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Viewport size determines render quality?

Posted By Firepro 7 Years Ago
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TonyDPrime
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mtakerkart (3/21/2018)
And for those who like mirrors. Ok it's my last...




OMG...I can't take it...
I LOVE - I LOVE - I LOVE this stuff so much. 
Love rendering &  3D tools. 
Thank you for posting the updates!
mtakerkart
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And for those who like mirrors. Ok it's my last...


mtakerkart
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Here it is:



Behind the scene:



Our great Gollum performer:



The Andy Data to E.T (my best) :


 
mtakerkart
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Just saw the begining gdc 2018 live from udk. Tremendous realism.
All realtime. But didn't said how much for the hardware ;)



When the complete live will be avalaible I suggest to see at the begining the facial mocap....
TonyDPrime
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wildstar (3/21/2018)
[quote][the unity and unreal developers are adapting the technology , to use mixed with actual techs like screen space AO, and screenspace reflections. AND if it be used like a Render with all your features. i will love a render generating at this quality in my HD at 10 frames per second, for my animations.    


So interesting from a marketing perspective-
Did you see how NVidia RTX was demoed on Monday, and Octane suddenly releases its V4 test build...on the same day! (A day after they released a 3.08 test build....) 
And even though Octane 3.1 hadn't been released yet, Otoy said they were releasing a V4 test build on Monday, because it was 'ready'....and then they go on to promote, in excited campaign fashion, the future pricing options for V4, when it releases officially.
BUT...then they said the release date is probably happening....ready?....
---in about 9 months! 

On top of this, they then say the real V4 Brigade component, which was not in the Monday released V4 test build, is 40% done :blink:, but they are releasing it now as a test build because they want everyone to test out the denoiser. 
But what happens - in the forums many users are having issues with the denoiser!....:ermm: 
"Ready"...Really?

I think this - Otoy heard through channels in advance that this RTX thing was happening, so they prepped up a campaign to market the future competing V4 product, right when the news would break. 
This was a timing thing designed to maximize attention on their upcoming product.  Pretty good marketing.

But, same time this showed me Otoy did what they did because they felt they had to move.  So, they must see RTX as a competitive element they are going to have to contend with. 
People have been asking about Brigade on their forums for ever, and nothing, very little info and response. But enter a competitor in the news, and BOOM- "40% done..."!

Now, RTX will require Volta and Direct X 12.  So a Win 7 system user with a Titan Pascal GPU, upon hearing about RTX would maybe consider upgrading to a Volta and Win 10 Direct X 12. 
But then with the Octane V4 news, then would likely be less inclined to consider buying a Volta in prep for RTX, and consider Octane, as you can use old GPU and your same setup.  I think 

Which brings me to Unreal Engine and Unity.  These are the users who are going to be deciding whether to use RTX, or an Octane plug, or the reg default light building. 
So this will showcase the actual competition.
As Unity and Unreal in future will have RTX and Octane, it will be interesting to see these 2 (RTX and Octane) go head to head.

Okay...So!....
Finally, this whole thing now circles back to the viewport size determining render quality.  We always imagine companies ideally respond to user requests, etc. 
But this all teaches us this....$ first.
You can see now so clearly, in real-time.  No dressing up announcements or news can disguise it anymore....You can see it so easily.
Thus, I can say, with 1,000% certainty, this viewport render size thing will not be fixed unless an update to iClone makes fiscal sense.  (Go ahead, prove me wrong!...:D  I double- tripple-dare you to fix and prove me wrong)

Here is my final thought...taking it all into consideration....
They are moving to capture the demand of the non-iClone game developer crowd with CC3. 
Thus, if there were enough potential non-iClone customers asking questions about the viewport size thing, it would be fixed...IMMEDIATELY! 





Kelleytoons
Kelleytoons
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Hey, I resemble that remark (as well as my avatar here).



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Mike "ex-genius" Kelley
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Hum, I believe peoples have this image in mind of @Kelleytoons and me now lol:

https://forum.reallusion.com/uploads/images/30b5baea-5022-45e8-b922-c778.jpg


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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

GOETZIWOOD STUDIOS
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@Kelleytoons
Hehe, BASIC, right, my first programming experience too. When you switched on such machine, you just got a prompt.. No GUI obviously but no application either, the machine was "empty". You had to load any application through the tape recorder, and yes.. what a pain it was lol :D
And saving your programs on the tape, praying it was "recorded" correctly, crossing fingers the first time you loaded it back (monitoring the actual audio from the tape) ^^

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
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Oh, Guy, you started off with the FAR better model.  I had the one with 4K (later expanded but I first programmed on that machine, learning to write REAL condensed Basic with multiple lines of code on each line, because you did not want to use a CR if you could avoid it).

And, of course, that tape recorder -- folks have no idea today of waiting for a 4K program to load taking 30 minutes only to find a glitch that made you start all over again. Sigh.

But I have many fond memories of that machine -- it brought me a career in programming that led to being an IT manager for a statewide operation, and, of course, into my career into 3D and 2D animation.  So many, many thanks to Radio Shack, may they R.I.P.



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Mike "ex-genius" Kelley
GOETZIWOOD STUDIOS
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@Kelleytoons
Ah! My first one too, TRS-80 Model I (with memory extension ;)):

https://forum.reallusion.com/uploads/images/141d1dcd-5924-45c5-bafd-bdc7.jpg

Computer RAM: 16 KB (the computer is in the keyboard btw) + K7 tape recorder (not shown) to save/load softwares.
Extension (that big box under the screen): 32 KB so a total of 48 KB in all ! Added the possibility to use 5 1/4 Disk Drive to read floppy disk of 75 KB capacity ! (no more need for the tape recorder, yeah!)
Screen: Green 47 lines of 127 characters ^^
And the first version of Microsoft Flight Simulator was running on "that".
(actualy it was subLOGIC who created it and then licensed it to Microsoft in 1982)

https://forum.reallusion.com/uploads/images/320eba65-f9d5-4267-8bd1-d324.gif

Sorry for the OT but it is so fun to remember that while looking at what we have now..

(regarding *Graal" and the spelling I believe it is ok in english, it is an older form from what I've seen, so "Holy Grail" and "Holy Graal" are equivalent, but thanks for pointing it out, that could have been my mistake)

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.


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