It only showcased the new features like the one that would simplify making new Cloth assets. I was SOO looking forward to just importing pre-made, or hand-made meshes from modeling programs, and it working seamlessly. Eliminating the need for the trial-and-error associated with that. So many errors, and program crashes. Sad


        Indeed there will be two full versions of Character Creator 3. One will be the free upgrade version for iClone 7 users, and the other will be the full featured standalone version called Character Creator 3 Pipeline. Please see the page below for the comparison chart which shows which features are supported in each version.

        https://www.reallusion.com/iclone/3d-character.html#edition-comparison
        By Peter (RL) - 6 Years Ago
        ckalan1 (8/1/2018)
        I plan to pre-order 
        Character Creator 3 Pipeline + Iray Render Plug-in + CC Essential Complete Bundle (Export Version) 
        The total says $279
        I already own the 3dxchange pipeline version and iclone etc.
        Is this the upgrade price?
        What is the special price when the checkout total is over $150?

        Thanks,
        Craig



        Hi Craig,

        The price of $279 is the uniform special pre-order price for the complete bundle. There is no additional upgrade or member discount. However if you wait until launch then the Member/Upgrade price will be $349 so you will be saving substantially if you pre-order now.
        By 4u2ges - 6 Years Ago
        Not really sure. Don't sound fair to me. The price for the full stand alone version includes a pipeline to export. But those who own IC 7 pipeline already purchased the export ability. So basically we either getting a free version, or pay a full price (never mind a discount - everyone gets it) for Auto-skin/Auto-weight and for Polygon optimization/re-mesh (I would not use GoZ). There should be a special discount for IC pipeline owners IMHO. And then when it comes to the next upgrade we again have to purchase both pipelines separately?
        By ckalan1 - 6 Years Ago
        The last sentence seems to indicate an additional saving. Please clarify.
        https://forum.reallusion.com/uploads/images/84f0b1ee-66f0-4be2-a461-1c3b.png
        By Peter (RL) - 6 Years Ago
        ckalan1 (8/2/2018)
        The last sentence seems to indicate an additional saving. Please clarify.


        It means you get a special price on one of the three items shown below the message. Smile

        https://forum.reallusion.com/uploads/images/b0463fdb-b24e-41fa-b1ef-2623.png
        By Tarampa Studios - 6 Years Ago
        Peter (RL) (8/1/2018)

        In Character Creator 3 Iray is used for photorealistic image rendering not animation rendering. 


        That's an excellent clarification Peter, thank you. I'm just wading into this today, and that was my first ponderment... puzzlement... whatever that word is when you don't have enough information to get properly confused yet, LOL
        By 4u2ges - 6 Years Ago
        darth_angelus (8/1/2018)
        "3D Scan to CC"

        I'm surprised no one has asked about that yet. So we'll be able to generate character faces from scans of people's heads the way we used to be able to create character heads from photos? Will we need some specialist hardware for that or can we again just use photos we take ourselves?



        This has been discussed recently and no, it would not be part of the CC3. And no plans for future development either...sadly...
        By F S C - 6 Years Ago
        4u2ges (8/2/2018)
        darth_angelus (8/1/2018)
        "3D Scan to CC"

        I'm surprised no one has asked about that yet. So we'll be able to generate character faces from scans of people's heads the way we used to be able to create character heads from photos? Will we need some specialist hardware for that or can we again just use photos we take ourselves?



        This has been discussed recently and no, it would not be part of the CC3. And no plans for future development either...sadly...


        This doesn't seem accurate -- the CC3 site features Scan to 3D in the "Official Launch" section.
        https://www.reallusion.com/character-creator/production.html
        I'm attaching a screenshot of the above.

        Can anyone from RL staff clarify this? It would seem a somewhat shady marketing practice to present this as a feature if it is not going to be present in the final product. Thanks!
        https://forum.reallusion.com/uploads/images/bbe45628-efeb-4cb4-9d86-69d2.jpg
        By 4u2ges - 6 Years Ago
        F S C (8/2/2018)
        4u2ges (8/2/2018)
        darth_angelus (8/1/2018)
        "3D Scan to CC"

        I'm surprised no one has asked about that yet. So we'll be able to generate character faces from scans of people's heads the way we used to be able to create character heads from photos? Will we need some specialist hardware for that or can we again just use photos we take ourselves?



        This has been discussed recently and no, it would not be part of the CC3. And no plans for future development either...sadly...


        This doesn't seem accurate -- the CC3 site features Scan to 3D in the "Official Launch" section.
        https://www.reallusion.com/character-creator/production.html
        I'm attaching a screenshot of the above.

        Can anyone from RL staff clarify this? It would seem a somewhat shady marketing practice to present this as a feature if it is not going to be present in the final product. Thanks!
        https://forum.reallusion.com/uploads/images/bbe45628-efeb-4cb4-9d86-69d2.jpg



        Sorry for the confusion, I was actually referring to creating faces from photos (which I was waiting for so long). 3D scan looks like a part of the final stage of the CC3 release. But we are still in WiP1.
        By ckalan1 - 6 Years Ago
        This is a problem that I have always had with iClone. They have never been very clear about the cost of upgrades. I suggest that IC marketing takes the time to write very precise ads so there are no misunderstandings.

        Thanks,
        Craig
        By pka4916 - 6 Years Ago
        Wasn't there a post before that CC2 users we're getting CC3 for free?

        All I see is a bundle.


