wildstar (3/17/2018)
it's a big mistake to focus on new features when the main one is not working well. the iclone-using community needs "Realtime animation" in a world where all medium and small studios are all migrating to realtime solutions like unity and unreal. the iclone has an engine that in theory should deliver the same quality of unity or unreal or even higher because it uses VXGI technology, but in reality this does not work. the current light system is confusing. the shadow system is poor, the PBR material system is simple and limited. Supersampling is a mess with the viewport. and if I really do make a list I will again be accused of wanting to undermine the reallusion. so I stopped reporting bugs and try to understand why iclone rendering can not be used in a professional way and unity can, since in theory both use the same technology (PBR, IBL, shadow maps) and I am not considering possibility of unity to make lightbake. just by putting together the GI system of unity with the iclone VXGI. Finally, as I said in another post, I would like reallusion to find the way, I love iclone and I already have it as part of my workflow.I think there are those of us that see iClone's value as part of a workflow, and then others see it as the total tool, start to finish. Both are equally constructive approaches to a project, depending on a users own preferred workflow.
I myself like the criss-cross of Daz, Octane, 3DS Max, Unreal, and iClone, so I don't get too hung up on some things not working here and there a because I find I can find alternate solutions in outside applications. So, if iClone gets new bells and whistles I rather enjoy it. But, I can see when I have wanted to restrict my workflow to just iClone alone, I find myself feeling more stuck when something isn't working right.
If you do work with other applications, what happens is you can't help then but compare iClone's abilities to these other applications, in one form or another. But I don't think these comparisons undermine iClone, rather, quite the contrary, they enhance iClone. I know my iClone workflow has been enhanced through understanding these applications, and likewise, my understanding of iClone enhances my workflow in these other applications. Like they all contribute to making the total workflow of a project better. But that is my point of view, and, to each his/her own.
Hey, you know what's weird- Iray is made by NVidia, and involves PBR. Yet it is one of the slowest rendering solutions. How is that for irony!