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OFFICIAL iClone 7.22 Issues Thread

Posted By Peter (RL) 8 Years Ago
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Peter (RL)
Peter (RL)
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WaferShaf (8/21/2018)
iClone 7.22, 
I imported two iAvatars to pose them together for rendering purposes, but not animate them.
After posing, I saved the project, but when I try to open that saved project, I get a progress window which gets to "Converting Data.. 19%" and then iClone closes with no error messages.
This happens if I double click the saved project icon, or if I open it through 'recent projects', or if I just use 'open'.

How can I resolve this please?

Windows 10
Intel I7-4710MQ CPU @ 2.5 GHz
32GB RAM
NVIDIA GeForce GTX 880M


Are you able to load other projects successfully such as the sample projects that come with iClone?

If the problem is with just this one project, then it may be that the project file is corrupt in some way. If you have a backup (always advised), try to load that version.

Do also try closing iClone, shutting your computer down completely, and then try to load the project again after a reboot.


                                                                

Peter
Forum Administrator

www.reallusion.com


CosmoPaul
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iClone 7.22, 
I imported two iAvatars to pose them together for rendering purposes, but not animate them.
After posing, I saved the project, but when I try to open that saved project, I get a progress window which gets to "Converting Data.. 19%" and then iClone closes with no error messages.
This happens if I double click the saved project icon, or if I open it through 'recent projects', or if I just use 'open'.

How can I resolve this please?

Windows 10
Intel I7-4710MQ CPU @ 2.5 GHz
32GB RAM
NVIDIA GeForce GTX 880M

Kelleytoons
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Posted 8 Years Ago
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Actually, they are only "guided" by whatever you happen to have selected at the time (IOW, if you select local coordinates for both rotate and move, and then use the shortcut keys, they will switch back and forth and still use local coordinates).

Perhaps your more proper question might be "Is there a shortcut key to change from local to global coordinates"?  The answer to that is no.



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dogged2003
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Who can explain why the keys A S D F J are guided by global coordinates?
Time is running out.

It is necessary to tell programmers about the existence of local coordinates, and that they can determine the direction of the face!


My YouTube channel.
RobertoColombo
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Answer from RL to the problem of Protofactor character:

"Feedback Tracker Admin Aug 20, 2018
Hi, Roberto,
Thank you for your feedback.
This issue have been solved during our internal testing, it will be released in next patch.
Reallusion"

Very good news and very fast response time: thumbs up



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

RobertoColombo
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pinguintje (8/19/2018)
Hi Roberto,
The same problem here.:(:(:(

Maybe this helps.
The Protofactor animals are also in the prop folder with a perform function.
This works ok here.
Maybe a tempory solution for your project.

Best Regards, 
Arie



Hi Arie,

thanks.
I will use the prop version, nevertheless I think RL shall guarantee to fix the crash because this is not due to the 3rd party content developer but to RL itself, because the character version worked in previous versions of IC.
I am looking forward for an official response for RL about this issue.

Cheers

  Roberto



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

4u2ges
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Stintfang (8/19/2018)
Yes, I checked the alpha treshold box. It results in a weird looking hair. Not the fine hair texture is shown but something blocky. I can use the treshold slider to make more or less hair visible. I also checked on the material wether the transparency color selector can change the appearance by changing contrast or brightness etc. not helping.
My guess is that the z-buffer depth is not strong enough. the hair consists of a cap, side1, side2, bangs2, bangs1, backunder, front2, front1, back. The original "Emiliahair" for a Poserfigure was meant to be styled and had these layers. It usually gives my character a spectacular fine realistic look (and it had worked in previous versions of iClone). Unfortunately I haven't seen a simpler hair with the same look.



What OS and DirectX is on your PC?




Stintfang
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Yes, I checked the alpha treshold box. It results in a weird looking hair. Not the fine hair texture is shown but something blocky. I can use the treshold slider to make more or less hair visible. I also checked on the material wether the transparency color selector can change the appearance by changing contrast or brightness etc. not helping.
My guess is that the z-buffer depth is not strong enough. the hair consists of a cap, side1, side2, bangs2, bangs1, backunder, front2, front1, back. The original "Emiliahair" for a Poserfigure was meant to be styled and had these layers. It usually gives my character a spectacular fine realistic look (and it had worked in previous versions of iClone). Unfortunately I haven't seen a simpler hair with the same look.
pinguintje
pinguintje
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Hi Roberto,
The same problem here.:(:(:(

Maybe this helps.
The Protofactor animals are also in the prop folder with a perform function.
This works ok here.
Maybe a tempory solution for your project.

Best Regards, 
Arie

RobertoColombo
RobertoColombo
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Hello RL,
here is a copy of Ticket 4033, which I just submitted.

Bug: any motion (ARANEAE TENERBRAE motions) applied to ARANEAE TENERBRAE character from Protofactor crashes iClone.

Simple test:

1. new project
2. insert ARANEAE TENERBRAE character
3. choose any motion (I choose "walk aggressive") from the motions provided by Protofactor for this character
4. iClone crashes

I haven't checked other characters from Protofactor.
Pls, let me know whether you can fix this issue with a quick patch, before IC 7.3, because I need this character and associated animations for my project.

Thanks
Regards

  Roberto



My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12


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