        By CtrlZ - 6 Years Ago
        The cart before the horse or the chicken before the egg? The Wip's should have came first in my opinion Ermm

        By Postfrosch - 6 Years Ago
        Wasn't there a post before that CC2 users we're getting CC3 for free?

         CC 3 for IClone is free for IC 7 User (But there is a lack of (important) compared to the CC 3 pipeline version)
        If that is enough, then (hopefully) it can work just as well as with the CC 2
        Look here
        https://www.reallusion.com/iclone/3d-character.html#edition-comparison

        For example, I do not need GoZ
        Also I can do without the FBX export (although I do not have 3dx7 pipeline)

        What excites me to buy CC 3 pipeline
        - Clothes car skinning
        - Cloth skin weight editing
        as well as the LOD plugin for CC avatars
        These parts would then be $ 129 (which is also superior)

        All I see is a bundle.

        You must not buy a bundle. 
        There is also only CC 3 pipeline without addition Look here:
        https://forum.reallusion.com/uploads/images/cc4953d2-c13f-4c8e-b1d2-07f5.jpg
        Greets Postfrosch
        By SeanMac - 6 Years Ago
        @Peter(RL)
        Thanks for that Peter. Now that is reassuring.

        I thought 'Distinguished' as with 'distinguished economist' just meant 'old'.
        By pka4916 - 6 Years Ago
        Thanks for the comparison chart.
        Is CC 3 also going to be the replacement for  "iClone 3DXchange v7.22 Pipeline", they they we're going to stop with that. Since i use it a lot for converting Daz exported FBX files
        and import them in Iclone.



        Postfrosch (8/2/2018)
        Wasn't there a post before that CC2 users we're getting CC3 for free?

         CC 3 for IClone is free for IC 7 User (But there is a lack of (important) compared to the CC 3 pipeline version)
        If that is enough, then (hopefully) it can work just as well as with the CC 2
        Look here
        https://www.reallusion.com/iclone/3d-character.html#edition-comparison



        By duchess110 - 6 Years Ago
        Peter (RL) (8/2/2018)
        duchess110 (8/1/2018)
        Questions for Peter or Miranda
        Quite some time ago GoZ was advertised as being included in a new release option for IClone and I purchased that option but then Reallusion for some reason
        changed the content of the upgrade and GoZ was not included. No refund for this being offered.
        So I have already paid for this so will I get it now. Later than charged for.
        Also The CC Essentials complete Bundle again I have purchased all the morphs clothes and hottest hair (export version) so will this be updated on my account to work with CC3 or will Reallusion be making this a money getter
        by making me purchase another version of what I already have.


        Hi Duchess,

        Unfortunately GoZ support is only in Character Creator 3 Pipeline (the standalone version). It is not part of the free iClone 7 version of CC3.

        CC Essentials on the other hand will be fully compatible with both versions of CC3 so you certainly won't have to pay again.


        Well at least you say the CC Essentials will be compatible with CC3.
        This still does not address the fact that I have already paid out once for GoZ only for RL to then not included it although I had paid for it.
        So it I have to purchase CC3 pipeline to get it that means that I have been charged twice for GoZ.
        Not a very good way for a company to treat it's customers.
        I hope this is going investigated and reflected in the price that I would be charged if I decide to purchase pipeline.
        I am sure there are others that this would affect also having previously been told that GoZ was a plugin and included in the price they paid only then to be told no now not available.


        By Peter (RL) - 6 Years Ago
        Tarampa Studios (8/2/2018)
        Peter (RL) (8/1/2018)

        In Character Creator 3 Iray is used for photorealistic image rendering not animation rendering. 


        That's an excellent clarification Peter, thank you. I'm just wading into this today, and that was my first ponderment... puzzlement... whatever that word is when you don't have enough information to get properly confused yet, LOL


        Actually I have to correct myself on this. After discussion with the CC team, we will allow sequence images to be generated so short animation clips are in fact possible. Whistling
        By Peter (RL) - 6 Years Ago
        pka4916 (8/2/2018)
        Wasn't there a post before that CC2 users we're getting CC3 for free?

        All I see is a bundle.



        Character Creator 3 for iClone 7 is FREE to all iClone 7 users. You will be able to upgrade from CC2 to CC3 at launch.

        The current pre-order bundles are for Character Creator 3 Pipeline which is a standalone version. This version also includes additional export options that don't require iClone 7 or 3DXchange 7 Pipeline.
        By justaviking - 6 Years Ago
        Peter (RL) (8/2/2018)
        Tarampa Studios (8/2/2018)
        Peter (RL) (8/1/2018)

        In Character Creator 3 Iray is used for photorealistic image rendering not animation rendering. 


        That's an excellent clarification Peter, thank you. I'm just wading into this today, and that was my first ponderment... puzzlement... whatever that word is when you don't have enough information to get properly confused yet, LOL


        Actually I have to correct myself on this. After discussion with the CC team, we will allow sequence images to be generated so short animation clips are in fact possible. Whistling


        Oooo....   That could be nice for "turntable" displays of props and characters.

        If not already planned, they should have a "canned" (pre-defined) turntable motion.
        By justaviking - 6 Years Ago
        Peter (RL) (8/1/2018)

        The WIP2 video is almost ready so you will have plenty of time to review that before the pre-order campaign ends.


        I expect I will pre-order, but I do want to see WIP 2 first.

        I sure hope Reallusion keeps their word on that.  (I'm not worried about Peter, but it's the marketing and sales people who seem to change things.)

