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Peter (RL)
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Peter (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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WaferShaf (8/21/2018) iClone 7.22, I imported two iAvatars to pose them together for rendering purposes, but not animate them. After posing, I saved the project, but when I try to open that saved project, I get a progress window which gets to "Converting Data.. 19%" and then iClone closes with no error messages. This happens if I double click the saved project icon, or if I open it through 'recent projects', or if I just use 'open'.
How can I resolve this please?
Windows 10 Intel I7-4710MQ CPU @ 2.5 GHz 32GB RAM NVIDIA GeForce GTX 880M
Are you able to load other projects successfully such as the sample projects that come with iClone? If the problem is with just this one project, then it may be that the project file is corrupt in some way. If you have a backup (always advised), try to load that version. Do also try closing iClone, shutting your computer down completely, and then try to load the project again after a reboot.
Peter Forum Administrator www.reallusion.com
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CosmoPaul
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CosmoPaul
Posted 8 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3,
Visits: 18
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iClone 7.22, I imported two iAvatars to pose them together for rendering purposes, but not animate them. After posing, I saved the project, but when I try to open that saved project, I get a progress window which gets to "Converting Data.. 19%" and then iClone closes with no error messages. This happens if I double click the saved project icon, or if I open it through 'recent projects', or if I just use 'open'.
How can I resolve this please?
Windows 10 Intel I7-4710MQ CPU @ 2.5 GHz 32GB RAM NVIDIA GeForce GTX 880M
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Actually, they are only "guided" by whatever you happen to have selected at the time (IOW, if you select local coordinates for both rotate and move, and then use the shortcut keys, they will switch back and forth and still use local coordinates). Perhaps your more proper question might be "Is there a shortcut key to change from local to global coordinates"? The answer to that is no.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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dogged2003
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dogged2003
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 418,
Visits: 4.5K
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Who can explain why the keys A S D F J are guided by global coordinates? Time is running out.
It is necessary to tell programmers about the existence of local coordinates, and that they can determine the direction of the face!
My YouTube channel.
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RobertoColombo
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RobertoColombo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Answer from RL to the problem of Protofactor character: " Feedback Tracker Admin Aug 20, 2018Hi, Roberto, Thank you for your feedback. This issue have been solved during our internal testing, it will be released in next patch. Reallusion"
Very good news and very fast response time: thumbs up
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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RobertoColombo
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RobertoColombo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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pinguintje (8/19/2018) Hi Roberto, The same problem here.:(:(:(
Maybe this helps. The Protofactor animals are also in the prop folder with a perform function. This works ok here. Maybe a tempory solution for your project.
Best Regards, Arie
Hi Arie, thanks. I will use the prop version, nevertheless I think RL shall guarantee to fix the crash because this is not due to the 3rd party content developer but to RL itself, because the character version worked in previous versions of IC. I am looking forward for an official response for RL about this issue. Cheers Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Stintfang (8/19/2018) Yes, I checked the alpha treshold box. It results in a weird looking hair. Not the fine hair texture is shown but something blocky. I can use the treshold slider to make more or less hair visible. I also checked on the material wether the transparency color selector can change the appearance by changing contrast or brightness etc. not helping. My guess is that the z-buffer depth is not strong enough. the hair consists of a cap, side1, side2, bangs2, bangs1, backunder, front2, front1, back. The original "Emiliahair" for a Poserfigure was meant to be styled and had these layers. It usually gives my character a spectacular fine realistic look (and it had worked in previous versions of iClone). Unfortunately I haven't seen a simpler hair with the same look.
What OS and DirectX is on your PC?
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Stintfang
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Stintfang
Posted 8 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 15,
Visits: 295
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Yes, I checked the alpha treshold box. It results in a weird looking hair. Not the fine hair texture is shown but something blocky. I can use the treshold slider to make more or less hair visible. I also checked on the material wether the transparency color selector can change the appearance by changing contrast or brightness etc. not helping. My guess is that the z-buffer depth is not strong enough. the hair consists of a cap, side1, side2, bangs2, bangs1, backunder, front2, front1, back. The original "Emiliahair" for a Poserfigure was meant to be styled and had these layers. It usually gives my character a spectacular fine realistic look (and it had worked in previous versions of iClone). Unfortunately I haven't seen a simpler hair with the same look.
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pinguintje
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pinguintje
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 834,
Visits: 1.1K
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Hi Roberto, The same problem here.:(:(:(
Maybe this helps. The Protofactor animals are also in the prop folder with a perform function. This works ok here. Maybe a tempory solution for your project.
Best Regards, Arie
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RobertoColombo
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RobertoColombo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1.6K,
Visits: 3.0K
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Hello RL, here is a copy of Ticket 4033, which I just submitted. Bug: any motion (ARANEAE TENERBRAE motions) applied to ARANEAE TENERBRAE character from Protofactor crashes iClone.
Simple test:
1. new project 2. insert ARANEAE TENERBRAE character 3. choose any motion (I choose "walk aggressive") from the motions provided by Protofactor for this character 4. iClone crashes I haven't checked other characters from Protofactor. Pls, let me know whether you can fix this issue with a quick patch, before IC 7.3, because I need this character and associated animations for my project.
Thanks Regards
Roberto
My PC: OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12
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