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new update bug: computer crashes while rendering video

Posted By Famekrafts 7 Years Ago
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Famekrafts
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Posted 7 Years Ago
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Well, it crashed the PC again, the only difference is it reached 228 frames out of 270 frames this time.

I think VRAM is the problem as you mentioned.

Does Iclone while rendering loads in VRAM only part of the scene of the viewport which is visible or it stores in memory all the assets in the scene?

If I make the objects out of camera view invisible during rendering process will it release some VRAM?

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Famekrafts
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Rampa (5/1/2018)
Famekrafts (5/1/2018)
Ok guys it is still happening, I have even increased the virtual memory of all my drives but it is still crashing the computer, exactly when I render the video of my scene.
Going to upload crash dump files to the feedback tracker.

This is really frustrating because when I render an animation of my character without all the dof and gi settings and my scene it never crashes.
So something in my scene is causing it and I have no idea exactly what.

There is a "Preview" render and a "Final Render". The final one has super sampling which may be causing the crash. If you select 3*3 SS, your tripling your VRAM needs, I believe.

Many of us have discovered we really get a very nice render using the preview mode. It's faster too! :)

Remember you can always do SS if you need it by rendering at 4K and resizing to HD in a video editor.


Yes I am doing final renders and using 3 x 3 ss.

How do I calculate how much VRAM my scene will require using 3 X 3 ss or 2 x 2 ss?

I have a 8GB  AMD graphic card, I think that might suffice isn't it?

The issue is that before the update I rendered using 3 x3 ss same scene with different animations and there was no crash.

I will try with 2 x 2 ss and see how it goes.
edit : iclone while rendering should also show how much VRAM is being used just like while previewing using timeline. This will really help and they should add this feature.

When I am running the animation in timeline it is using almost 3.2 GB VRAM, so using 3 x 3 might be causing the crash going over 9 GB, I am trying to render at 2 x2 now.
Plus I am running dual monitors and others apps open in the second window.

While rendering in Blender we can always combine 2 or more graphic cards to increase total rendering speed.

Does iclone also render faster if we combine 2 x 8GB graphic card on the same CPU?



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Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
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Rampa
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Famekrafts (5/1/2018)
Ok guys it is still happening, I have even increased the virtual memory of all my drives but it is still crashing the computer, exactly when I render the video of my scene.
Going to upload crash dump files to the feedback tracker.

This is really frustrating because when I render an animation of my character without all the dof and gi settings and my scene it never crashes.
So something in my scene is causing it and I have no idea exactly what.

There is a "Preview" render and a "Final Render". The final one has super sampling which may be causing the crash. If you select 3*3 SS, your tripling your VRAM needs, I believe.

Many of us have discovered we really get a very nice render using the preview mode. It's faster too! :)

Remember you can always do SS if you need it by rendering at 4K and resizing to HD in a video editor.
Famekrafts
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Ok guys it is still happening, I have even increased the virtual memory of all my drives but it is still crashing the computer, exactly when I render the video of my scene.
Going to upload crash dump files to the feedback tracker.

This is really frustrating because when I render an animation of my character without all the dof and gi settings and my scene it never crashes.
So something in my scene is causing it and I have no idea exactly what.







CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
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Kelleytoons
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R Ham
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Famekrafts (4/25/2018)
It was the dumb spotlight I added to the scene with some high values, which was causing the crash. Now the crash is not happening, wasted many hours on this silly mistake. :)

The only way to avoid making mistakes is to not do anything at all. Me, I try to make a different mistake every time. :D


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justaviking
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If you have a repeatable "I can make it crash" situation, please report it on Feedback Tracker, and include access to a copy of the project if possible.

You can also provide "instruction" here and see if anyone else can duplicate the crash.
Often times, duplicating a bug is 80% of getting it fixed.



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Famekrafts
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Famekrafts
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It was the dumb spotlight I added to the scene with some high values, which was causing the crash. Also, I changed the default video player from windows player to vlc (for opening the video after export). Now the crash is not happening, wasted many hours on this silly mistake. :)
Thanks, everyone.

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planetstardragon
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it's not a matter of speeding up the data stream,   technically that's regulated by the chipset and cpu on your motherboard ....it's more of a case of finding out where the data stream is being interrupted or not keeping up with iclone's data burst when rendering.

that could be your codec,  or your intel driver set, or your video driver, or 3rd party software that's interrupting the stream - ie - video capture software,  malfunctioning anti virus,  even an overheating or slow video card can do that ........it's hard to say because so many things can interfere....but if you follow a troubleshooting path in that direction -  it may help you identify the cause.

Do things like run a direct x test,  look at your system performance for spikes and drops in data - peek at what software was most active in the task manager when iclone crashed....etc ...stuff like that.


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Famekrafts
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planetstardragon (4/25/2018)
that's usually caused by a buffer underrun -   meaning ...that something is not processing info as fast as iclone is giving out info. 

so for instance,  if the drive is asleep and you are trying to render,  the buffers get full...but no place to print ...iclone doesn't stop to wait ...it keeps filling the buffer till crash...   OR if you have a bad drvier somewhere and it's clogging up the data stream ...it will crash...it can be a variety of things .....basically whats happening is iclone is sneezing a burst of data stream, and your computer is pinching it's nose -eyes bulge- ....Crash!


If that is the case how do I increase the buffer stream? I still believe it is either the frog or a spotlight I have placed in the scene. I am removing the spotlight and re-rendering again.
Basically, the timing of the iclone update matches the toon frog I bought that is why the whole confusion.



CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  



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