        By Peter (RL) - 6 Years Ago
        justaviking (8/2/2018)
        Peter (RL) (8/1/2018)

        The WIP2 video is almost ready so you will have plenty of time to review that before the pre-order campaign ends.


        I expect I will pre-order, but I do want to see WIP 2 first.

        I sure hope Reallusion keeps their word on that.  (I'm not worried about Peter, but it's the marketing and sales people who seem to change things.)



        You won't have long to wait for WIP2. It's coming very soon. Wink
        By toystorylab - 6 Years Ago
        Peter (RL) (8/2/2018)
        The current pre-order bundles are for Character Creator 3 Pipeline which is a standalone version.

        But i expect this "standalone version" will have the straightforward connection/pipeline BUTTON to iClone as we know it from CC2??
        Is this correct?
        Reasons to buy the pipeline version: LOD Plugin w00t + Clothes Auto Skinning + Cloth Skin Weight Editing...
        My main purpose will still be creating characters to be used in iClone...

        By Postfrosch - 6 Years Ago
        toystorylab (8/2/2018)
        Peter (RL) (8/2/2018)
        The current pre-order bundles are for Character Creator 3 Pipeline which is a standalone version.

        But i expect this "standalone version" will have the straightforward connection/pipeline BUTTON to iClone as we know it from CC2??
        Is this correct?
        Reasons to buy the pipeline version: LOD Plugin w00t + Clothes Auto Skinning + Cloth Skin Weight Editing...
        My main purpose will still be creating characters to be used in iClone...


        Hello Toy Story Lab,
        the same applies to me.
        Good that you ask.
        That would also be of interest to me (and probably for a couple of others)

        Grets Postfrosch
        By LookingGlassGraphics - 6 Years Ago
        If I have additional seats for IC7 and decide to purchase the pre-order bundle of CC3 pipeline with IRay, do I have to purchase them with the additional seats of IC7 or will the SN work with my additional seats?
        By Peter (RL) - 6 Years Ago
        LookingGlassGraphics (8/2/2018)
        If I have additional seats for IC7 and decide to purchase the pre-order bundle of CC3 pipeline with IRay, do I have to purchase them with the additional seats of IC7 or will the SN work with my additional seats?


        Hi... Character Creator 3 Pipeline is a standalone product that does not require iClone 7. Because it is a standalone product you would need to purchase the required number of seats for CC3 separate from iClone 7. You will however be entitled to a FREE upgrade to "Character Creator 3 for iClone" for each copy of iClone 7 you have.

        You can see the differences between CC3 for iClone and CC3 Pipeline below.

        https://www.reallusion.com/iclone/3d-character.html#edition-comparison
        By LookingGlassGraphics - 6 Years Ago
        Thank you for the clarification, I appreciate it.
        By TonyDPrime - 6 Years Ago
        So in summary:
        -CC 3 has 2 versions, 1 version for just CC 3 and 1 version for CC 3 with 2x the features..
        -Iray will not work with iClone until iClone works with Iray.
        -You will save $ by buying the promotional offer, and likewise simultaneously will double-pay for things you may not use and something you would have otherwise gotten for free.

        YES!
        By Jbowdoin - 6 Years Ago
        Peter (RL) (8/2/2018)
        LookingGlassGraphics (8/2/2018)
        If I have additional seats for IC7 and decide to purchase the pre-order bundle of CC3 pipeline with IRay, do I have to purchase them with the additional seats of IC7 or will the SN work with my additional seats?


        Hi... Character Creator 3 Pipeline is a standalone product that does not require iClone 7. Because it is a standalone product you would need to purchase the required number of seats for CC3 separate from iClone 7. You will however be entitled to a FREE upgrade to "Character Creator 3 for iClone" for each copy of iClone 7 you have.

        You can see the differences between CC3 for iClone and CC3 Pipeline below.

        https://www.reallusion.com/iclone/3d-character.html#edition-comparison



        ok looking at the list of features is see that the main thing missing is the  Clothes Auto Skinning   , goZ,
        Cloth Skin Weight Editing,
          LOD Plugin *Powered by InstaLOD 
        this is a big deal to me as a game designer

        what is the upgrade price form character Creator 3 for iClone" (the one we get for free) to "Character Creator 3 Pipeline" ?
        for this small yet important list of extra features.
        By CtrlZ - 6 Years Ago
        Peter (RL) (8/2/2018)
        Tarampa Studios (8/2/2018)
        Peter (RL) (8/1/2018)

        In Character Creator 3 Iray is used for photorealistic image rendering not animation rendering. 


        That's an excellent clarification Peter, thank you. I'm just wading into this today, and that was my first ponderment... puzzlement... whatever that word is when you don't have enough information to get properly confused yet, LOL


        Actually I have to correct myself on this. After discussion with the CC team, we will allow sequence images to be generated so short animation clips are in fact possible. Whistling

        I'm really confused as to why Reallusion doesn't communicate very well with its other departments! I had CC3 pipeline Iray bundle queued but decided to ask in the chat first if I could film with it in Iclone at first he (she) did not know the answer so I waited while he inquired.and  when they got back to me he said it was just for CC3! So I bought just CC3 pipeline! No need for something I won't use like (Indigo) Then I read here that not only can you film a sequence (which is all I do) in cc but also will be able to use in iclone7?  I have been misled by marketing before so I was cautious this time (by asking first) and still got screwed! Sad When I asked in the chat if they could add the Iray plugin for  $50 they informed me I had to ask for a refund and then reorder the bundle! 

