wildstar (3/21/2018)
[quote][the unity and unreal developers are adapting the technology , to use mixed with actual techs like screen space AO, and screenspace reflections. AND if it be used like a Render with all your features. i will love a render generating at this quality in my HD at 10 frames per second, for my animations. So interesting from a marketing perspective-
Did you see how NVidia RTX was demoed on Monday, and Octane suddenly releases its V4 test build...on the same day! (A day after they released a 3.08 test build....)
And even though Octane 3.1 hadn't been released yet, Otoy said they were releasing a V4 test build on Monday, because it was 'ready'....and then they go on to promote, in excited campaign fashion, the future pricing options for V4, when it releases officially.
BUT...then they said the release date is probably happening....ready?....
---in about 9 months!
On top of this, they then say the real V4 Brigade component, which was not in the Monday released V4 test build, is 40% done
:blink:, but they are releasing it now as a test build because they want everyone to test out the denoiser.
But what happens - in the forums many users are having issues with the denoiser!....
:ermm: "Ready"...Really?
I think this - Otoy heard through channels in advance that this RTX thing was happening, so they prepped up a campaign to market the future competing V4 product, right when the news would break.
This was a timing thing designed to maximize attention on their upcoming product. Pretty good marketing.
But, same time this showed me Otoy did what they did because they felt they had to move. So, they must see RTX as a competitive element they are going to have to contend with.
People have been asking about Brigade on their forums for ever, and nothing, very little info and response. But enter a competitor in the news, and BOOM- "40% done..."!
Now, RTX will require Volta and Direct X 12. So a Win 7 system user with a Titan Pascal GPU, upon hearing about RTX would maybe consider upgrading to a Volta and Win 10 Direct X 12.
But then with the Octane V4 news, then would likely be less inclined to consider buying a Volta in prep for RTX, and consider Octane, as you can use old GPU and your same setup. I think
Which brings me to Unreal Engine and Unity. These are the users who are going to be deciding whether to use RTX, or an Octane plug, or the reg default light building.
So this will showcase the actual competition.
As Unity and Unreal in future will have RTX and Octane, it will be interesting to see these 2 (RTX and Octane) go head to head.
Okay...So!....
Finally, this whole thing now circles back to the viewport size determining render quality. We always imagine companies ideally respond to user requests, etc.
But this all teaches us this....$ first.
You can see now so clearly, in real-time. No dressing up announcements or news can disguise it anymore....You can see it so easily.
Thus, I can say, with 1,000% certainty, this viewport render size thing will not be fixed unless an update to iClone makes fiscal sense. (Go ahead, prove me wrong!...
:D I double- tripple-dare you to fix and prove me wrong)
Here is my final thought...taking it all into consideration....
They are moving to capture the demand of the non-iClone game developer crowd with CC3.
Thus, if there were enough potential non-iClone customers asking questions about the viewport size thing, it would be fixed...IMMEDIATELY!