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Viewport size determines render quality?

Posted By Firepro 7 Years Ago
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Firepro
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Posted 7 Years Ago
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Thanks all for your posts.  I kept wondering what I was doing wrong and why RL support was not being very helpful.  Now I see we are all in the same boat.  Coming to iClone from DAZ Studio I was expecting that when I increase the resolution of my final render that my image would improve any jaggies (and of course render time would increase as well), but that wasn't happening until I discovered making the viewport small.  

Given that my 4K renders with large a viewport give me  very quick render times and lo-rez poor results and when viewport is made small the render times went way up and  I got very good hi-rez results it appears to me that the render results are essentially an interactive/live version (quick lo-rez) versus a photoreal (slow hi-rez).  I have to assume that reducing the viewport size forces the rendering engine to switch from interactive mode to photoreal mode.  I can't understand why this issue has not been fixed. 
4u2ges
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If you do a lot of stills and looking for the photo realism, just wait a little. Iray is coming to iClone. https://forum.reallusion.com/357102/iClone-7-2018-Roadmap




Firepro
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Perhaps adding iRay rendering support to upcoming iClone is more important than fixing this bug.  Hopefully iRay will be as successfully implemeted in iClone as it was in DS, but with better live capabilities.  And please RL update UI of 3DX Pipeline...at very least need 4K monitor support!
wildstar
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me and another member of the community have already exposed this bug in the release of iclone 7 and I was greatly criticized for having talked about it. I was accused of wanting to undermine reallusion. the fact is that the options of supersampling are totally useless, because depending on the size of the viewport you can have better results than with supersampling. search the forum for the topic "DSR hack" and you will understand what I'm talking about, but I'll give the tip here. activate the DSR function of your nvidia card to multiply your current resolution "the higher the resolution you reach with the DSR function, the softer your images will be in the iclone, an example: if your monitor only supports 1080p, put DSR to" emulate "4k the render time and render in preview mode.the result will be much better than using 3x supersampling.for a fraction of the time.and this is just one of the many reasons that made me stop thinking about iclone as a rendering tool and use it just in what he is the best currently: Animate characters.
wildstar
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Firepro (3/11/2018)
Perhaps adding iRay rendering support to upcoming iClone is more important than fixing this bug.  Hopefully iRay will be as successfully implemeted in iClone as it was in DS, but with better live capabilities.  And please RL update UI of 3DX Pipeline...at very least need 4K monitor support!


 
it's a big mistake to focus on new features when the main one is not working well. the iclone-using community needs "Realtime animation" in a world where all medium and small studios are all migrating to realtime solutions like unity and unreal. the iclone has an engine that in theory should deliver the same quality of unity or unreal or even higher because it uses VXGI technology, but in reality this does not work. the current light system is confusing. the shadow system is poor, the PBR material system is simple and limited. Supersampling is a mess with the viewport. and if I really do make a list I will again be accused of wanting to undermine the reallusion. so I stopped reporting bugs and try to understand why iclone rendering can not be used in a professional way and unity can, since in theory both use the same technology (PBR, IBL, shadow maps) and I am not considering possibility of unity to make lightbake. just by putting together the GI system of unity with the iclone VXGI. Finally, as I said in another post, I would like reallusion to find the way, I love iclone and I already have it as part of my workflow.
TonyDPrime
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wildstar (3/17/2018)

 
it's a big mistake to focus on new features when the main one is not working well. the iclone-using community needs "Realtime animation" in a world where all medium and small studios are all migrating to realtime solutions like unity and unreal. the iclone has an engine that in theory should deliver the same quality of unity or unreal or even higher because it uses VXGI technology, but in reality this does not work. the current light system is confusing. the shadow system is poor, the PBR material system is simple and limited. Supersampling is a mess with the viewport. and if I really do make a list I will again be accused of wanting to undermine the reallusion. so I stopped reporting bugs and try to understand why iclone rendering can not be used in a professional way and unity can, since in theory both use the same technology (PBR, IBL, shadow maps) and I am not considering possibility of unity to make lightbake. just by putting together the GI system of unity with the iclone VXGI. Finally, as I said in another post, I would like reallusion to find the way, I love iclone and I already have it as part of my workflow.


I think there are those of us that see iClone's value as part of a workflow, and then others see it as the total tool, start to finish.  Both are equally constructive approaches to a project, depending on a users own preferred workflow.
I myself like the criss-cross of Daz, Octane, 3DS Max, Unreal, and iClone, so I don't get too hung up on some things not working here and there a because I find I can find alternate solutions in outside applications.  So, if iClone gets new bells and whistles I rather enjoy it.  But, I can see when I have wanted to restrict my workflow to just iClone alone, I find myself feeling more stuck when something isn't working right.  

If you do work with other applications, what happens is you can't help then but compare iClone's abilities to these other applications, in one form or another.  But I don't think these comparisons undermine iClone, rather, quite the contrary, they enhance iClone.  I know my iClone workflow has been enhanced through understanding these applications, and likewise, my understanding of iClone enhances my workflow in these other applications.  Like they all contribute to making the total workflow of a project better.  But that is my point of view, and, to each his/her own.  

Hey, you know what's weird- Iray is made by NVidia, and involves PBR.  Yet it is one of the slowest rendering solutions.  How is that for irony! 

GOETZIWOOD STUDIOS
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TonyDPrime (3/19/2018)
../..Hey, you know what's weird- Iray is made by NVidia, and involves PBR.  Yet it is one of the slowest rendering solutions.  How is that for irony! 

Compared to what ? Not sure to follow.



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mtakerkart
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Very strange that Iclone will integrate Iray because today microsoft annouced that Dirext X 12 integrate realtime raytracing... UDK 4 annouced too that they will integrate this tecnology.


GOETZIWOOD STUDIOS
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Don't get too excited, RTX is for Volta architecture. TITAN V $3000 anyone ? ;)
iRay is working now and is not incompatible with RTX, it is just another rendered.
Then as Reallusion already implemented NVidia Gameworks VXGI for realtime Global Illumination, there is no reason they couldn't implement the upcoming NVidia Raytracing Gameworks which provide raytracing for Ambient Occlusion, Reflection and Shadow (that's what makes RTX anyway).
Still, Volta needed.

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TonyDPrime
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grabiller (3/19/2018)
TonyDPrime (3/19/2018)
../..Hey, you know what's weird- Iray is made by NVidia, and involves PBR.  Yet it is one of the slowest rendering solutions.  How is that for irony! 

Compared to what ? Not sure to follow.





Compared to upcoming RTX.

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