        I'm not buying It now, or anything else for that matter. I have enough to work with and I'm not jumping though hoops like a trained dog!
        I love what I have in 7 and I realize Miranda has been tied down from informing us what this damn thing does (I don' blame her or Peter lol) We were told to wait for wip#2 it's 30 days late! 
        The software is fantastic but marketing sucks!

        OK I'm mad lol but at the same time I want to commend the forum and all its members! I have learned so much from you!

        Thank you!

        Gary 
        By illusionLAB - 6 Years Ago
        The software is fantastic but marketing sucks!


        It does seem like every new update or product spawns a ton of questions on the forum... surely if RL was communicating clearly with their marketing we wouldn't have to 'quiz them' and play the 'speculation game'.  Just another workaround I guess... we're accustomed to it, but pity the 'new users' who haven't dipped their toes in yet! Blink
        By duchess110 - 6 Years Ago

        duchess110 (8/2/2018)
        Peter (RL) (8/2/2018)
        duchess110 (8/1/2018)
        Questions for Peter or Miranda
        Quite some time ago GoZ was advertised as being included in a new release option for IClone and I purchased that option but then Reallusion for some reason
        changed the content of the upgrade and GoZ was not included. No refund for this being offered.
        So I have already paid for this so will I get it now. Later than charged for.
        Also The CC Essentials complete Bundle again I have purchased all the morphs clothes and hottest hair (export version) so will this be updated on my account to work with CC3 or will Reallusion be making this a money getter
        by making me purchase another version of what I already have.


        Hi Duchess,

        Unfortunately GoZ support is only in Character Creator 3 Pipeline (the standalone version). It is not part of the free iClone 7 version of CC3.

        CC Essentials on the other hand will be fully compatible with both versions of CC3 so you certainly won't have to pay again.


        Well at least you say the CC Essentials will be compatible with CC3.
        This still does not address the fact that I have already paid out once for GoZ only for RL to then not included it although I had paid for it.
        So it I have to purchase CC3 pipeline to get it that means that I have been charged twice for GoZ.
        Not a very good way for a company to treat it's customers.
        I hope this is going investigated and reflected in the price that I would be charged if I decide to purchase pipeline.
        I am sure there are others that this would affect also having previously been told that GoZ was a plugin and included in the price they paid only then to be told no now not available.



        As yet no reply to my question about GoZ. Did some searching and this is where it was offered some 3 years ago gosh how time flies
        Here are 2 threads as I say 3 years ago about GoZ

        https://forum.reallusion.com/254846/GoZ-IClone-ZBrush-Pipeline-Questions?Keywords=GoZ

        https://forum.reallusion.com/263344/GoZ-update-4th-quarter

        also a pic showing the promotion that lead me and others to purchase an RL product to get the said GoZ
        https://forum.reallusion.com/uploads/images/c80a2117-0efd-4db7-a7ec-45c6.jpg 

        So this is why I said I have paid for it but never got it and we are now being offered it again in another guise.

        By TonyDPrime - 6 Years Ago
        QUESTION-
        If we were in a script, would GoZ with CC3/iClone be like a:
        (1) McGuffin, (2) Red Herring, or (3) StrawMan


        By Kelleytoons - 6 Years Ago
        None of the above (it's more like "We planned for this in the sequel... and then we didn't make the sequel")
        By Jbowdoin - 6 Years Ago
        duchess110 (8/2/2018)

        duchess110 (8/2/2018)
        Peter (RL) (8/2/2018)
        duchess110 (8/1/2018)
        Questions for Peter or Miranda
        Quite some time ago GoZ was advertised as being included in a new release option for IClone and I purchased that option but then Reallusion for some reason
        changed the content of the upgrade and GoZ was not included. No refund for this being offered.
        So I have already paid for this so will I get it now. Later than charged for.
        Also The CC Essentials complete Bundle again I have purchased all the morphs clothes and hottest hair (export version) so will this be updated on my account to work with CC3 or will Reallusion be making this a money getter
        by making me purchase another version of what I already have.


        Hi Duchess,

        Unfortunately GoZ support is only in Character Creator 3 Pipeline (the standalone version). It is not part of the free iClone 7 version of CC3.

        CC Essentials on the other hand will be fully compatible with both versions of CC3 so you certainly won't have to pay again.


        Well at least you say the CC Essentials will be compatible with CC3.
        This still does not address the fact that I have already paid out once for GoZ only for RL to then not included it although I had paid for it.
        So it I have to purchase CC3 pipeline to get it that means that I have been charged twice for GoZ.
        Not a very good way for a company to treat it's customers.
        I hope this is going investigated and reflected in the price that I would be charged if I decide to purchase pipeline.
        I am sure there are others that this would affect also having previously been told that GoZ was a plugin and included in the price they paid only then to be told no now not available.



        As yet no reply to my question about GoZ. Did some searching and this is where it was offered some 3 years ago gosh how time flies
        Here are 2 threads as I say 3 years ago about GoZ

        https://forum.reallusion.com/254846/GoZ-IClone-ZBrush-Pipeline-Questions?Keywords=GoZ

        https://forum.reallusion.com/263344/GoZ-update-4th-quarter

        also a pic showing the promotion that lead me and others to purchase an RL product to get the said GoZ
        https://forum.reallusion.com/uploads/images/c80a2117-0efd-4db7-a7ec-45c6.jpg 

        So this is why I said I have paid for it but never got it and we are now being offered it again in another guise.


        wow just wow
        By justaviking - 6 Years Ago
        One more question:

        What about the "Essentials" pack?  Do we need to buy that again?



        My usual "Essentials" complaint = = = In the product description, it looks and sounds like a "content" add-on, but also includes "functionality," most specifically the ability to work with decals (for clothing and tattoos).  It should be sold as "CC" and "CC Pro" to make it clear that there is a difference in functionality, not just a bundle of clothing.  Or much better yet, include all that functionality in the base product.  So, how will it be in CC3?
        By TonyDPrime - 6 Years Ago
        Kelleytoons (8/2/2018)
        None of the above (it's more like "We planned for this in the sequel... and then we didn't make the sequel")


        HAHAHAHAHA!
        LOL x 1000

        Also, KT - congratulations on having more accurately predicted the Iray plugin's readiness earlier on in other threads...I believe you had punted it out to Q4, or even past that (Q5).


        By pka4916 - 6 Years Ago
        I'll go with the $179 one..  I got the Essentials already.. only thing I don't know it it's an export version..
        How can I tell?

        By 4u2ges - 6 Years Ago
        pka4916 (8/2/2018)
        I'll go with the $179 one..  I got the Essentials already.. only thing I don't know it it's an export version..
        How can I tell?



        You can tell by having a base model to wear an essential item of clothing and then try to export to FBX a clothed character from the CC File menu. You will get a warning if the item is not an export version.

        So many unanswered questions, I'll have another one. Does CC3 comes with 4K body substance? Or it is just supported without any 4k skin textures. Is there anything new in Essential Pack?
        That brings us to JV's question. Do we have to buy it again? Since CC3 pipeline is a stand alone app, then I suppose previously purchased Essential Pack would not be transparent to CC3 stand alone. And no special functionality be available in the base pipeline ($129). Now, with "Essential" and "Studio" pack we are buying Essentials Export version for +$100 (list price $300). Not bad, except that some people might not need an export version, but would only  appreciate special functions such as an essential morphs pack...etc. Oh well...




        By pka4916 - 6 Years Ago
        Thanks,

        Tried it and it worked, so I bought the full package at that time.  
        So no need to buy it again Smile


        4u2ges (8/3/2018)
        pka4916 (8/2/2018)
        I'll go with the $179 one..  I got the Essentials already.. only thing I don't know it it's an export version..
        How can I tell?



        You can tell by having a base model to wear an essential item of clothing and then try to export to FBX a clothed character from the CC File menu. You will get a warning if the item is not an export version.

        So many unanswered questions, I'll have another one. Does CC3 comes with 4K body substance? Or it is just supported without any 4k skin textures. Is there anything new in Essential Pack?
        That brings us to Denise's question. Do we have to buy it again? Since CC3 pipeline is a stand alone app, then I suppose previously purchased Essential Pack would not be transparent to CC3 stand alone. And no special functionality be available in the base pipeline ($129). Now, with "Essential" and "Studio" pack we are buying Essentials Export version for +$100 (list price $300). Not bad, except that some people might not need an export version, but would only  appreciate special functions such as an essential morphs pack...etc. Oh well...






        By Jbowdoin - 6 Years Ago
        why is GoZ not in CC3 and only in CC3 pipeline any way?
        By 4u2ges - 6 Years Ago
        pka4916 (8/3/2018)
        Thanks,

        Tried it and it worked, so I bought the full package at that time.  
        So no need to buy it again Smile



        No problem... But it seems to me you still have to buy it if you need special functions in your CC3 pipeline unique to Essentials pack (let cloth aside). Again (unless someone from RL would confirm otherwise) as I understand it, the base CC3 pipeline would not have Essential Morphs pack (for instance), which only comes with Essentials Pack! CC3 Stand alone has no association with CC2 and does not upgrade it. This is very confusing as it is.
        By animagic - 6 Years Ago
        Jbowdoin (8/3/2018)
        why is GoZ not in CC3 and only in CC3 pipeline any way?

        CC3 for iClone is free, so that's probably the reason. Developers need to be paid somehow...Tongue

        I like to see WIP 2, but I will most likely go with the pipeline offer. It seems that I buy pipeline versions usually. My main disappointment is that no face creation from photos is included. I'm also not clear whether faces created in CT8 are compatible. I know there are other ways but I just like to use an image as a basis.
        By pka4916 - 6 Years Ago
        4u2ges (8/3/2018)
        pka4916 (8/3/2018)
        Thanks,

        Tried it and it worked, so I bought the full package at that time.  
        So no need to buy it again Smile



        No problem... But it seems to me you still have to buy it if you need special functions in your CC3 pipeline unique to Essentials pack (let cloth aside). Again (unless someone from RL would confirm otherwise) as I understand it, the base CC3 pipeline would not have Essential Morphs pack (for instance), which only comes with Essentials Pack! CC3 Stand alone has no association with CC2 and does not upgrade it. This is very confusing as it is.


        Yes, it would be nice to know if it's compatible / or the same. 
        I have the Pipeline in my Basket for now along with the Iray plugin..    (I'm assuming that the Iray plugin also works for Iclone etc..  from what I am reading is in Iclone 7.3)


        By CtrlZ - 6 Years Ago
        What I would like to know is DOES ANYBODY KNOW! lol It seems nobody at RL knows enough to answer our questions at least not all of them. Wait for the wip Wink the problem with that is there are 3 of them and #2 has not even been released? CC3 is supposed to be released in September RL (you know that is next month right) so which will come 1st wip3 or the launch Hehe Get your (there is no poop emoji) together and be honest about it lol
        PS: Marketing you are making the entire company look bad dot the eye's and cross the T's check the spelling then launch a finished product! If your current team is't competent enough to do this replace them (your uncle is not getting getting the job done) 
         
        @ Mike I wish you weren't always right but again you are!


        By kenshinw95 - 6 Years Ago
        Peter (RL) (8/2/2018)

        Indeed there will be two full versions of Character Creator 3. One will be the free upgrade version for iClone 7 users, and the other will be the full featured standalone version called Character Creator 3 Pipeline. Please see the page below for the comparison chart which shows which features are supported in each version.


        Huh.. Will you be showing which features will be in the standalone version versus the plug-in version in future videos for it, and in upcoming products?
        That way, people's expectations can be more realistic, and not feel a tad misguided.
        By wires - 6 Years Ago
        kenshinw95 (8/3/2018)
        Peter (RL) (8/2/2018)

        Indeed there will be two full versions of Character Creator 3. One will be the free upgrade version for iClone 7 users, and the other will be the full featured standalone version called Character Creator 3 Pipeline. Please see the page below for the comparison chart which shows which features are supported in each version.


        Huh.. Will you be showing which features will be in the standalone version versus the plug-in version in future videos for it, and in upcoming products?
        That way, people's expectations can be more realistic, and not feel a tad misguided.


        Here's the comparison chart
        By wires - 6 Years Ago
        With this IRAY plugin it looks like time to get a new GPU to replace my GTX 980, and with Nvidia due to announce the GTX 1180 at Gamescon on August 20th it would appear that my waiting is going to be paid off - even though the 1080Ti is available here at the moment for about €850.00 (including 19% Sales Tax). Smile
        By Kelleytoons - 6 Years Ago
        I got lucky as well -- when I got the Titan I was going to sell my 1080 on eBay but kept putting it off.

        Now my new machine (which supports two GPUs) can take that card as well, so I'll have both to render iRay (however -- if the speed still sucks for animation I'll end up selling the 1080 anyway :>Wink.
        By TonyDPrime - 6 Years Ago
        RL - I will ask this version of the Essentials package Question:

        RL, pose it to your own team-
        If a member of the RL team already has the 'Essentials' Clothing/Skin Package for CC2, would they YES or NO be buying it again for CC3.
        (ie YES - because it has new features for CC3 that the CC2 package did not have, kind of like buying new gear for Genesis 8 that is not compatible with Genesis 3/2.)
        (ie NO- because it is the exact same package you already have for CC2, so if you already have it, you don't then need to buy it again.)

        (Because I think, in a way what everyone is hoping for actually, is to learn it is a New 'Super' CC3 Essentials version, with new 4K high res skins and clothing, you know?)

        THX
        By Postfrosch - 6 Years Ago
        All qustions fpr the Essental PacK
        here ist the answer (Mirinda)
        https://forum.reallusion.com/375015/Character-Creator-3-WorkInProgress-2-PreOrder-Now

        And no - it ist not an newe super-duper CC 3 new Paket
        Greets Postfrosch
        By Jbowdoin - 6 Years Ago
        the one thing I want to know ATM is can the non-pipeline CC3 still import obj files and convert them to clothing as seen in the first video?   
        (fallow up) 
        how long  will the  Early Bird last? I would like to know if obj imparts work before that sale ends.
        By kenshinw95 - 6 Years Ago
        wires (8/3/2018)
        kenshinw95 (8/3/2018)

        Huh.. Will you be showing which features will be in the standalone version versus the plug-in version in future videos for it, and in upcoming products?
        That way, people's expectations can be more realistic, and not feel a tad misguided.

        Here's the comparison chart

        Thank you, and I've already looked over the comparison chart. I was asking about their NEXT video, i.e. WiP 2. I'm still wondering if the next video will feature mostly standalone version items, or not? Will people have to have the comparison chart, and video in two different windows to check which features being shown in the video will be in the non-standalone version, or not? What if someone doesn't know about the chart? If they only get the plug-in version, then they'll be left wondering why they can't find the features from the video.
        By Peter (RL) - 6 Years Ago
        wires (8/3/2018)
        With this IRAY plugin it looks like time to get a new GPU to replace my GTX 980, and with Nvidia due to announce the GTX 1180 at Gamescon on August 20th it would appear that my waiting is going to be paid off - even though the 1080Ti is available here at the moment for about €850.00 (including 19% Sales Tax). Smile


        I'm using a standard GTX 1080 (not Ti) and the Iray render results are super fast compared to the renders from Daz Studio (using the same Daz Genesis character). Wink
        By Peter (RL) - 6 Years Ago
        Jbowdoin (8/3/2018)
        the one thing I want to know ATM is can the non-pipeline CC3 still import obj files and convert them to clothing as seen in the first video?   
        (fallow up) 
        how long  will the  Early Bird last? I would like to know if obj imparts work before that sale ends.



        The automatic skin weight transfer and skin weight editing for clothing OBJ's requires Character Creator 3 Pipeline. These features are not in Character Creator 3 for iClone. 

        You can however convert OBJ to Accessories with Character Creator 3 for iClone.
        By Peter (RL) - 6 Years Ago
        TonyDPrime (8/3/2018)
        RL - I will ask this version of the Essentials package Question:

        RL, pose it to your own team-
        If a member of the RL team already has the 'Essentials' Clothing/Skin Package for CC2, would they YES or NO be buying it again for CC3.
        (ie YES - because it has new features for CC3 that the CC2 package did not have, kind of like buying new gear for Genesis 8 that is not compatible with Genesis 3/2.)
        (ie NO- because it is the exact same package you already have for CC2, so if you already have it, you don't then need to buy it again.)

        (Because I think, in a way what everyone is hoping for actually, is to learn it is a New 'Super' CC3 Essentials version, with new 4K high res skins and clothing, you know?)

        THX


        You won't need to buy CC Essentials again. An updated version will be available for all those who have previously purchased it. Smile
        By wires - 6 Years Ago
        Peter (RL) (8/5/2018)
        wires (8/3/2018)
        With this IRAY plugin it looks like time to get a new GPU to replace my GTX 980, and with Nvidia due to announce the GTX 1180 at Gamescon on August 20th it would appear that my waiting is going to be paid off - even though the 1080Ti is available here at the moment for about €850.00 (including 19% Sales Tax). Smile


        I'm using a standard GTX 1080 (not Ti) and the Iray render results are super fast compared to the renders from Daz Studio (using the same Daz Genesis character). Wink


        Based on the price of the 1080Ti, and the fact that it "may" go down a little further makes any decision somewhat difficult at the moment. Considering that the 1080 cost as much on release as the 1080Ti now does make for a very tempting buy. I'll be keeping a very close eye on the release prices for the 1180 before committing to a purchase - considering the fact that I can run both the 1080Ti and my 980 together on my system.

        Decisions, decisions, decisions. w00t
        By LP_movies/tvs - 6 Years Ago
        animagic i read on work in progress part2 that crazy talk 8 head  can you have to put it on  a cc1 base  then there a one click to cc3 base after
        By Jbowdoin - 6 Years Ago
        Peter (RL) (8/5/2018)
        Jbowdoin (8/3/2018)
        the one thing I want to know ATM is can the non-pipeline CC3 still import obj files and convert them to clothing as seen in the first video?   
        (fallow up) 
        how long  will the  Early Bird last? I would like to know if obj imparts work before that sale ends.



        The automatic skin weight transfer and skin weight editing for clothing OBJ's requires Character Creator 3 Pipeline. These features are not in Character Creator 3 for iClone. 

        You can however convert OBJ to Accessories with Character Creator 3 for iClone.

         so would I be able to convert an obj pair of pants  and have it set to the legs and hip as expected?
        or is skin weight editing needed for that?
        By Kelleytoons - 6 Years Ago
        Jbowdoin (8/5/2018)

         so would I be able to convert an obj pair of pants  and have it set to the legs and hip as expected?
        or is skin weight editing needed for that?


        Accessories are things like purses, hats and glasses -- things which do not deform (and thus don't need to be weighted in any way).  If you want CC to weight things for you, you will need the Pipeline version.
        By Jbowdoin - 6 Years Ago
        Kelleytoons (8/5/2018)
        Jbowdoin (8/5/2018)

         so would I be able to convert an obj pair of pants  and have it set to the legs and hip as expected?
        or is skin weight editing needed for that?


        Accessories are things like purses, hats and glasses -- things which do not deform (and thus don't need to be weighted in any way).  If you want CC to weight things for you, you will need the Pipeline version.


        yeah I thought as much but I wanted comformation
        thanks
        By mr_vidius - 6 Years Ago
        well now.. if I'm understanding this correctly, CC3 is going to be a stand alone. so perhaps it would be in my best interest to get the pipeline version. 
        although i do wonder, if this will eliminate the water mark issue i continue to experience. with exception of a couple of CC characters, every time I send the character 
        from iclone to CC, i get watermarks. the same is vice versa. in order for me to actually work with it, i have to be connected to the internet to not have watermarks. 
        this of course, becomes a HUGE pain in the backside. and in my expert opinion, should not be. the internet in my area frequently goes down, leaving me is a "screwed" position until 
        it goes back up. which is quite often.. and is down for days..  and so my question would be.. will this end all that?   will getting the pipeline solve this frustrating issue?

        vidius.
        By Peter (RL) - 6 Years Ago
        duchess110 (8/2/2018)


        Well at least you say the CC Essentials will be compatible with CC3.
        This still does not address the fact that I have already paid out once for GoZ only for RL to then not included it although I had paid for it.
        So it I have to purchase CC3 pipeline to get it that means that I have been charged twice for GoZ.
        Not a very good way for a company to treat it's customers.
        I hope this is going investigated and reflected in the price that I would be charged if I decide to purchase pipeline.
        I am sure there are others that this would affect also having previously been told that GoZ was a plugin and included in the price they paid only then to be told no now not available.



        Hi Duchess,

        I do understand the frustration but GoZ was only listed as planned feature in our future roadmap for iClone/3DXchange. It wasn't like with CC3 where we have produced WIP videos showing the new features in action and have a feature comparison chart confirming exactly what is coming. In the old roadmap we mentioned a lot of features we wanted to add in the coming months but for technical reasons it wasn't feasible at that time. The proposed features may have even required additional purchase such as in the form of a plug-in but we never got to that to that advanced stage of development with GoZ.

        Unfortunately that is the dilemma we face when revealing our future plans because plans can and often do change. That said we do apologise for the disappointment the original cancellation caused.
        By Peter (RL) - 6 Years Ago
        mr_vidius (8/5/2018)
        well now.. if I'm understanding this correctly, CC3 is going to be a stand alone. so perhaps it would be in my best interest to get the pipeline version. 
        although i do wonder, if this will eliminate the water mark issue i continue to experience. with exception of a couple of CC characters, every time I send the character 
        from iclone to CC, i get watermarks. the same is vice versa. in order for me to actually work with it, i have to be connected to the internet to not have watermarks. 
        this of course, becomes a HUGE pain in the backside. and in my expert opinion, should not be. the internet in my area frequently goes down, leaving me is a "screwed" position until 
        it goes back up. which is quite often.. and is down for days..  and so my question would be.. will this end all that?   will getting the pipeline solve this frustrating issue?

        vidius.


        Character Creator 3 Pipeline is a standalone product but the content you purchase and use with it will still contain the same DRM and will need an internet connection to verify the content. However for most content packs you should be able to use it offline once it has been verified after install. Only some shared content requires an active internet connection to use, but even then you can normally work around that by linking it to a particular serial number.

        So to clarify, the current requirements regarding content verification will remain with Character Creator 3 Pipeline.
        By Miranda (RL) - 6 Years Ago
        Hi kenshinw95,

        Character Creator 3 Pipeline is the only version for sell, adding the words "Pipeline Edition only" on CC3 videos or webpage may not be appropriate.
        If the comparison table is not clear enough, please let us know. Thanks!

        Miranda

        kenshinw95 (8/4/2018)
        wires (8/3/2018)
        kenshinw95 (8/3/2018)

        Huh.. Will you be showing which features will be in the standalone version versus the plug-in version in future videos for it, and in upcoming products?
        That way, people's expectations can be more realistic, and not feel a tad misguided.

        Here's the comparison chart

        Thank you, and I've already looked over the comparison chart. I was asking about their NEXT video, i.e. WiP 2. I'm still wondering if the next video will feature mostly standalone version items, or not? Will people have to have the comparison chart, and video in two different windows to check which features being shown in the video will be in the non-standalone version, or not? What if someone doesn't know about the chart? If they only get the plug-in version, then they'll be left wondering why they can't find the features from the video.


        By Dragonskunk - 6 Years Ago
        Is this something I could have a use for?
        I don't think so.
        For me I enjoy making Zootopia characters and I don't think it can help me as it seems to be only for humans.
        Also when I do humans they are closer to appear as anime characters and I don't think that is possible to do either.
        That is why I only played once with CC when it first came out.


        By Peter (RL) - 6 Years Ago
        Dragonskunk (8/7/2018)
        Is this something I could have a use for?
        I don't think so.
        For me I enjoy making Zootopia characters and I don't think it can help me as it seems to be only for humans.
        Also when I do humans they are closer to appear as anime characters and I don't think that is possible to do either.
        That is why I only played once with CC when it first came out.



        With CC3 you are not limited to just human characters. Character Creator is of course designed around biped figures, but they don't have to be human. Almost any two legged animal and certainly anime type characters are possible in Character Creator 3. We will have more information about this soon.
        By Dragonskunk - 6 Years Ago

        With CC3 you are not limited to just human characters. Character Creator is of course designed around biped figures, but they don't have to be human. Almost any two legged animal and certainly anime type characters are possible in Character Creator 3. We will have more information about this soon.


        My concern is not to remodel the skin that is just superficial, I'm concerned about, size of eyeballs, eye socket distance, teeth design, jaw length, ear bones. Bunny teeth would be different than fox teeth. If I could make a clone of both Judy Hopps and Nick Wilde with CC3 then...

        https://forum.reallusion.com/uploads/images/72b55b8a-5ef1-44da-8474-441c.jpg

        I await more info about this.

        By Kelleytoons - 6 Years Ago
        At least one huge piece of info dropped today -- the import of Daz characters automagically into CC3.

        That ought to assure you of *most* of what you want (if you can take all the different permutations of Daz characters into CC3 easily there isn't almost any character you can't do, as I'm sure you're aware).  Really, really exciting stuff.
        By RobertoColombo - 6 Years Ago
        Hello RL,

        Not sure if this has already been addressed in this long thread, but fior those who already own iClone/3DX Pipeline version, why should the price for CC3 be the same ? Looking at the comparison table, some features are already granted so the same price is due to add the few remaining features. I would have expected two different prices to get to the CC3 Pipeline, one if coming from IC/3DX Pro and one when coming from IC/3DX Pipeline.

        Regards,

        Roberto
        By animagic - 6 Years Ago
        @Robert: From what I understand, CC3 has a different "architecture" from CC1/CC2, so I don't think there is anything we can do as far as CC3 is concerned with the current iClone 7 / 3DXchange Pipeline. 
        By RobertoColombo - 6 Years Ago
        animagic (8/8/2018)
        @Robert: From what I understand, CC3 has a different "architecture" from CC1/CC2, so I don't think there is anything we can do as far as CC3 is concerned with the current iClone 7 / 3DXchange Pipeline. 




        I guess so, Job 🙁
        By argus1000 - 6 Years Ago
        I  am excited that Character Creator 3 can now import Daz characters and clothes without going through detours like Blender; also the new LOD feature is great.  I just gave away $129 today for an advance copy to Reallusion, who really kicks ass!